Commit 89653b97 by Tim Van Patten Committed by Commit Bot

Suppress VulkanPerformanceCounterTest::DepthStencilTextureClearAndLoad

The test VulkanPerformanceCounterTest::DepthStencilTextureClearAndLoad() is flaky on the Windows AMD bots, so suppressing for now. Bug: angleproject:5329 Test: VulkanPerformanceCounterTest.DepthStencilTextureClearAndLoad Change-Id: I546cd18e319c0b73554fb3ce1e70c75be2168015 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2532703 Commit-Queue: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
parent 2edec864
......@@ -1851,6 +1851,9 @@ TEST_P(VulkanPerformanceCounterTest, InRenderpassFlushShouldNotBreakRenderpass)
// Tests that depth/stencil texture clear/load works correctly.
TEST_P(VulkanPerformanceCounterTest, DepthStencilTextureClearAndLoad)
{
// TODO: http://anglebug.com/5329 Flaky test
ANGLE_SKIP_TEST_IF(IsWindows() && IsAMD() && IsVulkan());
const rx::vk::PerfCounters &counters = hackANGLE();
uint32_t expectedDepthClearCount = counters.depthClears + 1;
uint32_t expectedDepthLoadCount = counters.depthLoads + 3;
......
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