Commit 922a9fb3 by Austin Kinross Committed by Geoff Lang

Use D3D11 Debug Annotations when D3D9 is unavailable

Change-Id: I37ac5fe7f0b2fe5e71bd7f0afca55e9894f3463c Reviewed-on: https://chromium-review.googlesource.com/224512Tested-by: 's avatarAustin Kinross <aukinros@microsoft.com> Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
parent 409078f1
......@@ -114,6 +114,16 @@
{
'GenerateDebugInformation': 'true',
'LinkIncremental': '2',
'conditions':
[
['angle_build_winrt==1',
{
'AdditionalDependencies':
[
'dxgi.lib',
]
}],
],
},
},
'xcode_settings':
......
......@@ -63,7 +63,7 @@
<MinimalRebuild>false</MinimalRebuild>
<Optimization>Disabled</Optimization>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;NOMINMAX;GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ &quot;d3dcompiler_46.dll&quot;, &quot;d3dcompiler_43.dll&quot; };ANGLE_ENABLE_D3D9;ANGLE_ENABLE_D3D11;_DEBUG;ANGLE_ENABLE_PERF;ANGLE_GENERATE_SHADER_DEBUG_INFO;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;NOMINMAX;GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ &quot;d3dcompiler_46.dll&quot;, &quot;d3dcompiler_43.dll&quot; };ANGLE_ENABLE_D3D9;ANGLE_ENABLE_D3D11;_DEBUG;ANGLE_ENABLE_DEBUG_ANNOTATIONS;ANGLE_GENERATE_SHADER_DEBUG_INFO;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<TreatWarningAsError>true</TreatWarningAsError>
......@@ -90,7 +90,7 @@
<ResourceCompile>
<AdditionalIncludeDirectories>..\..\src;..\..\include;..\..\src\libGLESv2;$(OutDir)obj\global_intermediate\angle;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Culture>0x0409</Culture>
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<PreprocessorDefinitions>GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ &quot;d3dcompiler_46.dll&quot;, &quot;d3dcompiler_43.dll&quot; };ANGLE_ENABLE_D3D9;ANGLE_ENABLE_D3D11;_DEBUG;ANGLE_ENABLE_DEBUG_ANNOTATIONS;ANGLE_GENERATE_SHADER_DEBUG_INFO;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
......@@ -107,7 +107,7 @@
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;NOMINMAX;GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ &quot;d3dcompiler_46.dll&quot;, &quot;d3dcompiler_43.dll&quot; };ANGLE_ENABLE_D3D9;ANGLE_ENABLE_D3D11;_DEBUG;ANGLE_ENABLE_DEBUG_ANNOTATIONS;ANGLE_GENERATE_SHADER_DEBUG_INFO;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<TreatWarningAsError>true</TreatWarningAsError>
......@@ -134,7 +134,7 @@
<ResourceCompile>
<AdditionalIncludeDirectories>..\..\src;..\..\include;..\..\src\libGLESv2;$(OutDir)obj\global_intermediate\angle;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ &quot;d3dcompiler_46.dll&quot;, &quot;d3dcompiler_43.dll&quot; };ANGLE_ENABLE_D3D9;ANGLE_ENABLE_D3D11;_DEBUG;ANGLE_ENABLE_PERF;ANGLE_GENERATE_SHADER_DEBUG_INFO;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ &quot;d3dcompiler_46.dll&quot;, &quot;d3dcompiler_43.dll&quot; };ANGLE_ENABLE_D3D9;ANGLE_ENABLE_D3D11;_DEBUG;ANGLE_ENABLE_DEBUG_ANNOTATIONS;ANGLE_GENERATE_SHADER_DEBUG_INFO;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
......
......@@ -63,7 +63,7 @@
<MinimalRebuild>false</MinimalRebuild>
<Optimization>Disabled</Optimization>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;NOMINMAX;GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_ENABLE_D3D9;ANGLE_ENABLE_D3D11;_DEBUG;ANGLE_ENABLE_PERF;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;NOMINMAX;GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_ENABLE_D3D9;ANGLE_ENABLE_D3D11;_DEBUG;ANGLE_ENABLE_DEBUG_ANNOTATIONS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<TreatWarningAsError>true</TreatWarningAsError>
......@@ -91,7 +91,7 @@
<ResourceCompile>
<AdditionalIncludeDirectories>..\..\src;..\..\include;..\..\src\libGLESv2;$(OutDir)obj\global_intermediate\angle;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_ENABLE_D3D9;ANGLE_ENABLE_D3D11;_DEBUG;ANGLE_ENABLE_PERF;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_ENABLE_D3D9;ANGLE_ENABLE_D3D11;_DEBUG;ANGLE_ENABLE_DEBUG_ANNOTATIONS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
</ItemDefinitionGroup>
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......@@ -108,7 +108,7 @@
<MinimalRebuild>false</MinimalRebuild>
<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;NOMINMAX;GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_ENABLE_D3D9;ANGLE_ENABLE_D3D11;_DEBUG;ANGLE_ENABLE_PERF;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;NOMINMAX;GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_ENABLE_D3D9;ANGLE_ENABLE_D3D11;_DEBUG;ANGLE_ENABLE_DEBUG_ANNOTATIONS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<TreatWarningAsError>true</TreatWarningAsError>
......@@ -136,7 +136,7 @@
<ResourceCompile>
<AdditionalIncludeDirectories>..\..\src;..\..\include;..\..\src\libGLESv2;$(OutDir)obj\global_intermediate\angle;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_ENABLE_D3D9;ANGLE_ENABLE_D3D11;_DEBUG;ANGLE_ENABLE_PERF;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_ENABLE_D3D9;ANGLE_ENABLE_D3D11;_DEBUG;ANGLE_ENABLE_DEBUG_ANNOTATIONS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
......
