Renames classes in the TextureStorage heirarchy for clarity

TRAC #22300 Author: Shannon Woods Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1613 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent 34da397e
......@@ -191,7 +191,7 @@ float Texture::getMaxAnisotropy() const
int Texture::getLodOffset()
{
rx::TextureStorage *texture = getStorage(false);
rx::TextureStorageInterface *texture = getStorage(false);
return texture ? texture->getLodOffset() : 0;
}
......@@ -263,11 +263,11 @@ bool Texture::subImageCompressed(GLint xoffset, GLint yoffset, GLsizei width, GL
return true;
}
rx::TextureStorage *Texture::getNativeTexture()
rx::TextureStorageInterface *Texture::getNativeTexture()
{
// ensure the underlying texture is created
rx::TextureStorage *storage = getStorage(false);
rx::TextureStorageInterface *storage = getStorage(false);
if (storage)
{
updateTexture();
......@@ -294,13 +294,13 @@ void Texture::resetDirty()
unsigned int Texture::getTextureSerial()
{
rx::TextureStorage *texture = getStorage(false);
rx::TextureStorageInterface *texture = getStorage(false);
return texture ? texture->getTextureSerial() : 0;
}
unsigned int Texture::getRenderTargetSerial(GLenum target)
{
rx::TextureStorage *texture = getStorage(true);
rx::TextureStorageInterface *texture = getStorage(true);
return texture ? texture->getRenderTargetSerial(target) : 0;
}
......@@ -450,7 +450,7 @@ void Texture2D::bindTexImage(egl::Surface *surface)
delete mTexStorage;
rx::SwapChain9 *swapchain = static_cast<rx::SwapChain9*>(surface->getSwapChain()); // D3D9_REPLACE
mTexStorage = new rx::TextureStorage2D(mRenderer, swapchain);
mTexStorage = new rx::TextureStorageInterface2D(mRenderer, swapchain);
mDirtyImages = true;
mSurface = surface;
......@@ -585,7 +585,7 @@ void Texture2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yo
void Texture2D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
{
delete mTexStorage;
mTexStorage = new rx::TextureStorage2D(mRenderer, levels, internalformat, mUsage, false, width, height);
mTexStorage = new rx::TextureStorageInterface2D(mRenderer, levels, internalformat, mUsage, false, width, height);
mImmutable = true;
for (int level = 0; level < levels; level++)
......@@ -727,7 +727,7 @@ void Texture2D::createTexture()
GLenum internalformat = mImageArray[0]->getInternalFormat();
delete mTexStorage;
mTexStorage = new rx::TextureStorage2D(mRenderer, levels, internalformat, mUsage, false, width, height);
mTexStorage = new rx::TextureStorageInterface2D(mRenderer, levels, internalformat, mUsage, false, width, height);
if (mTexStorage->isManaged())
{
......@@ -761,7 +761,7 @@ void Texture2D::updateTexture()
void Texture2D::convertToRenderTarget()
{
rx::TextureStorage2D *newTexStorage = NULL;
rx::TextureStorageInterface2D *newTexStorage = NULL;
if (mImageArray[0]->getWidth() != 0 && mImageArray[0]->getHeight() != 0)
{
......@@ -770,7 +770,7 @@ void Texture2D::convertToRenderTarget()
GLint levels = creationLevels(width, height);
GLenum internalformat = mImageArray[0]->getInternalFormat();
newTexStorage = new rx::TextureStorage2D(mRenderer, levels, internalformat, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, true, width, height);
newTexStorage = new rx::TextureStorageInterface2D(mRenderer, levels, internalformat, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, true, width, height);
if (mTexStorage != NULL)
{
......@@ -886,7 +886,7 @@ int Texture2D::levelCount()
return mTexStorage ? mTexStorage->levelCount() - getLodOffset() : 0;
}
rx::TextureStorage *Texture2D::getStorage(bool renderTarget)
rx::TextureStorageInterface *Texture2D::getStorage(bool renderTarget)
{
if (!mTexStorage || (renderTarget && !mTexStorage->isRenderTarget()))
{
......@@ -1181,7 +1181,7 @@ void TextureCubeMap::createTexture()
GLenum internalformat = mImageArray[0][0]->getInternalFormat();
delete mTexStorage;
mTexStorage = new rx::TextureStorageCubeMap(mRenderer, levels, internalformat, mUsage, false, size);
mTexStorage = new rx::TextureStorageInterfaceCube(mRenderer, levels, internalformat, mUsage, false, size);
if (mTexStorage->isManaged())
{
......@@ -1221,7 +1221,7 @@ void TextureCubeMap::updateTexture()
void TextureCubeMap::convertToRenderTarget()
{
rx::TextureStorageCubeMap *newTexStorage = NULL;
rx::TextureStorageInterfaceCube *newTexStorage = NULL;
if (mImageArray[0][0]->getWidth() != 0)
{
......@@ -1229,7 +1229,7 @@ void TextureCubeMap::convertToRenderTarget()
GLint levels = creationLevels(size);
GLenum internalformat = mImageArray[0][0]->getInternalFormat();
newTexStorage = new rx::TextureStorageCubeMap(mRenderer, levels, internalformat, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, true, size);
newTexStorage = new rx::TextureStorageInterfaceCube(mRenderer, levels, internalformat, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, true, size);
if (mTexStorage != NULL)
{
......@@ -1366,7 +1366,7 @@ void TextureCubeMap::copySubImage(GLenum target, GLint level, GLint xoffset, GLi
void TextureCubeMap::storage(GLsizei levels, GLenum internalformat, GLsizei size)
{
delete mTexStorage;
mTexStorage = new rx::TextureStorageCubeMap(mRenderer, levels, internalformat, mUsage, false, size);
mTexStorage = new rx::TextureStorageInterfaceCube(mRenderer, levels, internalformat, mUsage, false, size);
mImmutable = true;
for (int level = 0; level < levels; level++)
......@@ -1488,7 +1488,7 @@ int TextureCubeMap::levelCount()
return mTexStorage ? mTexStorage->levelCount() - getLodOffset() : 0;
}
rx::TextureStorage *TextureCubeMap::getStorage(bool renderTarget)
rx::TextureStorageInterface *TextureCubeMap::getStorage(bool renderTarget)
{
if (!mTexStorage || (renderTarget && !mTexStorage->isRenderTarget()))
{
......
......@@ -89,7 +89,7 @@ class Texture : public RefCountObject
virtual bool isSamplerComplete() const = 0;
rx::TextureStorage *getNativeTexture();
rx::TextureStorageInterface *getNativeTexture();
virtual Renderbuffer *getRenderbuffer(GLenum target) = 0;
virtual void generateMipmaps() = 0;
......@@ -134,7 +134,7 @@ class Texture : public RefCountObject
private:
DISALLOW_COPY_AND_ASSIGN(Texture);
virtual rx::TextureStorage *getStorage(bool renderTarget) = 0;
virtual rx::TextureStorageInterface *getStorage(bool renderTarget) = 0;
};
class Texture2D : public Texture
......@@ -184,7 +184,7 @@ class Texture2D : public Texture
virtual void createTexture();
virtual void updateTexture();
virtual void convertToRenderTarget();
virtual rx::TextureStorage *getStorage(bool renderTarget);
virtual rx::TextureStorageInterface *getStorage(bool renderTarget);
bool isMipmapComplete() const;
......@@ -193,7 +193,7 @@ class Texture2D : public Texture
rx::Image *mImageArray[IMPLEMENTATION_MAX_TEXTURE_LEVELS];
rx::TextureStorage2D *mTexStorage;
rx::TextureStorageInterface2D *mTexStorage;
egl::Surface *mSurface;
// A specific internal reference count is kept for colorbuffer proxy references,
......@@ -257,7 +257,7 @@ class TextureCubeMap : public Texture
virtual void createTexture();
virtual void updateTexture();
virtual void convertToRenderTarget();
virtual rx::TextureStorage *getStorage(bool renderTarget);
virtual rx::TextureStorageInterface *getStorage(bool renderTarget);
bool isCubeComplete() const;
bool isMipmapCubeComplete() const;
......@@ -268,7 +268,7 @@ class TextureCubeMap : public Texture
rx::Image *mImageArray[6][IMPLEMENTATION_MAX_TEXTURE_LEVELS];
rx::TextureStorageCubeMap *mTexStorage;
rx::TextureStorageInterfaceCube *mTexStorage;
// A specific internal reference count is kept for colorbuffer proxy references,
// because, as the renderbuffer acting as proxy will maintain a binding pointer
......
......@@ -213,7 +213,7 @@ bool Blit::boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest)
return true;
}
bool Blit::copy(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorage2D *storage, GLint level)
bool Blit::copy(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorageInterface2D *storage, GLint level)
{
// D3D9_REPLACE
RenderTarget9 *renderTarget = NULL;
......@@ -236,7 +236,7 @@ bool Blit::copy(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum des
return error(GL_OUT_OF_MEMORY, false);
}
TextureStorage2D9 *storage9 = TextureStorage2D9::makeTextureStorage2D9(storage->getStorageInterface());
TextureStorage9_2D *storage9 = TextureStorage9_2D::makeTextureStorage9_2D(storage->getStorageInstance());
IDirect3DSurface9 *destSurface = storage9->getSurfaceLevel(level, true);
bool result = false;
......@@ -250,7 +250,7 @@ bool Blit::copy(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum des
return result;
}
bool Blit::copy(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorageCubeMap *storage, GLenum target, GLint level)
bool Blit::copy(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorageInterfaceCube *storage, GLenum target, GLint level)
{
// D3D9_REPLACE
RenderTarget9 *renderTarget = NULL;
......@@ -273,7 +273,7 @@ bool Blit::copy(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum des
return error(GL_OUT_OF_MEMORY, false);
}
TextureStorageCubeMap9 *storage9 = TextureStorageCubeMap9::makeTextureStorageCubeMap9(storage->getStorageInterface());
TextureStorage9_Cube *storage9 = TextureStorage9_Cube::makeTextureStorage9_Cube(storage->getStorageInstance());
IDirect3DSurface9 *destSurface = storage9->getCubeMapSurface(target, level, true);
bool result = false;
......
......@@ -35,8 +35,8 @@ class Blit
// Copy from source surface to dest surface.
// sourceRect, xoffset, yoffset are in D3D coordinates (0,0 in upper-left)
bool copy(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorage2D *storage, GLint level);
bool copy(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorageCubeMap *storage, GLenum target, GLint level);
bool copy(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorageInterface2D *storage, GLint level);
bool copy(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorageInterfaceCube *storage, GLenum target, GLint level);
// Copy from source surface to dest surface.
// sourceRect, xoffset, yoffset are in D3D coordinates (0,0 in upper-left)
......
......@@ -21,8 +21,8 @@ class Framebuffer;
namespace rx
{
class Renderer;
class TextureStorage2D;
class TextureStorageCubeMap;
class TextureStorageInterface2D;
class TextureStorageInterfaceCube;
class Image
{
......@@ -39,10 +39,10 @@ class Image
void markClean() {mDirty = false;}
virtual bool isDirty() const = 0;
virtual void setManagedSurface(TextureStorage2D *storage, int level) {};
virtual void setManagedSurface(TextureStorageCubeMap *storage, int face, int level) {};
virtual bool updateSurface(TextureStorage2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) = 0;
virtual bool updateSurface(TextureStorageCubeMap *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) = 0;
virtual void setManagedSurface(TextureStorageInterface2D *storage, int level) {};
virtual void setManagedSurface(TextureStorageInterfaceCube *storage, int face, int level) {};
virtual bool updateSurface(TextureStorageInterface2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) = 0;
virtual bool updateSurface(TextureStorageInterfaceCube *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) = 0;
virtual bool redefine(Renderer *renderer, GLint internalformat, GLsizei width, GLsizei height, bool forceRelease) = 0;
......
......@@ -43,14 +43,14 @@ bool Image11::isDirty() const
return (mStagingTexture && mDirty);
}
bool Image11::updateSurface(TextureStorage2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
bool Image11::updateSurface(TextureStorageInterface2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
{
// TODO - relies on TextureStorage11 implementation
UNIMPLEMENTED();
return false;
}
bool Image11::updateSurface(TextureStorageCubeMap *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
bool Image11::updateSurface(TextureStorageInterfaceCube *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
{
// TODO - relies on TextureStorage11 implementation
UNIMPLEMENTED();
......
......@@ -25,8 +25,8 @@ namespace rx
{
class Renderer;
class Renderer11;
class TextureStorage2D;
class TextureStorageCubeMap;
class TextureStorageInterface2D;
class TextureStorageInterfaceCube;
class Image11 : public Image
{
......@@ -38,8 +38,8 @@ class Image11 : public Image
virtual bool isDirty() const;
virtual bool updateSurface(TextureStorage2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
virtual bool updateSurface(TextureStorageCubeMap *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
virtual bool updateSurface(TextureStorageInterface2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
virtual bool updateSurface(TextureStorageInterfaceCube *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
virtual bool redefine(Renderer *renderer, GLint internalformat, GLsizei width, GLsizei height, bool forceRelease);
......
......@@ -259,15 +259,15 @@ IDirect3DSurface9 *Image9::getSurface()
return mSurface;
}
void Image9::setManagedSurface(TextureStorage2D *storage, int level)
void Image9::setManagedSurface(TextureStorageInterface2D *storage, int level)
{
TextureStorage2D9 *storage9 = TextureStorage2D9::makeTextureStorage2D9(storage->getStorageInterface());
TextureStorage9_2D *storage9 = TextureStorage9_2D::makeTextureStorage9_2D(storage->getStorageInstance());
setManagedSurface(storage9->getSurfaceLevel(level, false));
}
void Image9::setManagedSurface(TextureStorageCubeMap *storage, int face, int level)
void Image9::setManagedSurface(TextureStorageInterfaceCube *storage, int face, int level)
{
TextureStorageCubeMap9 *storage9 = TextureStorageCubeMap9::makeTextureStorageCubeMap9(storage->getStorageInterface());
TextureStorage9_Cube *storage9 = TextureStorage9_Cube::makeTextureStorage9_Cube(storage->getStorageInstance());
setManagedSurface(storage9->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, false));
}
......@@ -290,17 +290,17 @@ void Image9::setManagedSurface(IDirect3DSurface9 *surface)
}
}
bool Image9::updateSurface(TextureStorage2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
bool Image9::updateSurface(TextureStorageInterface2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
{
ASSERT(getSurface() != NULL);
TextureStorage2D9 *storage9 = TextureStorage2D9::makeTextureStorage2D9(storage->getStorageInterface());
TextureStorage9_2D *storage9 = TextureStorage9_2D::makeTextureStorage9_2D(storage->getStorageInstance());
return updateSurface(storage9->getSurfaceLevel(level, true), xoffset, yoffset, width, height);
}
bool Image9::updateSurface(TextureStorageCubeMap *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
bool Image9::updateSurface(TextureStorageInterfaceCube *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
{
ASSERT(getSurface() != NULL);
TextureStorageCubeMap9 *storage9 = TextureStorageCubeMap9::makeTextureStorageCubeMap9(storage->getStorageInterface());
TextureStorage9_Cube *storage9 = TextureStorage9_Cube::makeTextureStorage9_Cube(storage->getStorageInstance());
return updateSurface(storage9->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, true), xoffset, yoffset, width, height);
}
......
......@@ -26,8 +26,8 @@ namespace rx
{
class Renderer;
class Renderer9;
class TextureStorage2D;
class TextureStorageCubeMap;
class TextureStorageInterface2D;
class TextureStorageInterfaceCube;
class Image9 : public Image
{
......@@ -49,10 +49,10 @@ class Image9 : public Image
virtual bool isDirty() const {return mSurface && mDirty;}
IDirect3DSurface9 *getSurface();
virtual void setManagedSurface(TextureStorage2D *storage, int level);
virtual void setManagedSurface(TextureStorageCubeMap *storage, int face, int level);
virtual bool updateSurface(TextureStorage2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
virtual bool updateSurface(TextureStorageCubeMap *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
virtual void setManagedSurface(TextureStorageInterface2D *storage, int level);
virtual void setManagedSurface(TextureStorageInterfaceCube *storage, int face, int level);
virtual bool updateSurface(TextureStorageInterface2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
virtual bool updateSurface(TextureStorageInterfaceCube *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
virtual void loadData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
GLint unpackAlignment, const void *input);
......
......@@ -52,8 +52,8 @@ class Buffer;
namespace rx
{
class TextureStorage2D;
class TextureStorageCubeMap;
class TextureStorageInterface2D;
class TextureStorageInterfaceCube;
class VertexBuffer;
class IndexBuffer;
class Blit;
......@@ -149,13 +149,13 @@ class Renderer
virtual GLsizei getMaxSupportedSamples() const = 0;
// Pixel operations
virtual bool copyToRenderTarget(TextureStorage2D *dest, TextureStorage2D *source) = 0;
virtual bool copyToRenderTarget(TextureStorageCubeMap *dest, TextureStorageCubeMap *source) = 0;
virtual bool copyToRenderTarget(TextureStorageInterface2D *dest, TextureStorageInterface2D *source) = 0;
virtual bool copyToRenderTarget(TextureStorageInterfaceCube *dest, TextureStorageInterfaceCube *source) = 0;
virtual bool copyImage(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat,
GLint xoffset, GLint yoffset, TextureStorage2D *storage, GLint level) = 0;
GLint xoffset, GLint yoffset, TextureStorageInterface2D *storage, GLint level) = 0;
virtual bool copyImage(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat,
GLint xoffset, GLint yoffset, TextureStorageCubeMap *storage, GLenum target, GLint level) = 0;
GLint xoffset, GLint yoffset, TextureStorageInterfaceCube *storage, GLenum target, GLint level) = 0;
virtual bool blitRect(gl::Framebuffer *readTarget, gl::Rectangle *readRect, gl::Framebuffer *drawTarget, gl::Rectangle *drawRect,
bool blitRenderTarget, bool blitDepthStencil) = 0;
......
......@@ -1119,14 +1119,14 @@ int Renderer11::getMaxSupportedSamples() const
return 1;
}
bool Renderer11::copyToRenderTarget(TextureStorage2D *dest, TextureStorage2D *source)
bool Renderer11::copyToRenderTarget(TextureStorageInterface2D *dest, TextureStorageInterface2D *source)
{
// TODO
UNIMPLEMENTED();
return false;
}
bool Renderer11::copyToRenderTarget(TextureStorageCubeMap *dest, TextureStorageCubeMap *source)
bool Renderer11::copyToRenderTarget(TextureStorageInterfaceCube *dest, TextureStorageInterfaceCube *source)
{
// TODO
UNIMPLEMENTED();
......@@ -1134,7 +1134,7 @@ bool Renderer11::copyToRenderTarget(TextureStorageCubeMap *dest, TextureStorageC
}
bool Renderer11::copyImage(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat,
GLint xoffset, GLint yoffset, TextureStorage2D *storage, GLint level)
GLint xoffset, GLint yoffset, TextureStorageInterface2D *storage, GLint level)
{
// TODO
UNIMPLEMENTED();
......@@ -1142,7 +1142,7 @@ bool Renderer11::copyImage(gl::Framebuffer *framebuffer, const RECT &sourceRect,
}
bool Renderer11::copyImage(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat,
GLint xoffset, GLint yoffset, TextureStorageCubeMap *storage, GLenum target, GLint level)
GLint xoffset, GLint yoffset, TextureStorageInterfaceCube *storage, GLenum target, GLint level)
{
// TODO
UNIMPLEMENTED();
......
......@@ -116,13 +116,13 @@ class Renderer11 : public Renderer
virtual GLsizei getMaxSupportedSamples() const;
// Pixel operations
virtual bool copyToRenderTarget(TextureStorage2D *dest, TextureStorage2D *source);
virtual bool copyToRenderTarget(TextureStorageCubeMap *dest, TextureStorageCubeMap *source);
virtual bool copyToRenderTarget(TextureStorageInterface2D *dest, TextureStorageInterface2D *source);
virtual bool copyToRenderTarget(TextureStorageInterfaceCube *dest, TextureStorageInterfaceCube *source);
virtual bool copyImage(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat,
GLint xoffset, GLint yoffset, TextureStorage2D *storage, GLint level);
GLint xoffset, GLint yoffset, TextureStorageInterface2D *storage, GLint level);
virtual bool copyImage(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat,
GLint xoffset, GLint yoffset, TextureStorageCubeMap *storage, GLenum target, GLint level);
GLint xoffset, GLint yoffset, TextureStorageInterfaceCube *storage, GLenum target, GLint level);
virtual bool blitRect(gl::Framebuffer *readTarget, gl::Rectangle *readRect, gl::Framebuffer *drawTarget, gl::Rectangle *drawRect,
bool blitRenderTarget, bool blitDepthStencil);
......
......@@ -634,10 +634,10 @@ void Renderer9::setTexture(gl::SamplerType type, int index, gl::Texture *texture
if (texture)
{
TextureStorage *texStorage = texture->getNativeTexture();
TextureStorageInterface *texStorage = texture->getNativeTexture();
if (texStorage)
{
TextureStorage9 *storage9 = TextureStorage9::makeTextureStorage9(texStorage->getStorageInterface());
TextureStorage9 *storage9 = TextureStorage9::makeTextureStorage9(texStorage->getStorageInstance());
d3dTexture = storage9->getBaseTexture();
}
// If we get NULL back from getBaseTexture here, something went wrong
......@@ -2370,14 +2370,14 @@ D3DFORMAT Renderer9::ConvertTextureInternalFormat(GLint internalformat)
return D3DFMT_A8R8G8B8;
}
bool Renderer9::copyToRenderTarget(TextureStorage2D *dest, TextureStorage2D *source)
bool Renderer9::copyToRenderTarget(TextureStorageInterface2D *dest, TextureStorageInterface2D *source)
{
bool result = false;
if (source && dest)
{
TextureStorage2D9 *source9 = TextureStorage2D9::makeTextureStorage2D9(source->getStorageInterface());
TextureStorage2D9 *dest9 = TextureStorage2D9::makeTextureStorage2D9(dest->getStorageInterface());
TextureStorage9_2D *source9 = TextureStorage9_2D::makeTextureStorage9_2D(source->getStorageInstance());
TextureStorage9_2D *dest9 = TextureStorage9_2D::makeTextureStorage9_2D(dest->getStorageInstance());
int levels = source9->levelCount();
for (int i = 0; i < levels; ++i)
......@@ -2398,14 +2398,14 @@ bool Renderer9::copyToRenderTarget(TextureStorage2D *dest, TextureStorage2D *sou
return result;
}
bool Renderer9::copyToRenderTarget(TextureStorageCubeMap *dest, TextureStorageCubeMap *source)
bool Renderer9::copyToRenderTarget(TextureStorageInterfaceCube *dest, TextureStorageInterfaceCube *source)
{
bool result = false;
if (source && dest)
{
TextureStorageCubeMap9 *source9 = TextureStorageCubeMap9::makeTextureStorageCubeMap9(source->getStorageInterface());
TextureStorageCubeMap9 *dest9 = TextureStorageCubeMap9::makeTextureStorageCubeMap9(dest->getStorageInterface());
TextureStorage9_Cube *source9 = TextureStorage9_Cube::makeTextureStorage9_Cube(source->getStorageInstance());
TextureStorage9_Cube *dest9 = TextureStorage9_Cube::makeTextureStorage9_Cube(dest->getStorageInstance());
int levels = source9->levelCount();
for (int f = 0; f < 6; f++)
{
......@@ -2446,13 +2446,13 @@ D3DPOOL Renderer9::getBufferPool(DWORD usage) const
}
bool Renderer9::copyImage(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat,
GLint xoffset, GLint yoffset, TextureStorage2D *storage, GLint level)
GLint xoffset, GLint yoffset, TextureStorageInterface2D *storage, GLint level)
{
return mBlit->copy(framebuffer, sourceRect, destFormat, xoffset, yoffset, storage, level);
}
bool Renderer9::copyImage(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat,
GLint xoffset, GLint yoffset, TextureStorageCubeMap *storage, GLenum target, GLint level)
GLint xoffset, GLint yoffset, TextureStorageInterfaceCube *storage, GLenum target, GLint level)
{
return mBlit->copy(framebuffer, sourceRect, destFormat, xoffset, yoffset, storage, target, level);
}
......
