Implemented glTexStorage and refactored glTexStorage2DEXT.

TRAC #22869 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2360 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent cf2533c2
......@@ -86,6 +86,7 @@ class Texture : public RefCountObject
void getSamplerState(SamplerState *sampler);
GLenum getUsage() const;
bool isMipmapFiltered() const;
virtual int levelCount() = 0;
virtual bool isSamplerComplete() const = 0;
......@@ -122,8 +123,6 @@ class Texture : public RefCountObject
virtual void convertToRenderTarget() = 0;
virtual rx::RenderTarget *getRenderTarget(GLenum target) = 0;
virtual int levelCount() = 0;
rx::Renderer *mRenderer;
SamplerState mSamplerState;
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment