Clamp "count" in glUniform* before passing to the backend
The OpenGL spec allows "count" to overflow safely implemented but some
drivers like the Intel Windows OpenGL driver don't handle this
correctly and crash on overflow tests.
BUG=661413
Change-Id: I10de9292c75daa375f002850900bb5e1cbfce3b6
Reviewed-on: https://chromium-review.googlesource.com/411387Reviewed-by:
Geoff Lang <geofflang@chromium.org>
Reviewed-by:
Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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