......@@ -147,13 +147,13 @@ class Renderer9 : public Renderer
D3DFORMAT ConvertTextureInternalFormat(GLint internalformat);
// Pixel operations
virtual bool copyToRenderTarget(TextureStorage2D *dest, TextureStorage2D *source);
virtual bool copyToRenderTarget(TextureStorageCubeMap *dest, TextureStorageCubeMap *source);
virtual bool copyToRenderTarget(TextureStorageInterface2D *dest, TextureStorageInterface2D *source);
virtual bool copyToRenderTarget(TextureStorageInterfaceCube *dest, TextureStorageInterfaceCube *source);
virtual bool copyImage(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat,
GLint xoffset, GLint yoffset, TextureStorage2D *storage, GLint level);
GLint xoffset, GLint yoffset, TextureStorageInterface2D *storage, GLint level);
virtual bool copyImage(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat,
GLint xoffset, GLint yoffset, TextureStorageCubeMap *storage, GLenum target, GLint level);
GLint xoffset, GLint yoffset, TextureStorageInterfaceCube *storage, GLenum target, GLint level);
virtual bool blitRect(gl::Framebuffer *readTarget, gl::Rectangle *readRect, gl::Framebuffer *drawTarget, gl::Rectangle *drawRect,
bool blitRenderTarget, bool blitDepthStencil);
......
......@@ -4,8 +4,8 @@
// found in the LICENSE file.
//
// TextureStorage.cpp: Implements the abstract rx::TextureStorage class and its concrete derived
// classes TextureStorage2D and TextureStorageCubeMap, which act as the interface to the
// TextureStorage.cpp: Implements the abstract rx::TextureStorageInterface class and its concrete derived
// classes TextureStorageInterface2D and TextureStorageInterfaceCube, which act as the interface to the
// GPU-side texture.
#include "libGLESv2/main.h"
......@@ -20,106 +20,106 @@
namespace rx
{
unsigned int TextureStorage::mCurrentTextureSerial = 1;
unsigned int TextureStorageInterface::mCurrentTextureSerial = 1;
TextureStorage::TextureStorage()
TextureStorageInterface::TextureStorageInterface()
: mTextureSerial(issueTextureSerial()),
mInterface(NULL)
mInstance(NULL)
{
}
TextureStorage::~TextureStorage()
TextureStorageInterface::~TextureStorageInterface()
{
delete mInterface;
delete mInstance;
}
bool TextureStorage::isRenderTarget() const
bool TextureStorageInterface::isRenderTarget() const
{
return mInterface->isRenderTarget();
return mInstance->isRenderTarget();
}
bool TextureStorage::isManaged() const
bool TextureStorageInterface::isManaged() const
{
return mInterface->isManaged();
return mInstance->isManaged();
}
unsigned int TextureStorage::getTextureSerial() const
unsigned int TextureStorageInterface::getTextureSerial() const
{
return mTextureSerial;
}
unsigned int TextureStorage::issueTextureSerial()
unsigned int TextureStorageInterface::issueTextureSerial()
{
return mCurrentTextureSerial++;
}
int TextureStorage::getLodOffset() const
int TextureStorageInterface::getLodOffset() const
{
return mInterface->getLodOffset();
return mInstance->getLodOffset();
}
int TextureStorage::levelCount()
int TextureStorageInterface::levelCount()
{
return mInterface->levelCount();
return mInstance->levelCount();
}
TextureStorage2D::TextureStorage2D(Renderer *renderer, SwapChain9 *swapchain)
TextureStorageInterface2D::TextureStorageInterface2D(Renderer *renderer, SwapChain9 *swapchain)
: mRenderTargetSerial(gl::RenderbufferStorage::issueSerial())
{
TextureStorage2D9 *newInterface = new TextureStorage2D9(renderer, swapchain);
mInterface = newInterface;
TextureStorage9_2D *newInterface = new TextureStorage9_2D(renderer, swapchain);
mInstance = newInterface;
}
TextureStorage2D::TextureStorage2D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height)
TextureStorageInterface2D::TextureStorageInterface2D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height)
: mRenderTargetSerial(gl::RenderbufferStorage::issueSerial())
{
TextureStorage2D9 *newInterface = new TextureStorage2D9(renderer, levels, internalformat, usage, forceRenderable, width, height); // D3D9_REPLACE
mInterface = newInterface;
TextureStorage9_2D *newInterface = new TextureStorage9_2D(renderer, levels, internalformat, usage, forceRenderable, width, height); // D3D9_REPLACE
mInstance = newInterface;
}
TextureStorage2D::~TextureStorage2D()
TextureStorageInterface2D::~TextureStorageInterface2D()
{
}
RenderTarget *TextureStorage2D::getRenderTarget() const
RenderTarget *TextureStorageInterface2D::getRenderTarget() const
{
return mInterface->getRenderTarget();
return mInstance->getRenderTarget();
}
void TextureStorage2D::generateMipmap(int level)
void TextureStorageInterface2D::generateMipmap(int level)
{
mInterface->generateMipmap(level);
mInstance->generateMipmap(level);
}
unsigned int TextureStorage2D::getRenderTargetSerial(GLenum target) const
unsigned int TextureStorageInterface2D::getRenderTargetSerial(GLenum target) const
{
return mRenderTargetSerial;
}
TextureStorageCubeMap::TextureStorageCubeMap(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size)
