Revert changes to markAllStateDirty that cleared D3D11 shader resources.
TRAC #22642
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1949 736b8ea6-26fd-11df-bfd4-992fa37f6226
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