Created Query11.

TRAC #22419 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1846 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent 5defc5c0
...@@ -286,6 +286,8 @@ ...@@ -286,6 +286,8 @@
'libGLESv2/renderer/QueryImpl.h', 'libGLESv2/renderer/QueryImpl.h',
'libGLESv2/renderer/Query9.cpp', 'libGLESv2/renderer/Query9.cpp',
'libGLESv2/renderer/Query9.h', 'libGLESv2/renderer/Query9.h',
'libGLESv2/renderer/Query11.cpp',
'libGLESv2/renderer/Query11.h',
'libGLESv2/renderer/Renderer.cpp', 'libGLESv2/renderer/Renderer.cpp',
'libGLESv2/renderer/Renderer.h', 'libGLESv2/renderer/Renderer.h',
'libGLESv2/renderer/Renderer11.cpp', 'libGLESv2/renderer/Renderer11.cpp',
......
...@@ -254,6 +254,7 @@ copy "$(OutDir)libGLESv2.lib" "$(ProjectDir)..\..\lib\$(Configuration)\" ...@@ -254,6 +254,7 @@ copy "$(OutDir)libGLESv2.lib" "$(ProjectDir)..\..\lib\$(Configuration)\"
<ClCompile Include="renderer\ImageSSE2.cpp" /> <ClCompile Include="renderer\ImageSSE2.cpp" />
<ClCompile Include="renderer\Image11.cpp" /> <ClCompile Include="renderer\Image11.cpp" />
<ClCompile Include="renderer\InputLayoutCache.cpp" /> <ClCompile Include="renderer\InputLayoutCache.cpp" />
<ClCompile Include="renderer\Query11.cpp" />
<ClCompile Include="renderer\Query9.cpp" /> <ClCompile Include="renderer\Query9.cpp" />
<ClCompile Include="renderer\Renderer.cpp" /> <ClCompile Include="renderer\Renderer.cpp" />
<ClCompile Include="renderer\Renderer11.cpp" /> <ClCompile Include="renderer\Renderer11.cpp" />
...@@ -314,6 +315,7 @@ copy "$(OutDir)libGLESv2.lib" "$(ProjectDir)..\..\lib\$(Configuration)\" ...@@ -314,6 +315,7 @@ copy "$(OutDir)libGLESv2.lib" "$(ProjectDir)..\..\lib\$(Configuration)\"
<ClInclude Include="renderer\IndexBuffer9.h" /> <ClInclude Include="renderer\IndexBuffer9.h" />
<ClInclude Include="renderer\IndexDataManager.h" /> <ClInclude Include="renderer\IndexDataManager.h" />
<ClInclude Include="renderer\InputLayoutCache.h" /> <ClInclude Include="renderer\InputLayoutCache.h" />
<ClInclude Include="renderer\Query11.h" />
<ClInclude Include="renderer\QueryImpl.h" /> <ClInclude Include="renderer\QueryImpl.h" />
<ClInclude Include="renderer\Query9.h" /> <ClInclude Include="renderer\Query9.h" />
<ClInclude Include="renderer\Renderer.h" /> <ClInclude Include="renderer\Renderer.h" />
......
...@@ -185,6 +185,9 @@ ...@@ -185,6 +185,9 @@
<ClCompile Include="renderer\Fence9.cpp"> <ClCompile Include="renderer\Fence9.cpp">
<Filter>Renderer</Filter> <Filter>Renderer</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="renderer\Query11.cpp">
<Filter>Renderer</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="BinaryStream.h"> <ClInclude Include="BinaryStream.h">
...@@ -421,6 +424,15 @@ ...@@ -421,6 +424,15 @@
<ClInclude Include="renderer\Fence9.h"> <ClInclude Include="renderer\Fence9.h">
<Filter>Renderer</Filter> <Filter>Renderer</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="renderer\Fence9.h">
<Filter>Renderer</Filter>
</ClInclude>
<ClInclude Include="renderer\Query11.h">
<Filter>Renderer</Filter>
</ClInclude>
<ClInclude Include="renderer\Query11.h">
<Filter>Renderer</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="libGLESv2.def"> <None Include="libGLESv2.def">
......
//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Query11.cpp: Defines the rx::Query11 class which implements rx::QueryImpl.
