ES3-D3D11: Fix UBO vertex caching.
There was a typo in the vertex shader cache which could trigger an
overflow bug.
TEST=dEQP-GLES3.functional.ubo.random.scalar_types.*
BUG=angleproject:1077
Change-Id: I5652cf9675155b627f84531e09c01b42e29278fc
Reviewed-on: https://chromium-review.googlesource.com/286775Reviewed-by:
Geoff Lang <geofflang@chromium.org>
Reviewed-by:
Corentin Wallez <cwallez@chromium.org>
Tested-by:
Jamie Madill <jmadill@chromium.org>
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