Commit 94d8a9a4 by Jiawei Shao Committed by Commit Bot

ES31: Enable several SSBO end2end tests on D3D11

This patch enables several SSBO tests on D3D11 in ANGLE end2end tests. Bug: angleproject:1951 Change-Id: I1ba78133e5bbe581e8330c1c43755c174e28bf39 Reviewed-on: https://chromium-review.googlesource.com/c/1415721Reviewed-by: 's avatarJiajia Qin <jiajia.qin@intel.com> Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
parent a100d8f4
......@@ -619,8 +619,6 @@ void main()
// Test that texelFetch works well in compute shader.
TEST_P(ComputeShaderTest, TexelFetchFunction)
{
ANGLE_SKIP_TEST_IF(IsD3D11());
constexpr char kCS[] = R"(#version 310 es
layout(local_size_x=16, local_size_y=16) in;
precision highp usampler2D;
......@@ -1524,10 +1522,6 @@ void main()
// active shader storage blocks in a compute shader exceeds GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES.
TEST_P(ComputeShaderTest, ExceedCombinedShaderOutputResourcesInCS)
{
// TODO(jiawei.shao@intel.com): enable this test when shader storage buffer is supported on
// D3D11 back-ends.
ANGLE_SKIP_TEST_IF(IsD3D11());
GLint maxCombinedShaderOutputResources;
GLint maxComputeShaderStorageBlocks;
GLint maxComputeImageUniforms;
......
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