......@@ -63,7 +63,7 @@
<MinimalRebuild>false</MinimalRebuild>
<Optimization>Disabled</Optimization>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;NOMINMAX;GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ &quot;d3dcompiler_46.dll&quot;, &quot;d3dcompiler_43.dll&quot; };_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;NOMINMAX;GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ &quot;d3dcompiler_46.dll&quot;, &quot;d3dcompiler_43.dll&quot; };_DEBUG;ANGLE_ENABLE_DEBUG_ANNOTATIONS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<TreatWarningAsError>true</TreatWarningAsError>
......@@ -91,7 +91,7 @@
<ResourceCompile>
<AdditionalIncludeDirectories>$(OutDir)obj\global_intermediate\angle;..\..\src;..\..\include;..\..\src\libGLESv2;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ &quot;d3dcompiler_46.dll&quot;, &quot;d3dcompiler_43.dll&quot; };_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ &quot;d3dcompiler_46.dll&quot;, &quot;d3dcompiler_43.dll&quot; };_DEBUG;ANGLE_ENABLE_DEBUG_ANNOTATIONS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
......@@ -108,7 +108,7 @@
<MinimalRebuild>false</MinimalRebuild>
<Optimization>Disabled</Optimization>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;NOMINMAX;GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ &quot;d3dcompiler_46.dll&quot;, &quot;d3dcompiler_43.dll&quot; };_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;NOMINMAX;GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ &quot;d3dcompiler_46.dll&quot;, &quot;d3dcompiler_43.dll&quot; };_DEBUG;ANGLE_ENABLE_DEBUG_ANNOTATIONS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<TreatWarningAsError>true</TreatWarningAsError>
......@@ -136,7 +136,7 @@
<ResourceCompile>
<AdditionalIncludeDirectories>$(OutDir)obj\global_intermediate\angle;..\..\src;..\..\include;..\..\src\libGLESv2;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ &quot;d3dcompiler_46.dll&quot;, &quot;d3dcompiler_43.dll&quot; };_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ &quot;d3dcompiler_46.dll&quot;, &quot;d3dcompiler_43.dll&quot; };_DEBUG;ANGLE_ENABLE_DEBUG_ANNOTATIONS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
......
......@@ -81,7 +81,7 @@
<TargetMachine>MachineX86</TargetMachine>
</Lib>
<Link>
<AdditionalDependencies></AdditionalDependencies>
<AdditionalDependencies>dxgi.lib</AdditionalDependencies>
<FixedBaseAddress>false</FixedBaseAddress>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ImportLibrary>$(OutDir)lib\$(TargetName).lib</ImportLibrary>
......@@ -118,7 +118,7 @@
<TargetMachine>MachineARM</TargetMachine>
</Lib>
<Link>
<AdditionalDependencies></AdditionalDependencies>
<AdditionalDependencies>dxgi.lib</AdditionalDependencies>
<FixedBaseAddress>false</FixedBaseAddress>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ImportLibrary>$(OutDir)lib\$(TargetName).lib</ImportLibrary>
......@@ -155,7 +155,7 @@
<TargetMachine>MachineX64</TargetMachine>
</Lib>
<Link>
<AdditionalDependencies></AdditionalDependencies>
<AdditionalDependencies>dxgi.lib</AdditionalDependencies>
<FixedBaseAddress>false</FixedBaseAddress>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ImportLibrary>$(OutDir)lib\$(TargetName).lib</ImportLibrary>
......
......@@ -87,7 +87,7 @@
<TargetMachine>MachineX86</TargetMachine>
</Lib>
<Link>
<AdditionalDependencies>%(AdditionalDependencies);uuid.lib</AdditionalDependencies>
<AdditionalDependencies>%(AdditionalDependencies);uuid.lib;dxgi.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>C:/Program Files (x86)/Windows Kits/8.1/Lib/winv6.3/um/x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<FixedBaseAddress>false</FixedBaseAddress>
<GenerateDebugInformation>true</GenerateDebugInformation>
......@@ -131,7 +131,7 @@
<TargetMachine>MachineARM</TargetMachine>
</Lib>
<Link>
<AdditionalDependencies>%(AdditionalDependencies);uuid.lib</AdditionalDependencies>
<AdditionalDependencies>%(AdditionalDependencies);uuid.lib;dxgi.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>C:/Program Files (x86)/Windows Kits/8.1/Lib/winv6.3/um/arm;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<FixedBaseAddress>false</FixedBaseAddress>
<GenerateDebugInformation>true</GenerateDebugInformation>
......@@ -175,7 +175,7 @@
<TargetMachine>MachineX64</TargetMachine>
</Lib>
<Link>
<AdditionalDependencies>%(AdditionalDependencies);uuid.lib</AdditionalDependencies>
<AdditionalDependencies>%(AdditionalDependencies);uuid.lib;dxgi.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>C:/Program Files (x86)/Windows Kits/8.1/Lib/winv6.3/um/x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<FixedBaseAddress>false</FixedBaseAddress>
<GenerateDebugInformation>true</GenerateDebugInformation>
......
......@@ -87,7 +87,7 @@
<TargetMachine>MachineX86</TargetMachine>
</Lib>
<Link>
<AdditionalDependencies>%(AdditionalDependencies);uuid.lib</AdditionalDependencies>
<AdditionalDependencies>%(AdditionalDependencies);uuid.lib;dxgi.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>C:/Program Files (x86)/Windows Kits/8.1/Lib/winv6.3/um/x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<FixedBaseAddress>false</FixedBaseAddress>
<GenerateDebugInformation>true</GenerateDebugInformation>
......@@ -131,7 +131,7 @@
<TargetMachine>MachineARM</TargetMachine>
</Lib>
<Link>
<AdditionalDependencies>%(AdditionalDependencies);uuid.lib</AdditionalDependencies>
<AdditionalDependencies>%(AdditionalDependencies);uuid.lib;dxgi.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>C:/Program Files (x86)/Windows Kits/8.1/Lib/winv6.3/um/arm;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<FixedBaseAddress>false</FixedBaseAddress>
<GenerateDebugInformation>true</GenerateDebugInformation>
......@@ -175,7 +175,7 @@
<TargetMachine>MachineX64</TargetMachine>
</Lib>
<Link>
<AdditionalDependencies>%(AdditionalDependencies);uuid.lib</AdditionalDependencies>
<AdditionalDependencies>%(AdditionalDependencies);uuid.lib;dxgi.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>C:/Program Files (x86)/Windows Kits/8.1/Lib/winv6.3/um/x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<FixedBaseAddress>false</FixedBaseAddress>
<GenerateDebugInformation>true</GenerateDebugInformation>
......
......@@ -87,7 +87,7 @@
<TargetMachine>MachineX86</TargetMachine>
</Lib>
<Link>
<AdditionalDependencies>%(AdditionalDependencies);uuid.lib</AdditionalDependencies>
<AdditionalDependencies>%(AdditionalDependencies);uuid.lib;dxgi.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>C:/Program Files (x86)/Windows Kits/8.1/Lib/winv6.3/um/x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<FixedBaseAddress>false</FixedBaseAddress>
<GenerateDebugInformation>true</GenerateDebugInformation>
......@@ -131,7 +131,7 @@
<TargetMachine>MachineARM</TargetMachine>
</Lib>
<Link>
<AdditionalDependencies>%(AdditionalDependencies);uuid.lib</AdditionalDependencies>
<AdditionalDependencies>%(AdditionalDependencies);uuid.lib;dxgi.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>C:/Program Files (x86)/Windows Kits/8.1/Lib/winv6.3/um/arm;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<FixedBaseAddress>false</FixedBaseAddress>
<GenerateDebugInformation>true</GenerateDebugInformation>
......@@ -175,7 +175,7 @@
<TargetMachine>MachineX64</TargetMachine>
</Lib>
<Link>
<AdditionalDependencies>%(AdditionalDependencies);uuid.lib</AdditionalDependencies>
<AdditionalDependencies>%(AdditionalDependencies);uuid.lib;dxgi.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>C:/Program Files (x86)/Windows Kits/8.1/Lib/winv6.3/um/x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<FixedBaseAddress>false</FixedBaseAddress>
<GenerateDebugInformation>true</GenerateDebugInformation>
......
