Commit 950ee3cc by Jamie Madill

Update the homepage support table.

Mention our good ES 3.0 support. Also mention our multiplatform and Vulkan support. BUG=None Change-Id: Ib2a3f94b56ecf3a3b20b960b3270ebbc8948a628 Reviewed-on: https://chromium-review.googlesource.com/367755 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: 's avatarShannon Woods <shannonwoods@chromium.org>
parent 9a39224b
# ANGLE - Almost Native Graphics Layer Engine
The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 to desktop OpenGL, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES 3.0 to all of these APIs is nearing completion, and future plans include enabling validated ES-to-ES support.
| | Direct3D 9 | Direct3D 11 | Desktop GL | GL ES |
|----------------|:-------------:|:-------------------:|:------------------:|:---------:|
| OpenGL ES 2.0 | complete | complete | complete | planned |
| OpenGL ES 3.0 | | nearing completion | nearing completion | planned |
[Level of OpenGL ES support via backing renderers]
| | Direct3D 9 | Direct3D 11 | Desktop GL |
|------------:|:--------------:|:--------------:|:-------------:|
| Windows | * | * | * |
| Linux | | | * |
| Mac OS X | | | in progress |
[Platform support via backing renderers]
ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification.
ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.
Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.
The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other
OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available
for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop
OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is
underway, and future plans include compute shader support (ES 3.1) and MacOS support.
### Level of OpenGL ES support via backing renderers
| | Direct3D 9 | Direct3D 11 | Desktop GL | GL ES |
|----------------|:-------------:|:----------------:|:--------------:|:-------------:|
| OpenGL ES 2.0 | complete | complete | complete | complete |
| OpenGL ES 3.0 | | complete | complete | in progress |
| OpenGL ES 3.1 | | not started | in progress | in progress |
### Platform support via backing renderers
| | Direct3D 9 | Direct3D 11 | Desktop GL | GL ES | Vulkan |
|------------:|:--------------:|:--------------:|:-------------:|:-----------:|:-----------:|
| Windows | complete | complete | complete | complete | in progress |
| Linux | | | complete | | planned |
| Mac OS X | | | in progress | | |
| Chrome OS | | | | complete | planned |
| Android | | | | complete | planned |
ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011.
ANGLE also provides an implementation of the EGL 1.4 specification.
ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows
platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated
Canvas2D implementation and the Native Client sandbox environment.
Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL
implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of
the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders
are accepted across browsers and platforms. The shader translator can be used to translate shaders
to other shading languages, and to optionally apply shader modifications to work around bugs or
quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even
ESSL for native GLES2 platforms.
## Sources
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