Commit 918c4684 by kbr@chromium.org

Changed the name of the extension exposed to shaders to

GL_ANGLE_multiple_render_targets in order to match the GL extension name. Using XYZ_draw_buffers as in GL_ARB_draw_buffers and GL_NV_draw_buffers was causing inconsistencies. Review URL: https://codereview.appspot.com/6715045 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1293 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent 6a026c49
...@@ -277,14 +277,14 @@ Changes to Chapter 3 of the OpenGL ES Shading Language 1.0.17 Specification (Bas ...@@ -277,14 +277,14 @@ Changes to Chapter 3 of the OpenGL ES Shading Language 1.0.17 Specification (Bas
Add a new section: Add a new section:
3.4.1 GL_ANGLE_draw_buffers Extension 3.4.1 GL_ANGLE_multiple_render_targets Extension
To use the GL_ANGLE_draw_buffers extension in a shader it must be To use the GL_ANGLE_multiple_render_targets extension in a shader it
enabled using the #extension directive. must be enabled using the #extension directive.
The shading language preprocessor #define GL_ANGLE_draw_buffers will The shading language preprocessor #define
be defined to 1, if the GL_ANGLE_draw_buffers extension is GL_ANGLE_multiple_render_targets will be defined to 1, if the
supported. GL_ANGLE_multiple_render_targets extension is supported.
New State New State
......
#define MAJOR_VERSION 1 #define MAJOR_VERSION 1
#define MINOR_VERSION 0 #define MINOR_VERSION 0
#define BUILD_VERSION 0 #define BUILD_VERSION 0
#define BUILD_REVISION 1292 #define BUILD_REVISION 1293
#define STRINGIFY(x) #x #define STRINGIFY(x) #x
#define MACRO_STRINGIFY(x) STRINGIFY(x) #define MACRO_STRINGIFY(x) STRINGIFY(x)
......
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