......@@ -89,7 +89,7 @@
<TargetMachine>MachineX86</TargetMachine>
</Lib>
<Link>
<AdditionalDependencies>%(AdditionalDependencies);uuid.lib;d3d9.lib</AdditionalDependencies>
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<AdditionalLibraryDirectories>C:/Program Files (x86)/Windows Kits/8.1/Lib/winv6.3/um/x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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......@@ -123,7 +123,7 @@
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<Optimization>Disabled</Optimization>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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......@@ -135,7 +135,7 @@
<TargetMachine>MachineARM</TargetMachine>
</Lib>
<Link>
<AdditionalDependencies>%(AdditionalDependencies);uuid.lib;d3d9.lib</AdditionalDependencies>
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......@@ -152,7 +152,7 @@
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......@@ -169,7 +169,7 @@
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......@@ -181,7 +181,7 @@
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<Link>
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......@@ -198,7 +198,7 @@
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<PreprocessorDefinitions>GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ &quot;d3dcompiler_46.dll&quot;, &quot;d3dcompiler_43.dll&quot; };ANGLE_ENABLE_D3D11;NTDDI_VERSION=NTDDI_WINBLUE;_DEBUG;ANGLE_ENABLE_PERF;ANGLE_GENERATE_SHADER_DEBUG_INFO;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ &quot;d3dcompiler_46.dll&quot;, &quot;d3dcompiler_43.dll&quot; };ANGLE_ENABLE_D3D11;NTDDI_VERSION=NTDDI_WINBLUE;_DEBUG;ANGLE_ENABLE_DEBUG_ANNOTATIONS;ANGLE_GENERATE_SHADER_DEBUG_INFO;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
......
......@@ -88,7 +88,7 @@
<TargetMachine>MachineX86</TargetMachine>
</Lib>
<Link>
<AdditionalDependencies>%(AdditionalDependencies);uuid.lib</AdditionalDependencies>
<AdditionalDependencies>d3d11.lib;%(AdditionalDependencies);uuid.lib;dxgi.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>C:/Program Files (x86)/Windows Kits/8.1/Lib/winv6.3/um/x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<EnableCOMDATFolding>false</EnableCOMDATFolding>
<FixedBaseAddress>false</FixedBaseAddress>
......@@ -124,7 +124,7 @@
<MinimalRebuild>false</MinimalRebuild>
<Optimization>Disabled</Optimization>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;NOMINMAX;GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_ENABLE_D3D11;NTDDI_VERSION=NTDDI_WINBLUE;_DEBUG;ANGLE_ENABLE_PERF;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;NOMINMAX;GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_ENABLE_D3D11;NTDDI_VERSION=NTDDI_WINBLUE;_DEBUG;ANGLE_ENABLE_DEBUG_ANNOTATIONS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<TreatWarningAsError>true</TreatWarningAsError>
......@@ -135,7 +135,7 @@
<TargetMachine>MachineARM</TargetMachine>
</Lib>
<Link>
<AdditionalDependencies>%(AdditionalDependencies);uuid.lib</AdditionalDependencies>
<AdditionalDependencies>d3d11.lib;%(AdditionalDependencies);uuid.lib;dxgi.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>C:/Program Files (x86)/Windows Kits/8.1/Lib/winv6.3/um/arm;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<EnableCOMDATFolding>false</EnableCOMDATFolding>
<FixedBaseAddress>false</FixedBaseAddress>
......@@ -154,7 +154,7 @@
<ResourceCompile>
<AdditionalIncludeDirectories>..\..\..\..\src;..\..\..\..\include;..\..\..\..\src\libGLESv2;$(OutDir)obj\global_intermediate\angle;C:\Program Files (x86)\Windows Kits\8.1\Include\shared;C:\Program Files (x86)\Windows Kits\8.1\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_ENABLE_D3D11;NTDDI_VERSION=NTDDI_WINBLUE;_DEBUG;ANGLE_ENABLE_PERF;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_ENABLE_D3D11;NTDDI_VERSION=NTDDI_WINBLUE;_DEBUG;ANGLE_ENABLE_DEBUG_ANNOTATIONS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
......@@ -171,7 +171,7 @@
<MinimalRebuild>false</MinimalRebuild>
<Optimization>Disabled</Optimization>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;NOMINMAX;GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_ENABLE_D3D11;NTDDI_VERSION=NTDDI_WINBLUE;_DEBUG;ANGLE_ENABLE_PERF;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;NOMINMAX;GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_ENABLE_D3D11;NTDDI_VERSION=NTDDI_WINBLUE;_DEBUG;ANGLE_ENABLE_DEBUG_ANNOTATIONS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<TreatWarningAsError>true</TreatWarningAsError>
......@@ -182,7 +182,7 @@
<TargetMachine>MachineX64</TargetMachine>
</Lib>
<Link>
<AdditionalDependencies>%(AdditionalDependencies);uuid.lib</AdditionalDependencies>
<AdditionalDependencies>d3d11.lib;%(AdditionalDependencies);uuid.lib;dxgi.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>C:/Program Files (x86)/Windows Kits/8.1/Lib/winv6.3/um/x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<EnableCOMDATFolding>false</EnableCOMDATFolding>
<FixedBaseAddress>false</FixedBaseAddress>
......@@ -201,7 +201,7 @@
<ResourceCompile>
<AdditionalIncludeDirectories>..\..\..\..\src;..\..\..\..\include;..\..\..\..\src\libGLESv2;$(OutDir)obj\global_intermediate\angle;C:\Program Files (x86)\Windows Kits\8.1\Include\shared;C:\Program Files (x86)\Windows Kits\8.1\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_ENABLE_D3D11;NTDDI_VERSION=NTDDI_WINBLUE;_DEBUG;ANGLE_ENABLE_PERF;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_ENABLE_D3D11;NTDDI_VERSION=NTDDI_WINBLUE;_DEBUG;ANGLE_ENABLE_DEBUG_ANNOTATIONS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
......@@ -228,7 +228,7 @@
<TargetMachine>MachineX86</TargetMachine>
</Lib>
<Link>
<AdditionalDependencies>%(AdditionalDependencies);uuid.lib</AdditionalDependencies>
<AdditionalDependencies>d3d11.lib;%(AdditionalDependencies);uuid.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>C:/Program Files (x86)/Windows Kits/8.1/Lib/winv6.3/um/x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<EnableCOMDATFolding>false</EnableCOMDATFolding>
<FixedBaseAddress>false</FixedBaseAddress>
......@@ -274,7 +274,7 @@
<TargetMachine>MachineARM</TargetMachine>
</Lib>
<Link>
<AdditionalDependencies>%(AdditionalDependencies);uuid.lib</AdditionalDependencies>
<AdditionalDependencies>d3d11.lib;%(AdditionalDependencies);uuid.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>C:/Program Files (x86)/Windows Kits/8.1/Lib/winv6.3/um/arm;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<EnableCOMDATFolding>false</EnableCOMDATFolding>
<FixedBaseAddress>false</FixedBaseAddress>
......@@ -320,7 +320,7 @@
<TargetMachine>MachineX64</TargetMachine>
</Lib>
<Link>
<AdditionalDependencies>%(AdditionalDependencies);uuid.lib</AdditionalDependencies>
<AdditionalDependencies>d3d11.lib;%(AdditionalDependencies);uuid.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>C:/Program Files (x86)/Windows Kits/8.1/Lib/winv6.3/um/x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<EnableCOMDATFolding>false</EnableCOMDATFolding>
<FixedBaseAddress>false</FixedBaseAddress>
......
