Commit 8d986bf2 by Jamie Madill Committed by Commit Bot

Fix missing include files visible to GN.

This should also fix the VS project generation. Thanks to Jeff Gilbert from Mozilla for sharing a list of missing files. Bug: angleproject:2360 Change-Id: Ideab28a0169cd7aabb6a7bd3aac3a5832443f023 Reviewed-on: https://chromium-review.googlesource.com/922874Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
parent 1f46bc12
......@@ -183,6 +183,7 @@ static_library("angle_common") {
public_deps = [
":commit_id",
":includes",
]
public_configs = [ ":angle_common_config" ]
all_dependent_configs = [ ":angle_release_asserts_config" ]
......
......@@ -111,6 +111,10 @@
'../include/EGL/eglext.h',
'../include/EGL/eglext_angle.h',
'../include/EGL/eglplatform.h',
'../include/GLES/gl.h',
'../include/GLES/glplatform.h',
'../include/GLES/glext.h',
'../include/GLES/glext_angle.h',
'../include/GLES2/gl2.h',
'../include/GLES2/gl2ext.h',
'../include/GLES2/gl2ext_angle.h',
......@@ -154,6 +158,7 @@
'libANGLE/Error.cpp',
'libANGLE/Error.h',
'libANGLE/Error.inl',
'libANGLE/ErrorStrings.h',
'libANGLE/Fence.cpp',
'libANGLE/Fence.h',
'libANGLE/Framebuffer.cpp',
......@@ -222,6 +227,7 @@
'libANGLE/VertexAttribute.cpp',
'libANGLE/VertexAttribute.h',
'libANGLE/VertexAttribute.inl',
'libANGLE/Workarounds.h',
'libANGLE/WorkerThread.cpp',
'libANGLE/WorkerThread.h',
'libANGLE/angletypes.cpp',
......@@ -259,6 +265,7 @@
'libANGLE/renderer/FramebufferImpl.h',
'libANGLE/renderer/GLImplFactory.h',
'libANGLE/renderer/ImageImpl.h',
'libANGLE/renderer/PathImpl.h',
'libANGLE/renderer/ProgramImpl.h',
'libANGLE/renderer/ProgramPipelineImpl.h',
'libANGLE/renderer/QueryImpl.h',
......@@ -436,14 +443,14 @@
'libANGLE/renderer/d3d/d3d11/Query11.h',
'libANGLE/renderer/d3d/d3d11/Renderer11.cpp',
'libANGLE/renderer/d3d/d3d11/Renderer11.h',
'libANGLE/renderer/d3d/d3d11/ResourceManager11.cpp',
'libANGLE/renderer/d3d/d3d11/ResourceManager11.h',
'libANGLE/renderer/d3d/d3d11/renderer11_utils.cpp',
'libANGLE/renderer/d3d/d3d11/renderer11_utils.h',
'libANGLE/renderer/d3d/d3d11/RenderStateCache.cpp',
'libANGLE/renderer/d3d/d3d11/RenderStateCache.h',
'libANGLE/renderer/d3d/d3d11/RenderTarget11.cpp',
'libANGLE/renderer/d3d/d3d11/RenderTarget11.h',
'libANGLE/renderer/d3d/d3d11/ResourceManager11.cpp',
'libANGLE/renderer/d3d/d3d11/ResourceManager11.h',
'libANGLE/renderer/d3d/d3d11/ShaderExecutable11.cpp',
'libANGLE/renderer/d3d/d3d11/ShaderExecutable11.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_gs.h',
......@@ -452,6 +459,8 @@
'libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4ui.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_vs.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/clear11_fl9vs.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/clear11multiviewgs.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/clear11multiviewvs.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/clear11vs.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/cleardepth11ps.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11_fl9ps.h',
......@@ -479,11 +488,15 @@
'libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps6.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps7.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps8.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_luma_ps.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_lumaalpha_ps.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgb_565_ps.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgb_ps.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_4444_ps.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_5551_ps.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_ps.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_luma_ps.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_lumaalpha_ps.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgb_565_ps.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgb_ps.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_4444_ps.h',
......@@ -527,10 +540,15 @@
'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2d_4444_11ps.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2d_5551_11ps.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2di11ps.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dms11ps.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dui11ps.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3d11ps.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3di11ps.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3dui11ps.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/resolvedepth11_ps.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/resolvedepthstencil11_ps.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/resolvedepthstencil11_vs.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/resolvestencil11_ps.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlef2darrayps.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlef2dps.h',
'libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlef3dps.h',
......@@ -546,16 +564,16 @@
'libANGLE/renderer/d3d/d3d11/StreamProducerD3DTexture.h',
'libANGLE/renderer/d3d/d3d11/SwapChain11.cpp',
'libANGLE/renderer/d3d/d3d11/SwapChain11.h',
'libANGLE/renderer/d3d/d3d11/texture_format_table.cpp',
'libANGLE/renderer/d3d/d3d11/texture_format_table.h',
'libANGLE/renderer/d3d/d3d11/texture_format_table_autogen.cpp',
'libANGLE/renderer/d3d/d3d11/texture_format_table_utils.h',
'libANGLE/renderer/d3d/d3d11/TextureStorage11.cpp',
'libANGLE/renderer/d3d/d3d11/TextureStorage11.h',
'libANGLE/renderer/d3d/d3d11/TransformFeedback11.cpp',
'libANGLE/renderer/d3d/d3d11/TransformFeedback11.h',
'libANGLE/renderer/d3d/d3d11/Trim11.cpp',
'libANGLE/renderer/d3d/d3d11/Trim11.h',
'libANGLE/renderer/d3d/d3d11/texture_format_table_autogen.cpp',
'libANGLE/renderer/d3d/d3d11/texture_format_table_utils.h',
'libANGLE/renderer/d3d/d3d11/texture_format_table.cpp',
'libANGLE/renderer/d3d/d3d11/texture_format_table.h',
'libANGLE/renderer/d3d/d3d11/VertexArray11.cpp',
'libANGLE/renderer/d3d/d3d11/VertexArray11.h',
'libANGLE/renderer/d3d/d3d11/VertexBuffer11.cpp',
......
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