Make minimum GLSL version for compute shaders GLSL 430
Compute shaders were added to the core OpenGL spec in version 4.3.
Also don't output GL_ARB_explicit_attrib_location extension directive
for compute shaders. This extension is only relevant for vertex and
fragment shaders.
BUG=angleproject:1442
TEST=angle_end2end_tests
Change-Id: I92021ac048b38ffbc5a61af408b37c387193389b
Reviewed-on: https://chromium-review.googlesource.com/418657Reviewed-by:
Corentin Wallez <cwallez@chromium.org>
Reviewed-by:
Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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