......@@ -77,7 +77,7 @@
<MinimalRebuild>false</MinimalRebuild>
<Optimization>Disabled</Optimization>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;NOMINMAX;GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ &quot;d3dcompiler_46.dll&quot;, &quot;d3dcompiler_43.dll&quot; };_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;NOMINMAX;GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ &quot;d3dcompiler_46.dll&quot;, &quot;d3dcompiler_43.dll&quot; };_DEBUG;ANGLE_ENABLE_DEBUG_ANNOTATIONS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<TreatWarningAsError>true</TreatWarningAsError>
......@@ -88,7 +88,7 @@
<TargetMachine>MachineX86</TargetMachine>
</Lib>
<Link>
<AdditionalDependencies>%(AdditionalDependencies);uuid.lib;dxguid.lib;d3d11.lib;d3dcompiler.lib</AdditionalDependencies>
<AdditionalDependencies>%(AdditionalDependencies);uuid.lib;dxguid.lib;d3d11.lib;d3dcompiler.lib;dxgi.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>C:/Program Files (x86)/Windows Kits/8.1/Lib/winv6.3/um/x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<EnableCOMDATFolding>false</EnableCOMDATFolding>
<FixedBaseAddress>false</FixedBaseAddress>
......@@ -107,7 +107,7 @@
<ResourceCompile>
<AdditionalIncludeDirectories>$(OutDir)obj\global_intermediate\angle;..\..\..\..\src;..\..\..\..\include;..\..\..\..\src\libGLESv2;C:\Program Files (x86)\Windows Kits\8.1\Include\shared;C:\Program Files (x86)\Windows Kits\8.1\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ &quot;d3dcompiler_46.dll&quot;, &quot;d3dcompiler_43.dll&quot; };_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ &quot;d3dcompiler_46.dll&quot;, &quot;d3dcompiler_43.dll&quot; };_DEBUG;ANGLE_ENABLE_DEBUG_ANNOTATIONS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
......@@ -124,7 +124,7 @@
<MinimalRebuild>false</MinimalRebuild>
<Optimization>Disabled</Optimization>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;NOMINMAX;GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ &quot;d3dcompiler_46.dll&quot;, &quot;d3dcompiler_43.dll&quot; };_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;NOMINMAX;GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ &quot;d3dcompiler_46.dll&quot;, &quot;d3dcompiler_43.dll&quot; };_DEBUG;ANGLE_ENABLE_DEBUG_ANNOTATIONS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<TreatWarningAsError>true</TreatWarningAsError>
......@@ -135,7 +135,7 @@
<TargetMachine>MachineARM</TargetMachine>
</Lib>
<Link>
<AdditionalDependencies>%(AdditionalDependencies);uuid.lib;dxguid.lib;d3d11.lib;d3dcompiler.lib</AdditionalDependencies>
<AdditionalDependencies>%(AdditionalDependencies);uuid.lib;dxguid.lib;d3d11.lib;d3dcompiler.lib;dxgi.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>C:/Program Files (x86)/Windows Kits/8.1/Lib/winv6.3/um/arm;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<EnableCOMDATFolding>false</EnableCOMDATFolding>
<FixedBaseAddress>false</FixedBaseAddress>
......@@ -154,7 +154,7 @@
<ResourceCompile>
<AdditionalIncludeDirectories>$(OutDir)obj\global_intermediate\angle;..\..\..\..\src;..\..\..\..\include;..\..\..\..\src\libGLESv2;C:\Program Files (x86)\Windows Kits\8.1\Include\shared;C:\Program Files (x86)\Windows Kits\8.1\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ &quot;d3dcompiler_46.dll&quot;, &quot;d3dcompiler_43.dll&quot; };_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ &quot;d3dcompiler_46.dll&quot;, &quot;d3dcompiler_43.dll&quot; };_DEBUG;ANGLE_ENABLE_DEBUG_ANNOTATIONS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
......@@ -171,7 +171,7 @@
<MinimalRebuild>false</MinimalRebuild>
<Optimization>Disabled</Optimization>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;NOMINMAX;GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ &quot;d3dcompiler_46.dll&quot;, &quot;d3dcompiler_43.dll&quot; };_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;NOMINMAX;GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ &quot;d3dcompiler_46.dll&quot;, &quot;d3dcompiler_43.dll&quot; };_DEBUG;ANGLE_ENABLE_DEBUG_ANNOTATIONS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<TreatWarningAsError>true</TreatWarningAsError>
......@@ -182,7 +182,7 @@
<TargetMachine>MachineX64</TargetMachine>
</Lib>
<Link>
<AdditionalDependencies>%(AdditionalDependencies);uuid.lib;dxguid.lib;d3d11.lib;d3dcompiler.lib</AdditionalDependencies>
<AdditionalDependencies>%(AdditionalDependencies);uuid.lib;dxguid.lib;d3d11.lib;d3dcompiler.lib;dxgi.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>C:/Program Files (x86)/Windows Kits/8.1/Lib/winv6.3/um/x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<EnableCOMDATFolding>false</EnableCOMDATFolding>
<FixedBaseAddress>false</FixedBaseAddress>
......@@ -201,7 +201,7 @@
<ResourceCompile>
<AdditionalIncludeDirectories>$(OutDir)obj\global_intermediate\angle;..\..\..\..\src;..\..\..\..\include;..\..\..\..\src\libGLESv2;C:\Program Files (x86)\Windows Kits\8.1\Include\shared;C:\Program Files (x86)\Windows Kits\8.1\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ &quot;d3dcompiler_46.dll&quot;, &quot;d3dcompiler_43.dll&quot; };_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ &quot;d3dcompiler_46.dll&quot;, &quot;d3dcompiler_43.dll&quot; };_DEBUG;ANGLE_ENABLE_DEBUG_ANNOTATIONS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
......
