GL: Reset the pixel unpack state after initializing texture data.
Texture data initialization happens after dirty bit synchronization so
TextureGL::initializeContents must be careful to leave the applied state the
same way it found it.
BUG=angleproject:3703
Change-Id: I1647cfc59c45fd9fad0fcde2e37af831e56f2e57
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1704215Reviewed-by:
Jamie Madill <jmadill@chromium.org>
Reviewed-by:
Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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