TextureStorageInterfaceCube::TextureStorageInterfaceCube(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size)
: mFirstRenderTargetSerial(gl::RenderbufferStorage::issueCubeSerials())
{
TextureStorageCubeMap9 *newInterface = new TextureStorageCubeMap9(renderer, levels, internalformat, usage, forceRenderable, size); // D3D9_REPLACE
mInterface = newInterface;
TextureStorage9_Cube *newInterface = new TextureStorage9_Cube(renderer, levels, internalformat, usage, forceRenderable, size); // D3D9_REPLACE
mInstance = newInterface;
}
TextureStorageCubeMap::~TextureStorageCubeMap()
TextureStorageInterfaceCube::~TextureStorageInterfaceCube()
{
}
RenderTarget *TextureStorageCubeMap::getRenderTarget(GLenum faceTarget) const
RenderTarget *TextureStorageInterfaceCube::getRenderTarget(GLenum faceTarget) const
{
return mInterface->getRenderTarget(faceTarget);
return mInstance->getRenderTarget(faceTarget);
}
void TextureStorageCubeMap::generateMipmap(int face, int level)
void TextureStorageInterfaceCube::generateMipmap(int face, int level)
{
mInterface->generateMipmap(face, level);
mInstance->generateMipmap(face, level);
}
unsigned int TextureStorageCubeMap::getRenderTargetSerial(GLenum target) const
unsigned int TextureStorageInterfaceCube::getRenderTargetSerial(GLenum target) const
{
return mFirstRenderTargetSerial + gl::TextureCubeMap::faceIndex(target);
}
......
......@@ -4,8 +4,8 @@
// found in the LICENSE file.
//
// TextureStorage.h: Defines the abstract rx::TextureStorage class and its concrete derived
// classes TextureStorage2D and TextureStorageCubeMap, which act as the interface to the
// TextureStorage.h: Defines the abstract rx::TextureStorageInterface class and its concrete derived
// classes TextureStorageInterface2D and TextureStorageInterfaceCube, which act as the interface to the
// GPU-side texture.
#ifndef LIBGLESV2_RENDERER_TEXTURESTORAGE_H_
......@@ -25,11 +25,11 @@ class RenderTarget;
class RenderTarget9;
class Blit;
class TextureStorageInterface
class TextureStorage
{
public:
TextureStorageInterface() {};
virtual ~TextureStorageInterface() {};
TextureStorage() {};
virtual ~TextureStorage() {};
virtual int getLodOffset() const = 0;
virtual bool isRenderTarget() const = 0;
......@@ -42,17 +42,17 @@ class TextureStorageInterface
virtual void generateMipmap(int face, int level) = 0;
private:
DISALLOW_COPY_AND_ASSIGN(TextureStorageInterface);
DISALLOW_COPY_AND_ASSIGN(TextureStorage);
};
class TextureStorage
class TextureStorageInterface
{
public:
TextureStorage();
virtual ~TextureStorage();
TextureStorageInterface();
virtual ~TextureStorageInterface();
TextureStorageInterface *getStorageInterface() { return mInterface; }
TextureStorage *getStorageInstance() { return mInstance; }
unsigned int getTextureSerial() const;
virtual unsigned int getRenderTargetSerial(GLenum target) const = 0;
......@@ -63,10 +63,10 @@ class TextureStorage
virtual int levelCount();
protected:
TextureStorageInterface *mInterface;
TextureStorage *mInstance;
private:
DISALLOW_COPY_AND_ASSIGN(TextureStorage);
DISALLOW_COPY_AND_ASSIGN(TextureStorageInterface);
const unsigned int mTextureSerial;
static unsigned int issueTextureSerial();
......@@ -74,12 +74,12 @@ class TextureStorage
static unsigned int mCurrentTextureSerial;
};
class TextureStorage2D : public TextureStorage
class TextureStorageInterface2D : public TextureStorageInterface
{
public:
TextureStorage2D(Renderer *renderer, SwapChain9 *swapchain);
TextureStorage2D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height);
virtual ~TextureStorage2D();
TextureStorageInterface2D(Renderer *renderer, SwapChain9 *swapchain);
TextureStorageInterface2D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height);
virtual ~TextureStorageInterface2D();
void generateMipmap(int level);
RenderTarget *getRenderTarget() const;
......@@ -87,16 +87,16 @@ class TextureStorage2D : public TextureStorage
virtual unsigned int getRenderTargetSerial(GLenum target) const;
private:
DISALLOW_COPY_AND_ASSIGN(TextureStorage2D);
DISALLOW_COPY_AND_ASSIGN(TextureStorageInterface2D);
const unsigned int mRenderTargetSerial;
};
class TextureStorageCubeMap : public TextureStorage
class TextureStorageInterfaceCube : public TextureStorageInterface
{
public:
TextureStorageCubeMap(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size);
virtual ~TextureStorageCubeMap();
TextureStorageInterfaceCube(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size);
virtual ~TextureStorageInterfaceCube();
void generateMipmap(int face, int level);
RenderTarget *getRenderTarget(GLenum faceTarget) const;
......@@ -104,7 +104,7 @@ class TextureStorageCubeMap : public TextureStorage
virtual unsigned int getRenderTargetSerial(GLenum target) const;
private:
DISALLOW_COPY_AND_ASSIGN(TextureStorageCubeMap);
DISALLOW_COPY_AND_ASSIGN(TextureStorageInterfaceCube);
const unsigned int mFirstRenderTargetSerial;
};
......