......@@ -89,7 +89,7 @@
<TargetMachine>MachineX86</TargetMachine>
</Lib>
<Link>
<AdditionalDependencies>%(AdditionalDependencies);uuid.lib</AdditionalDependencies>
<AdditionalDependencies>%(AdditionalDependencies);uuid.lib;dxgi.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>C:/Program Files (x86)/Windows Kits/8.1/Lib/winv6.3/um/x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<EnableCOMDATFolding>false</EnableCOMDATFolding>
<FixedBaseAddress>false</FixedBaseAddress>
......@@ -135,7 +135,7 @@
<TargetMachine>MachineARM</TargetMachine>
</Lib>
<Link>
<AdditionalDependencies>%(AdditionalDependencies);uuid.lib</AdditionalDependencies>
<AdditionalDependencies>%(AdditionalDependencies);uuid.lib;dxgi.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>C:/Program Files (x86)/Windows Kits/8.1/Lib/winv6.3/um/arm;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<EnableCOMDATFolding>false</EnableCOMDATFolding>
<FixedBaseAddress>false</FixedBaseAddress>
......@@ -181,7 +181,7 @@
<TargetMachine>MachineX64</TargetMachine>
</Lib>
<Link>
<AdditionalDependencies>%(AdditionalDependencies);uuid.lib</AdditionalDependencies>
<AdditionalDependencies>%(AdditionalDependencies);uuid.lib;dxgi.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>C:/Program Files (x86)/Windows Kits/8.1/Lib/winv6.3/um/x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<EnableCOMDATFolding>false</EnableCOMDATFolding>
<FixedBaseAddress>false</FixedBaseAddress>
......
......@@ -88,7 +88,7 @@
<TargetMachine>MachineX86</TargetMachine>
</Lib>
<Link>
<AdditionalDependencies>%(AdditionalDependencies);uuid.lib</AdditionalDependencies>
<AdditionalDependencies>%(AdditionalDependencies);uuid.lib;dxgi.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>C:/Program Files (x86)/Windows Kits/8.1/Lib/winv6.3/um/x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<FixedBaseAddress>false</FixedBaseAddress>
<GenerateDebugInformation>true</GenerateDebugInformation>
......@@ -132,7 +132,7 @@
<TargetMachine>MachineARM</TargetMachine>
</Lib>
<Link>
<AdditionalDependencies>%(AdditionalDependencies);uuid.lib</AdditionalDependencies>
<AdditionalDependencies>%(AdditionalDependencies);uuid.lib;dxgi.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>C:/Program Files (x86)/Windows Kits/8.1/Lib/winv6.3/um/arm;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<FixedBaseAddress>false</FixedBaseAddress>
<GenerateDebugInformation>true</GenerateDebugInformation>
......@@ -176,7 +176,7 @@
<TargetMachine>MachineX64</TargetMachine>
</Lib>
<Link>
<AdditionalDependencies>%(AdditionalDependencies);uuid.lib</AdditionalDependencies>
<AdditionalDependencies>%(AdditionalDependencies);uuid.lib;dxgi.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>C:/Program Files (x86)/Windows Kits/8.1/Lib/winv6.3/um/x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<FixedBaseAddress>false</FixedBaseAddress>
<GenerateDebugInformation>true</GenerateDebugInformation>
......
......@@ -88,7 +88,7 @@
<TargetMachine>MachineX86</TargetMachine>
</Lib>
<Link>
<AdditionalDependencies>%(AdditionalDependencies);uuid.lib</AdditionalDependencies>
<AdditionalDependencies>%(AdditionalDependencies);uuid.lib;dxgi.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>C:/Program Files (x86)/Windows Kits/8.1/Lib/winv6.3/um/x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<FixedBaseAddress>false</FixedBaseAddress>
<GenerateDebugInformation>true</GenerateDebugInformation>
......@@ -132,7 +132,7 @@
<TargetMachine>MachineARM</TargetMachine>
</Lib>
<Link>
<AdditionalDependencies>%(AdditionalDependencies);uuid.lib</AdditionalDependencies>
<AdditionalDependencies>%(AdditionalDependencies);uuid.lib;dxgi.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>C:/Program Files (x86)/Windows Kits/8.1/Lib/winv6.3/um/arm;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<FixedBaseAddress>false</FixedBaseAddress>
<GenerateDebugInformation>true</GenerateDebugInformation>
......@@ -176,7 +176,7 @@
<TargetMachine>MachineX64</TargetMachine>
</Lib>
<Link>
<AdditionalDependencies>%(AdditionalDependencies);uuid.lib</AdditionalDependencies>
<AdditionalDependencies>%(AdditionalDependencies);uuid.lib;dxgi.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>C:/Program Files (x86)/Windows Kits/8.1/Lib/winv6.3/um/x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<FixedBaseAddress>false</FixedBaseAddress>
<GenerateDebugInformation>true</GenerateDebugInformation>
......
......@@ -89,7 +89,7 @@
<TargetMachine>MachineX86</TargetMachine>
</Lib>
<Link>
<AdditionalDependencies>%(AdditionalDependencies);uuid.lib</AdditionalDependencies>
<AdditionalDependencies>%(AdditionalDependencies);uuid.lib;dxgi.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>C:/Program Files (x86)/Windows Kits/8.1/Lib/winv6.3/um/x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<FixedBaseAddress>false</FixedBaseAddress>
<GenerateDebugInformation>true</GenerateDebugInformation>
......@@ -134,7 +134,7 @@
<TargetMachine>MachineARM</TargetMachine>
</Lib>
<Link>
<AdditionalDependencies>%(AdditionalDependencies);uuid.lib</AdditionalDependencies>
<AdditionalDependencies>%(AdditionalDependencies);uuid.lib;dxgi.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>C:/Program Files (x86)/Windows Kits/8.1/Lib/winv6.3/um/arm;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<FixedBaseAddress>false</FixedBaseAddress>
<GenerateDebugInformation>true</GenerateDebugInformation>
......@@ -179,7 +179,7 @@
<TargetMachine>MachineX64</TargetMachine>
</Lib>
<Link>
<AdditionalDependencies>%(AdditionalDependencies);uuid.lib</AdditionalDependencies>
<AdditionalDependencies>%(AdditionalDependencies);uuid.lib;dxgi.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>C:/Program Files (x86)/Windows Kits/8.1/Lib/winv6.3/um/x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<FixedBaseAddress>false</FixedBaseAddress>
<GenerateDebugInformation>true</GenerateDebugInformation>
......
