GL/D3D: Use texture uploads instead of clearing for robust init.
Chrome uses regular texture uploads on all platforms except OpenGL on
Mac to do robust resource init for textures because multiple bugs have
been observed with texture corruption.
BUG=883276
BUG=882580
BUG=941620
Change-Id: Ie37224e237b8c41bef7f1e557af6d44b7bc26b07
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1682746Reviewed-by:
Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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