#include "libGLESv2/renderer/Query11.h"
#include "libGLESv2/main.h"
namespace rx
{
Query11::Query11(rx::Renderer11 *renderer, GLenum type) : QueryImpl(type)
{
mRenderer = renderer;
mQuery = NULL;
}
Query11::~Query11()
{
if (mQuery)
{
mQuery->Release();
mQuery = NULL;
}
}
void Query11::begin()
{
if (mQuery == NULL)
{
D3D11_QUERY_DESC queryDesc;
queryDesc.Query = D3D11_QUERY_OCCLUSION;
queryDesc.MiscFlags = 0;
if (FAILED(mRenderer->getDevice()->CreateQuery(&queryDesc, &mQuery)))
{
return error(GL_OUT_OF_MEMORY);
}
}
mRenderer->getDeviceContext()->Begin(mQuery);
}
void Query11::end()
{
if (mQuery == NULL)
{
return error(GL_INVALID_OPERATION);
}
mRenderer->getDeviceContext()->End(mQuery);
setStatus(GL_FALSE);
setResult(GL_FALSE);
}
GLuint Query11::getResult()
{
if (mQuery != NULL)
{
while (!testQuery())
{
Sleep(0);
// explicitly check for device loss, some drivers seem to return S_FALSE
// if the device is lost
if (mRenderer->testDeviceLost(true))
{
return error(GL_OUT_OF_MEMORY, 0);
}
}
}
return getResult();
}
GLboolean Query11::isResultAvailable()
{
if (mQuery != NULL)
{
testQuery();
}
return getStatus();
}
GLboolean Query11::testQuery()
{
if (mQuery != NULL && getStatus() != GL_TRUE)
{
UINT64 numPixels = 0;
HRESULT result = mRenderer->getDeviceContext()->GetData(mQuery, &numPixels, sizeof(UINT64), 0);
if (result == S_OK)
{
setStatus(GL_TRUE);
switch (getType())
{
case GL_ANY_SAMPLES_PASSED_EXT:
case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
setResult((numPixels > 0) ? GL_TRUE : GL_FALSE);
break;
default:
UNREACHABLE();
}
}
else if (mRenderer->testDeviceLost(true))
{
return error(GL_OUT_OF_MEMORY, GL_TRUE);
}
return getStatus();
}
return GL_TRUE; // prevent blocking when query is null
}
}
//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Query11.h: Defines the rx::Query11 class which implements rx::QueryImpl.
#ifndef LIBGLESV2_RENDERER_QUERY11_H_
#define LIBGLESV2_RENDERER_QUERY11_H_
#include "libGLESv2/renderer/QueryImpl.h"
#include "libGLESv2/renderer/Renderer11.h"
namespace rx
{
class Query11 : public QueryImpl
{
public:
Query11(rx::Renderer11 *renderer, GLenum type);
virtual ~Query11();
void begin();
void end();
GLuint getResult();
GLboolean isResultAvailable();
private:
DISALLOW_COPY_AND_ASSIGN(Query11);
GLboolean testQuery();
rx::Renderer11 *mRenderer;
ID3D11Query *mQuery;
};
}
#endif // LIBGLESV2_RENDERER_QUERY11_H_
...@@ -25,6 +25,7 @@ ...@@ -25,6 +25,7 @@
#include "libGLESv2/renderer/VertexDataManager.h" #include "libGLESv2/renderer/VertexDataManager.h"
#include "libGLESv2/renderer/IndexDataManager.h" #include "libGLESv2/renderer/IndexDataManager.h"
#include "libGLESv2/renderer/TextureStorage11.h" #include "libGLESv2/renderer/TextureStorage11.h"
#include "libGLESv2/renderer/Query11.h"
#include "libGLESv2/renderer/shaders/compiled/passthrough11vs.h" #include "libGLESv2/renderer/shaders/compiled/passthrough11vs.h"
#include "libGLESv2/renderer/shaders/compiled/passthroughrgba11ps.h" #include "libGLESv2/renderer/shaders/compiled/passthroughrgba11ps.h"
...@@ -1984,9 +1985,15 @@ bool Renderer11::getNonPower2TextureSupport() const ...@@ -1984,9 +1985,15 @@ bool Renderer11::getNonPower2TextureSupport() const
bool Renderer11::getOcclusionQuerySupport() const bool Renderer11::getOcclusionQuerySupport() const
{ {
// TODO switch (mFeatureLevel)
// UNIMPLEMENTED(); {
return false; case D3D_FEATURE_LEVEL_11_0:
case D3D_FEATURE_LEVEL_10_1:
case D3D_FEATURE_LEVEL_10_0:
return true;
default: UNREACHABLE();
return false;
}
} }
bool Renderer11::getInstancingSupport() const bool Renderer11::getInstancingSupport() const
...@@ -2551,9 +2558,7 @@ IndexBuffer *Renderer11::createIndexBuffer() ...@@ -2551,9 +2558,7 @@ IndexBuffer *Renderer11::createIndexBuffer()
QueryImpl *Renderer11::createQuery(GLenum type) QueryImpl *Renderer11::createQuery(GLenum type)
{ {
// TODO return new Query11(this, type);
UNIMPLEMENTED();
return NULL;
} }
FenceImpl *Renderer11::createFence() FenceImpl *Renderer11::createFence()
......
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