......@@ -5,7 +5,7 @@
//
// TextureStorage9.cpp: Implements the abstract rx::TextureStorage9 class and its concrete derived
// classes TextureStorage2D9 and TextureStorageCubeMap9, which act as the interface to the
// classes TextureStorage9_2D and TextureStorage9_Cube, which act as the interface to the
// D3D9 texture.
#include "libGLESv2/main.h"
......@@ -31,7 +31,7 @@ TextureStorage9::~TextureStorage9()
{
}
TextureStorage9 *TextureStorage9::makeTextureStorage9(TextureStorageInterface *storage)
TextureStorage9 *TextureStorage9::makeTextureStorage9(TextureStorage *storage)
{
ASSERT(dynamic_cast<TextureStorage9*>(storage) != NULL);
return static_cast<TextureStorage9*>(storage);
......@@ -108,7 +108,7 @@ int TextureStorage9::levelCount()
return getBaseTexture() ? getBaseTexture()->GetLevelCount() - getLodOffset() : 0;
}
TextureStorage2D9::TextureStorage2D9(Renderer *renderer, SwapChain9 *swapchain) : TextureStorage9(renderer, D3DUSAGE_RENDERTARGET)
TextureStorage9_2D::TextureStorage9_2D(Renderer *renderer, SwapChain9 *swapchain) : TextureStorage9(renderer, D3DUSAGE_RENDERTARGET)
{
IDirect3DTexture9 *surfaceTexture = swapchain->getOffscreenTexture();
mTexture = surfaceTexture;
......@@ -116,7 +116,7 @@ TextureStorage2D9::TextureStorage2D9(Renderer *renderer, SwapChain9 *swapchain)
initializeRenderTarget();
}
TextureStorage2D9::TextureStorage2D9(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height)
TextureStorage9_2D::TextureStorage9_2D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height)
: TextureStorage9(renderer, GetTextureUsage(Renderer9::makeRenderer9(renderer)->ConvertTextureInternalFormat(internalformat), usage, forceRenderable))
{
mTexture = NULL;
......@@ -139,7 +139,7 @@ TextureStorage2D9::TextureStorage2D9(Renderer *renderer, int levels, GLenum inte
initializeRenderTarget();
}
TextureStorage2D9::~TextureStorage2D9()
TextureStorage9_2D::~TextureStorage9_2D()
{
if (mTexture)
{
......@@ -149,15 +149,15 @@ TextureStorage2D9::~TextureStorage2D9()
delete mRenderTarget;
}
TextureStorage2D9 *TextureStorage2D9::makeTextureStorage2D9(TextureStorageInterface *storage)
TextureStorage9_2D *TextureStorage9_2D::makeTextureStorage9_2D(TextureStorage *storage)
{
ASSERT(dynamic_cast<TextureStorage2D9*>(storage) != NULL);
return static_cast<TextureStorage2D9*>(storage);
ASSERT(dynamic_cast<TextureStorage9_2D*>(storage) != NULL);
return static_cast<TextureStorage9_2D*>(storage);
}
// Increments refcount on surface.
// caller must Release() the returned surface
IDirect3DSurface9 *TextureStorage2D9::getSurfaceLevel(int level, bool dirty)
IDirect3DSurface9 *TextureStorage9_2D::getSurfaceLevel(int level, bool dirty)
{
IDirect3DSurface9 *surface = NULL;
......@@ -176,12 +176,12 @@ IDirect3DSurface9 *TextureStorage2D9::getSurfaceLevel(int level, bool dirty)
return surface;
}
RenderTarget *TextureStorage2D9::getRenderTarget() const
RenderTarget *TextureStorage9_2D::getRenderTarget() const
{
return mRenderTarget;
}
void TextureStorage2D9::generateMipmap(int level)
void TextureStorage9_2D::generateMipmap(int level)
{
IDirect3DSurface9 *upper = getSurfaceLevel(level - 1, false);
IDirect3DSurface9 *lower = getSurfaceLevel(level, true);
......@@ -195,12 +195,12 @@ void TextureStorage2D9::generateMipmap(int level)
if (lower != NULL) lower->Release();
}
IDirect3DBaseTexture9 *TextureStorage2D9::getBaseTexture() const
IDirect3DBaseTexture9 *TextureStorage9_2D::getBaseTexture() const
{
return mTexture;
}
void TextureStorage2D9::initializeRenderTarget()
void TextureStorage9_2D::initializeRenderTarget()
{
if (mTexture != NULL && isRenderTarget())
{
......@@ -214,7 +214,7 @@ void TextureStorage2D9::initializeRenderTarget()
}
}
TextureStorageCubeMap9::TextureStorageCubeMap9(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size)
TextureStorage9_Cube::TextureStorage9_Cube(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size)
: TextureStorage9(renderer, GetTextureUsage(Renderer9::makeRenderer9(renderer)->ConvertTextureInternalFormat(internalformat), usage, forceRenderable))
{
mTexture = NULL;
......@@ -238,7 +238,7 @@ TextureStorageCubeMap9::TextureStorageCubeMap9(Renderer *renderer, int levels, G
initializeRenderTarget();
}
TextureStorageCubeMap9::~TextureStorageCubeMap9()
TextureStorage9_Cube::~TextureStorage9_Cube()
{
if (mTexture)
{
......@@ -251,15 +251,15 @@ TextureStorageCubeMap9::~TextureStorageCubeMap9()
}
}
TextureStorageCubeMap9 *TextureStorageCubeMap9::makeTextureStorageCubeMap9(TextureStorageInterface *storage)
TextureStorage9_Cube *TextureStorage9_Cube::makeTextureStorage9_Cube(TextureStorage *storage)
{
ASSERT(dynamic_cast<TextureStorageCubeMap9*>(storage) != NULL);
return static_cast<TextureStorageCubeMap9*>(storage);
ASSERT(dynamic_cast<TextureStorage9_Cube*>(storage) != NULL);
return static_cast<TextureStorage9_Cube*>(storage);
}
// Increments refcount on surface.