......@@ -88,7 +88,7 @@
<TargetMachine>MachineX86</TargetMachine>
</Lib>
<Link>
<AdditionalDependencies>%(AdditionalDependencies);uuid.lib</AdditionalDependencies>
<AdditionalDependencies>%(AdditionalDependencies);uuid.lib;dxgi.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>C:/Program Files (x86)/Windows Kits/8.1/Lib/winv6.3/um/x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<FixedBaseAddress>false</FixedBaseAddress>
<GenerateDebugInformation>true</GenerateDebugInformation>
......@@ -132,7 +132,7 @@
<TargetMachine>MachineARM</TargetMachine>
</Lib>
<Link>
<AdditionalDependencies>%(AdditionalDependencies);uuid.lib</AdditionalDependencies>
<AdditionalDependencies>%(AdditionalDependencies);uuid.lib;dxgi.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>C:/Program Files (x86)/Windows Kits/8.1/Lib/winv6.3/um/arm;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<FixedBaseAddress>false</FixedBaseAddress>
<GenerateDebugInformation>true</GenerateDebugInformation>
......@@ -176,7 +176,7 @@
<TargetMachine>MachineX64</TargetMachine>
</Lib>
<Link>
<AdditionalDependencies>%(AdditionalDependencies);uuid.lib</AdditionalDependencies>
<AdditionalDependencies>%(AdditionalDependencies);uuid.lib;dxgi.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>C:/Program Files (x86)/Windows Kits/8.1/Lib/winv6.3/um/x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<FixedBaseAddress>false</FixedBaseAddress>
<GenerateDebugInformation>true</GenerateDebugInformation>
......
......@@ -5,26 +5,32 @@
//
#include "common/angleutils.h"
#include "debug.h"
#include <stdio.h>
#include <vector>
std::string FormatString(const char *fmt, va_list vararg)
size_t FormatStringIntoVector(const char *fmt, va_list vararg, std::vector<char>& outBuffer)
{
static std::vector<char> buffer(512);
// Attempt to just print to the current buffer
int len = vsnprintf(&buffer[0], buffer.size(), fmt, vararg);
if (len < 0 || static_cast<size_t>(len) >= buffer.size())
int len = vsnprintf(&(outBuffer.front()), outBuffer.size(), fmt, vararg);
if (len < 0 || static_cast<size_t>(len) >= outBuffer.size())
{
// Buffer was not large enough, calculate the required size and resize the buffer
len = vsnprintf(NULL, 0, fmt, vararg);
buffer.resize(len + 1);
outBuffer.resize(len + 1);
// Print again
vsnprintf(&buffer[0], buffer.size(), fmt, vararg);
len = vsnprintf(&(outBuffer.front()), outBuffer.size(), fmt, vararg);
}
ASSERT(len >= 0);
return static_cast<size_t>(len);
}
std::string FormatString(const char *fmt, va_list vararg)
{
static std::vector<char> buffer(512);
size_t len = FormatStringIntoVector(fmt, vararg, buffer);
return std::string(&buffer[0], len);
}
......
......@@ -17,6 +17,7 @@
#include <set>
#include <sstream>
#include <cstdarg>
#include <vector>
// A macro to disallow the copy constructor and operator= functions
// This must be used in the private: declarations for a class
......@@ -139,6 +140,8 @@ inline std::string Str(int i)
return strstr.str();
}
size_t FormatStringIntoVector(const char *fmt, va_list vararg, std::vector<char>& buffer);
std::string FormatString(const char *fmt, va_list vararg);
std::string FormatString(const char *fmt, ...);
......
......@@ -18,30 +18,199 @@
namespace gl
{
#if defined(ANGLE_ENABLE_DEBUG_ANNOTATIONS)
typedef void (WINAPI *PerfOutputFunction)(D3DCOLOR, LPCWSTR);
#else
typedef void (*PerfOutputFunction)(unsigned int, const wchar_t*);
// Wraps the D3D9/D3D11 debug annotation functions.
class DebugAnnotationWrapper
{
public:
DebugAnnotationWrapper() { };
virtual ~DebugAnnotationWrapper() { };
virtual void beginEvent(const std::wstring &eventName) = 0;
virtual void endEvent() = 0;
virtual void setMarker(const std::wstring &markerName) = 0;
virtual bool getStatus() = 0;
};
#if defined(ANGLE_ENABLE_D3D9)
class D3D9DebugAnnotationWrapper : public DebugAnnotationWrapper
{
public:
void beginEvent(const std::wstring &eventName)
{
D3DPERF_BeginEvent(0, eventName.c_str());
}
void endEvent()
{
D3DPERF_EndEvent();
}
void setMarker(const std::wstring &markerName)
{
D3DPERF_SetMarker(0, markerName.c_str());
}
bool getStatus()
{
return !!D3DPERF_GetStatus();
}
};
#endif // ANGLE_ENABLE_D3D9
#if defined(ANGLE_ENABLE_D3D11)
class D3D11DebugAnnotationWrapper : public DebugAnnotationWrapper
{
public:
D3D11DebugAnnotationWrapper()
: mInitialized(false),
mD3d11Module(NULL),
mUserDefinedAnnotation(NULL)
{
// D3D11 devices can't be created during DllMain.
// We defer device creation until the object is actually used.
}
~D3D11DebugAnnotationWrapper()
{
if (mInitialized)
{
SafeRelease(mUserDefinedAnnotation);
FreeLibrary(mD3d11Module);
}
}
virtual void beginEvent(const std::wstring &eventName)
{
initializeDevice();
mUserDefinedAnnotation->BeginEvent(eventName.c_str());
}
virtual void endEvent()
{
initializeDevice();
mUserDefinedAnnotation->EndEvent();
}
virtual void setMarker(const std::wstring &markerName)
{
initializeDevice();
mUserDefinedAnnotation->SetMarker(markerName.c_str());
}
virtual bool getStatus()
{
// ID3DUserDefinedAnnotation::GetStatus doesn't work with the Graphics Diagnostics tools in Visual Studio 2013.
#if defined(_DEBUG) && defined(ANGLE_ENABLE_WINDOWS_STORE)
// In the Windows Store, we can use IDXGraphicsAnalysis. The call to GetDebugInterface1 only succeeds if the app is under capture.
// This should only be called in DEBUG mode.
// If an app links against DXGIGetDebugInterface1 in release mode then it will fail Windows Store ingestion checks.
IDXGraphicsAnalysis* graphicsAnalysis;
DXGIGetDebugInterface1(0, IID_PPV_ARGS(&graphicsAnalysis));
bool underCapture = (graphicsAnalysis != NULL);
SafeRelease(graphicsAnalysis);
return underCapture;
#endif
static void output(bool traceInDebugOnly, PerfOutputFunction perfFunc, const char *format, va_list vararg)
// Otherwise, we have to return true here.
return true;
}
protected:
void initializeDevice()
{
if (!mInitialized)
{
#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
mD3d11Module = LoadLibrary(TEXT("d3d11.dll"));
ASSERT(mD3d11Module);
PFN_D3D11_CREATE_DEVICE D3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE)GetProcAddress(mD3d11Module, "D3D11CreateDevice");
ASSERT(D3D11CreateDevice != NULL);
#endif // !ANGLE_ENABLE_WINDOWS_STORE
ID3D11Device* device = NULL;
ID3D11DeviceContext* context = NULL;
HRESULT hr = E_FAIL;
// Create a D3D_DRIVER_TYPE_NULL device, which is much cheaper than other types of device.
hr = D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_NULL, NULL, 0, NULL, 0, D3D11_SDK_VERSION, &device, NULL, &context);
ASSERT(SUCCEEDED(hr));
hr = context->QueryInterface(__uuidof(mUserDefinedAnnotation), reinterpret_cast<void**>(&mUserDefinedAnnotation));
ASSERT(SUCCEEDED(hr) && mUserDefinedAnnotation != NULL);
SafeRelease(device);
SafeRelease(context);
mInitialized = true;
}
}
bool mInitialized;
HMODULE mD3d11Module;
ID3DUserDefinedAnnotation* mUserDefinedAnnotation;
};
#endif // ANGLE_ENABLE_D3D11
static DebugAnnotationWrapper* g_DebugAnnotationWrapper = NULL;
void InitializeDebugAnnotations()
{
#if defined(ANGLE_ENABLE_DEBUG_ANNOTATIONS) || defined(ANGLE_ENABLE_DEBUG_TRACE)
std::string formattedMessage = FormatString(format, vararg);
#if defined(ANGLE_ENABLE_D3D9)
g_DebugAnnotationWrapper = new D3D9DebugAnnotationWrapper();
#elif defined(ANGLE_ENABLE_D3D11)
// If the project uses D3D9 then we can use the D3D9 debug annotations, even with the D3D11 renderer.
// However, if D3D9 is unavailable (e.g. in Windows Store), then we use D3D11 debug annotations.
// The D3D11 debug annotations are methods on ID3DUserDefinedAnnotation, which is implemented by the DeviceContext.
// This doesn't have to be the same DeviceContext that the renderer uses, though.
g_DebugAnnotationWrapper = new D3D11DebugAnnotationWrapper();
#endif
}
void UninitializeDebugAnnotations()
{
if (g_DebugAnnotationWrapper != NULL)
{
SafeDelete(g_DebugAnnotationWrapper);
}
}
#endif // ANGLE_ENABLE_DEBUG_ANNOTATIONS
enum DebugTraceOutputType
{
DebugTraceOutputTypeNone,
DebugTraceOutputTypeSetMarker,
DebugTraceOutputTypeBeginEvent
};
static void output(bool traceInDebugOnly, DebugTraceOutputType outputType, const char *format, va_list vararg)
{
#if defined(ANGLE_ENABLE_DEBUG_ANNOTATIONS)
static std::vector<char> buffer(512);
if (perfActive())
{
// The perf function only accepts wide strings, widen the ascii message
static std::wstring wideMessage;
if (wideMessage.capacity() < formattedMessage.length())
size_t len = FormatStringIntoVector(format, vararg, buffer);
std::wstring formattedWideMessage(buffer.begin(), buffer.begin() + len);
switch (outputType)
{
wideMessage.reserve(formattedMessage.size());
case DebugTraceOutputTypeNone:
break;
case DebugTraceOutputTypeBeginEvent:
g_DebugAnnotationWrapper->beginEvent(formattedWideMessage);
break;
case DebugTraceOutputTypeSetMarker:
g_DebugAnnotationWrapper->setMarker(formattedWideMessage);
break;
}
wideMessage.assign(formattedMessage.begin(), formattedMessage.end());
perfFunc(0, wideMessage.c_str());
}
#endif // ANGLE_ENABLE_DEBUG_ANNOTATIONS
......@@ -52,6 +221,7 @@ static void output(bool traceInDebugOnly, PerfOutputFunction perfFunc, const cha
return;
}
#endif // NDEBUG
std::string formattedMessage = FormatString(format, vararg);
static std::ofstream file(TRACE_OUTPUT_FILE, std::ofstream::app);
if (file)
......@@ -72,9 +242,9 @@ void trace(bool traceInDebugOnly, const char *format, ...)
va_list vararg;
va_start(vararg, format);
#if defined(ANGLE_ENABLE_DEBUG_ANNOTATIONS)
output(traceInDebugOnly, D3DPERF_SetMarker, format, vararg);
output(traceInDebugOnly, DebugTraceOutputTypeSetMarker, format, vararg);
#else
output(traceInDebugOnly, NULL, format, vararg);
output(traceInDebugOnly, DebugTraceOutputTypeNone, format, vararg);
#endif
va_end(vararg);
}
......@@ -82,7 +252,7 @@ void trace(bool traceInDebugOnly, const char *format, ...)
bool perfActive()
{
#if defined(ANGLE_ENABLE_DEBUG_ANNOTATIONS)
static bool active = D3DPERF_GetStatus() != 0;
static bool active = g_DebugAnnotationWrapper->getStatus();
return active;
#else
return false;
......@@ -100,9 +270,9 @@ ScopedPerfEventHelper::ScopedPerfEventHelper(const char* format, ...)
va_list vararg;
va_start(vararg, format);
#if defined(ANGLE_ENABLE_DEBUG_ANNOTATIONS)
output(true, reinterpret_cast<PerfOutputFunction>(D3DPERF_BeginEvent), format, vararg);
output(true, DebugTraceOutputTypeBeginEvent, format, vararg);
#else
output(true, NULL, format, vararg);
output(true, DebugTraceOutputTypeNone, format, vararg);
#endif // ANGLE_ENABLE_DEBUG_ANNOTATIONS
va_end(vararg);
}
......@@ -112,7 +282,7 @@ ScopedPerfEventHelper::~ScopedPerfEventHelper()
#if defined(ANGLE_ENABLE_DEBUG_ANNOTATIONS)
if (perfActive())
{
D3DPERF_EndEvent();
g_DebugAnnotationWrapper->endEvent();
}
#endif
}
......
......@@ -36,6 +36,9 @@ namespace gl
private:
DISALLOW_COPY_AND_ASSIGN(ScopedPerfEventHelper);
};
void InitializeDebugAnnotations();
void UninitializeDebugAnnotations();
}
// A macro to output a trace of a function call and its arguments to the debugging log
......
......@@ -50,7 +50,7 @@
# include <windows.h>
# include <intrin.h>
# if defined(ANGLE_ENABLE_D3D9) || defined(ANGLE_ENABLE_DEBUG_ANNOTATIONS)
# if defined(ANGLE_ENABLE_D3D9)
# include <d3d9.h>
# include <d3dcompiler.h>
# endif
......@@ -58,14 +58,18 @@
# if defined(ANGLE_ENABLE_D3D11)
# include <d3d10_1.h>
# include <d3d11.h>
# include <d3d11_1.h>
# include <dxgi.h>
# include <dxgi1_2.h>
# include <d3dcompiler.h>
# endif
# if defined(ANGLE_ENABLE_WINDOWS_STORE)
# undef ANGLE_ENABLE_DEBUG_ANNOTATIONS
# include <dxgi1_3.h>
# if defined(_DEBUG)
# include <DXProgrammableCapture.h>
# include <dxgidebug.h>
# endif
# endif
# undef near
......
......@@ -446,82 +446,26 @@ int VariableSortOrder(GLenum type)
}
#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
std::string getTempPath()
{
#ifdef ANGLE_PLATFORM_WINDOWS
#if defined(ANGLE_ENABLE_WINDOWS_STORE)
using namespace Microsoft::WRL;
using namespace Microsoft::WRL::Wrappers;
using namespace ABI::Windows::ApplicationModel::Core;
using namespace ABI::Windows::Foundation;
using namespace ABI::Windows::Foundation::Collections;
ComPtr<IActivationFactory> pActivationFactory;
ComPtr<ABI::Windows::ApplicationModel::IPackageStatics> packageStatics;
ComPtr<ABI::Windows::ApplicationModel::IPackage> package;
ComPtr<ABI::Windows::Storage::IStorageFolder> storageFolder;
ComPtr<ABI::Windows::Storage::IStorageItem> storageItem;
HString hstrPath;
HRESULT result = GetActivationFactory(HStringReference(RuntimeClass_Windows_ApplicationModel_Package).Get(), &pActivationFactory);
ASSERT(SUCCEEDED(result));
if (SUCCEEDED(result))
{
result = pActivationFactory.As(&packageStatics);
ASSERT(SUCCEEDED(result));
}
if (SUCCEEDED(result))
{
result = packageStatics->get_Current(&package);
ASSERT(SUCCEEDED(result));
}
if (SUCCEEDED(result))
{
result = package->get_InstalledLocation(&storageFolder);
ASSERT(SUCCEEDED(result));
}
if (SUCCEEDED(result))
{
result = storageFolder.As(&storageItem);
ASSERT(SUCCEEDED(result));
}
if (SUCCEEDED(result))
{
result = storageItem->get_Path(hstrPath.GetAddressOf());
ASSERT(SUCCEEDED(result));
}
if (SUCCEEDED(result))
{
std::wstring t = std::wstring(hstrPath.GetRawBuffer(nullptr));
return std::string(t.begin(), t.end());
}
char path[MAX_PATH];
DWORD pathLen = GetTempPathA(sizeof(path) / sizeof(path[0]), path);
if (pathLen == 0)
{
UNREACHABLE();
return std::string();
#else
char path[MAX_PATH];
DWORD pathLen = GetTempPathA(sizeof(path) / sizeof(path[0]), path);
if (pathLen == 0)
{
UNREACHABLE();
return std::string();
}
}
UINT unique = GetTempFileNameA(path, "sh", 0, path);
if (unique == 0)
{
UNREACHABLE();
return std::string();
}
UINT unique = GetTempFileNameA(path, "sh", 0, path);
if (unique == 0)
{
UNREACHABLE();
return std::string();
}
return path;
#endif
return path;
#else
UNIMPLEMENTED();
return "";
......@@ -540,6 +484,7 @@ void writeFile(const char* path, const void* content, size_t size)
fwrite(content, sizeof(char), size, file);
fclose(file);
}
#endif // !ANGLE_ENABLE_WINDOWS_STORE
#if defined(ANGLE_ENABLE_WINDOWS_STORE)
......@@ -568,4 +513,4 @@ void Sleep(unsigned long dwMilliseconds)
WaitForSingleObjectEx(sleepEvent, dwMilliseconds, false);
}
#endif
#endif // ANGLE_ENABLE_WINDOWS_STORE
......@@ -46,8 +46,10 @@ template <typename outT> outT uiround(GLfloat value) { return static_cast<outT>(
}
#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
std::string getTempPath();
void writeFile(const char* path, const void* data, size_t size);
#endif
#if defined(ANGLE_ENABLE_WINDOWS_STORE)
void Sleep(_In_ unsigned long dwMilliseconds);
......
......@@ -155,6 +155,13 @@
'd3d9.lib',
],
}],
['angle_build_winrt==1',
{
'AdditionalDependencies':
[
'd3d11.lib',
],
}],
],
},
},
......
......@@ -75,6 +75,10 @@ extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved
{
return FALSE;
}
#ifdef ANGLE_ENABLE_DEBUG_ANNOTATIONS
gl::InitializeDebugAnnotations();
#endif
}
// Fall through to initialize index
case DLL_THREAD_ATTACH:
......@@ -91,6 +95,10 @@ extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved
{
egl::DeallocateCurrent();
DestroyTLSIndex(currentTLS);
#ifdef ANGLE_ENABLE_DEBUG_ANNOTATIONS
gl::UninitializeDebugAnnotations();
#endif
}
break;
default:
......
......@@ -520,6 +520,16 @@
'msvs_enable_winphone' : '1',
}],
],
'configurations':
{
'Debug_Base':
{
'defines':
[
'ANGLE_ENABLE_DEBUG_ANNOTATIONS',
],
},
},
},
{
'target_name': 'libGLESv2_static',
......
......@@ -85,6 +85,10 @@ extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved
{
return FALSE;
}
#ifdef ANGLE_ENABLE_DEBUG_ANNOTATIONS
gl::InitializeDebugAnnotations();
#endif
}
// Fall through to initialize index
case DLL_THREAD_ATTACH:
......@@ -101,6 +105,10 @@ extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved
{
gl::DeallocateCurrent();
gl::DestroyThreadLocalIndex();
#ifdef ANGLE_ENABLE_DEBUG_ANNOTATIONS
gl::UninitializeDebugAnnotations();
#endif
}
break;
default:
......
......@@ -183,12 +183,14 @@ gl::Error HLSLCompiler::compileToBinary(gl::InfoLog &infoLog, const std::string
#endif
ASSERT(mD3DCompileFunc);
#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
if (gl::perfActive())
{
std::string sourcePath = getTempPath();
std::string sourceText = FormatString("#line 2 \"%s\"\n\n%s", sourcePath.c_str(), hlsl.c_str());
writeFile(sourcePath.c_str(), sourceText.c_str(), sourceText.size());
}
#endif
const D3D_SHADER_MACRO *macros = overrideMacros ? overrideMacros : NULL;
......
......@@ -220,12 +220,15 @@ void ShaderD3D::compileToHLSL(void *compiler, const std::string &source)
int compileOptions = (SH_OBJECT_CODE | SH_VARIABLES);
std::string sourcePath;
#if !defined (ANGLE_ENABLE_WINDOWS_STORE)
if (gl::perfActive())
{
sourcePath = getTempPath();
writeFile(sourcePath.c_str(), source.c_str(), source.length());
compileOptions |= SH_LINE_DIRECTIVES;
}
#endif
int result;
if (sourcePath.empty())
......
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