Implemented sampler state caching in the RenderStateCache.

TRAC #22251 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Geoff Lang/Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1664 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent 3d34a8aa
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
......@@ -16,17 +16,19 @@
namespace rx
{
// MSDN's documentation of ID3D11Device::CreateBlendState, ID3D11Device::CreateRasterizerState
// and ID3D11Device::CreateDepthStencilState claims the maximum number of unique states of each
// type an application can create is 4096
// MSDN's documentation of ID3D11Device::CreateBlendState, ID3D11Device::CreateRasterizerState,
// ID3D11Device::CreateDepthStencilState and ID3D11Device::CreateSamplerState claims the maximum
// number of unique states of each type an application can create is 4096
const unsigned int RenderStateCache::kMaxBlendStates = 4096;
const unsigned int RenderStateCache::kMaxRasterizerStates = 4096;
const unsigned int RenderStateCache::kMaxDepthStencilStates = 4096;
const unsigned int RenderStateCache::kMaxSamplerStates = 4096;
RenderStateCache::RenderStateCache() : mDevice(NULL), mCounter(0),
mBlendStateCache(kMaxBlendStates, hashBlendState, compareBlendStates),
mRasterizerStateCache(kMaxRasterizerStates, hashRasterizerState, compareRasterizerStates),
mDepthStencilStateCache(kMaxDepthStencilStates, hashDepthStencilState, compareDepthStencilStates)
mDepthStencilStateCache(kMaxDepthStencilStates, hashDepthStencilState, compareDepthStencilStates),
mSamplerStateCache(kMaxSamplerStates, hashSamplerState, compareSamplerStates)
{
}
......@@ -60,6 +62,12 @@ void RenderStateCache::clear()
i->second.first->Release();
}
mDepthStencilStateCache.clear();
for (SamplerStateMap::iterator i = mSamplerStateCache.begin(); i != mSamplerStateCache.end(); i++)
{
i->second.first->Release();
}
mSamplerStateCache.clear();
}
std::size_t RenderStateCache::hashBlendState(const gl::BlendState &blendState)
......@@ -315,4 +323,83 @@ ID3D11DepthStencilState* RenderStateCache::getDepthStencilState(const gl::DepthS
}
}
std::size_t RenderStateCache::hashSamplerState(const gl::SamplerState &samplerState)
{
static const unsigned int seed = 0xABCDEF98;
std::size_t hash = 0;
MurmurHash3_x86_32(&samplerState, sizeof(gl::SamplerState), seed, &hash);
return hash;
}
bool RenderStateCache::compareSamplerStates(const gl::SamplerState &a, const gl::SamplerState &b)
{
return memcmp(&a, &b, sizeof(gl::DepthStencilState)) == 0;
}
ID3D11SamplerState* RenderStateCache::getSamplerState(const gl::SamplerState &samplerState)
{
if (!mDevice)
{
ERR("RenderStateCache is not initialized.");
return NULL;
}
SamplerStateMap::iterator i = mSamplerStateCache.find(samplerState);
if (i != mSamplerStateCache.end())
{
SamplerStateCounterPair &state = i->second;
state.first->AddRef();
state.second = mCounter++;
return state.first;
}
else
{
if (mSamplerStateCache.size() >= kMaxSamplerStates)
{
TRACE("Overflowed the limit of %u sampler states, removing the least recently used "
"to make room.", kMaxSamplerStates);
SamplerStateMap::iterator leastRecentlyUsed = mSamplerStateCache.begin();
for (SamplerStateMap::iterator i = mSamplerStateCache.begin(); i != mSamplerStateCache.end(); i++)
{
if (i->second.second < leastRecentlyUsed->second.second)
{
leastRecentlyUsed = i;
}
}
leastRecentlyUsed->second.first->Release();
mSamplerStateCache.erase(leastRecentlyUsed);
}
D3D11_SAMPLER_DESC samplerDesc;
samplerDesc.Filter = gl_d3d11::ConvertFilter(samplerState.minFilter, samplerState.magFilter, samplerState.maxAnisotropy);
samplerDesc.AddressU = gl_d3d11::ConvertTextureWrap(samplerState.wrapS);
samplerDesc.AddressV = gl_d3d11::ConvertTextureWrap(samplerState.wrapT);
samplerDesc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
samplerDesc.MipLODBias = static_cast<float>(samplerState.lodOffset);
samplerDesc.MaxAnisotropy = samplerState.maxAnisotropy;
samplerDesc.ComparisonFunc = D3D11_COMPARISON_NEVER;
samplerDesc.BorderColor[0] = 0.0f;
samplerDesc.BorderColor[1] = 0.0f;
samplerDesc.BorderColor[2] = 0.0f;
samplerDesc.BorderColor[3] = 0.0f;
samplerDesc.MinLOD = gl_d3d11::ConvertMinLOD(samplerState.minFilter);
samplerDesc.MaxLOD = gl_d3d11::ConvertMaxLOD(samplerState.minFilter);
ID3D11SamplerState *dx11SamplerState = NULL;
HRESULT result = mDevice->CreateSamplerState(&samplerDesc, &dx11SamplerState);
if (FAILED(result) || !dx11SamplerState)
{
ERR("Unable to create a ID3D11DepthStencilState, HRESULT: 0x%X.", result);
return NULL;
}
mSamplerStateCache.insert(std::make_pair(samplerState, std::make_pair(dx11SamplerState, mCounter++)));
dx11SamplerState->AddRef();
return dx11SamplerState;
}
}
}
\ No newline at end of file
......@@ -33,6 +33,7 @@ class RenderStateCache
ID3D11RasterizerState *getRasterizerState(const gl::RasterizerState &rasterState,
bool scissorEnabled, unsigned int depthSize);
ID3D11DepthStencilState* getDepthStencilState(const gl::DepthStencilState &dsState);
ID3D11SamplerState* getSamplerState(const gl::SamplerState &samplerState);
private:
DISALLOW_COPY_AND_ASSIGN(RenderStateCache);
......@@ -81,6 +82,20 @@ class RenderStateCache
DepthStencilStateEqualityFunction> DepthStencilStateMap;
DepthStencilStateMap mDepthStencilStateCache;
// Sample state cache
static std::size_t hashSamplerState(const gl::SamplerState &samplerState);
static bool compareSamplerStates(const gl::SamplerState &a, const gl::SamplerState &b);
static const unsigned int kMaxSamplerStates;
typedef std::size_t (*SamplerStateHashFunction)(const gl::SamplerState &);
typedef bool (*SamplerStateEqualityFunction)(const gl::SamplerState &, const gl::SamplerState &);
typedef std::pair<ID3D11SamplerState*, unsigned long long> SamplerStateCounterPair;
typedef std::unordered_map<gl::SamplerState,
SamplerStateCounterPair,
SamplerStateHashFunction,
SamplerStateEqualityFunction> SamplerStateMap;
SamplerStateMap mSamplerStateCache;
ID3D11Device* mDevice;
};
......
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