// caller must Release() the returned surface
IDirect3DSurface9 *TextureStorageCubeMap9::getCubeMapSurface(GLenum faceTarget, int level, bool dirty)
IDirect3DSurface9 *TextureStorage9_Cube::getCubeMapSurface(GLenum faceTarget, int level, bool dirty)
{
IDirect3DSurface9 *surface = NULL;
......@@ -279,12 +279,12 @@ IDirect3DSurface9 *TextureStorageCubeMap9::getCubeMapSurface(GLenum faceTarget,
return surface;
}
RenderTarget *TextureStorageCubeMap9::getRenderTarget(GLenum faceTarget) const
RenderTarget *TextureStorage9_Cube::getRenderTarget(GLenum faceTarget) const
{
return mRenderTarget[gl::TextureCubeMap::faceIndex(faceTarget)];
}
void TextureStorageCubeMap9::generateMipmap(int face, int level)
void TextureStorage9_Cube::generateMipmap(int face, int level)
{
IDirect3DSurface9 *upper = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level - 1, false);
IDirect3DSurface9 *lower = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, true);
......@@ -298,12 +298,12 @@ void TextureStorageCubeMap9::generateMipmap(int face, int level)
if (lower != NULL) lower->Release();
}
IDirect3DBaseTexture9 *TextureStorageCubeMap9::getBaseTexture() const
IDirect3DBaseTexture9 *TextureStorage9_Cube::getBaseTexture() const
{
return mTexture;
}
void TextureStorageCubeMap9::initializeRenderTarget()
void TextureStorage9_Cube::initializeRenderTarget()
{
if (mTexture != NULL && isRenderTarget())
{
......
......@@ -5,7 +5,7 @@
//
// TextureStorage9.h: Defines the abstract rx::TextureStorage9 class and its concrete derived
// classes TextureStorage2D9 and TextureStorageCubeMap9, which act as the interface to the
// classes TextureStorage9_2D and TextureStorage9_Cube, which act as the interface to the
// D3D9 texture.
#ifndef LIBGLESV2_RENDERER_TEXTURESTORAGE9_H_
......@@ -26,13 +26,13 @@ class RenderTarget;
class RenderTarget9;
class Blit;
class TextureStorage9 : public TextureStorageInterface
class TextureStorage9 : public TextureStorage
{
public:
TextureStorage9(Renderer *renderer, DWORD usage);
virtual ~TextureStorage9();
static TextureStorage9 *makeTextureStorage9(TextureStorageInterface *storage);
static TextureStorage9 *makeTextureStorage9(TextureStorage *storage);
static DWORD GetTextureUsage(D3DFORMAT d3dfmt, GLenum glusage, bool forceRenderable);
static bool IsTextureFormatRenderable(D3DFORMAT format);
......@@ -62,14 +62,14 @@ class TextureStorage9 : public TextureStorageInterface
const D3DPOOL mD3DPool;
};
class TextureStorage2D9 : public TextureStorage9
class TextureStorage9_2D : public TextureStorage9
{
public:
TextureStorage2D9(Renderer *renderer, SwapChain9 *swapchain);
TextureStorage2D9(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height);
virtual ~TextureStorage2D9();
TextureStorage9_2D(Renderer *renderer, SwapChain9 *swapchain);
TextureStorage9_2D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height);
virtual ~TextureStorage9_2D();
static TextureStorage2D9 *makeTextureStorage2D9(TextureStorageInterface *storage);
static TextureStorage9_2D *makeTextureStorage9_2D(TextureStorage *storage);
IDirect3DSurface9 *getSurfaceLevel(int level, bool dirty);
virtual RenderTarget *getRenderTarget() const;
......@@ -77,7 +77,7 @@ class TextureStorage2D9 : public TextureStorage9
virtual void generateMipmap(int level);
private:
DISALLOW_COPY_AND_ASSIGN(TextureStorage2D9);
DISALLOW_COPY_AND_ASSIGN(TextureStorage9_2D);
void initializeRenderTarget();
......@@ -85,13 +85,13 @@ class TextureStorage2D9 : public TextureStorage9
RenderTarget9 *mRenderTarget;
};
class TextureStorageCubeMap9 : public TextureStorage9
class TextureStorage9_Cube : public TextureStorage9
{
public:
TextureStorageCubeMap9(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size);
virtual ~TextureStorageCubeMap9();
TextureStorage9_Cube(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size);
virtual ~TextureStorage9_Cube();
static TextureStorageCubeMap9 *makeTextureStorageCubeMap9(TextureStorageInterface *storage);
static TextureStorage9_Cube *makeTextureStorage9_Cube(TextureStorage *storage);
IDirect3DSurface9 *getCubeMapSurface(GLenum faceTarget, int level, bool dirty);
virtual RenderTarget *getRenderTarget(GLenum faceTarget) const;
......@@ -99,7 +99,7 @@ class TextureStorageCubeMap9 : public TextureStorage9
virtual void generateMipmap(int face, int level);
private:
DISALLOW_COPY_AND_ASSIGN(TextureStorageCubeMap9);
DISALLOW_COPY_AND_ASSIGN(TextureStorage9_Cube);
void initializeRenderTarget();
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment