Commit 8e8bf555 by Geoff Lang

Remove the MajorShaderModel member from Context.

BUG=angle:658 Change-Id: Iab7906309f6603d5364d891bb332af8c3bf457fe Reviewed-on: https://chromium-review.googlesource.com/206834Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org> Tested-by: 's avatarGeoff Lang <geofflang@chromium.org>
parent 5f4c4636
...@@ -178,7 +178,6 @@ void Context::makeCurrent(egl::Surface *surface) ...@@ -178,7 +178,6 @@ void Context::makeCurrent(egl::Surface *surface)
{ {
if (!mHasBeenCurrent) if (!mHasBeenCurrent)
{ {
mMajorShaderModel = mRenderer->getMajorShaderModel();
mSupportsVertexTexture = mRenderer->getVertexTextureSupport(); mSupportsVertexTexture = mRenderer->getVertexTextureSupport();
mNumCompressedTextureFormats = 0; mNumCompressedTextureFormats = 0;
...@@ -1985,11 +1984,6 @@ const Extensions &Context::getExtensions() const ...@@ -1985,11 +1984,6 @@ const Extensions &Context::getExtensions() const
return mExtensions; return mExtensions;
} }
int Context::getMajorShaderModel() const
{
return mMajorShaderModel;
}
unsigned int Context::getMaximumCombinedTextureImageUnits() const unsigned int Context::getMaximumCombinedTextureImageUnits() const
{ {
return mRenderer->getMaxCombinedTextureImageUnits(); return mRenderer->getMaxCombinedTextureImageUnits();
......
...@@ -212,7 +212,6 @@ class Context ...@@ -212,7 +212,6 @@ class Context
const TextureCapsMap &getTextureCaps() const; const TextureCapsMap &getTextureCaps() const;
const Extensions &getExtensions() const; const Extensions &getExtensions() const;
int getMajorShaderModel() const;
unsigned int getMaximumCombinedTextureImageUnits() const; unsigned int getMaximumCombinedTextureImageUnits() const;
unsigned int getMaximumCombinedUniformBufferBindings() const; unsigned int getMaximumCombinedUniformBufferBindings() const;
unsigned int getMaxTransformFeedbackBufferBindings() const; unsigned int getMaxTransformFeedbackBufferBindings() const;
...@@ -332,7 +331,6 @@ class Context ...@@ -332,7 +331,6 @@ class Context
GLenum mResetStrategy; GLenum mResetStrategy;
bool mRobustAccess; bool mRobustAccess;
int mMajorShaderModel;
bool mSupportsVertexTexture; bool mSupportsVertexTexture;
int mNumCompressedTextureFormats; int mNumCompressedTextureFormats;
......
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