Add extension EGL_ANGLE_device_d3d
Access to the D3D device is needed for some advanced scenarios.
New entry points eglQueryDisplayAttribANGLE and
eglQueryDeviceAttribANGLE have been added in this change
to implement this extension.
BUG=angleproject:935
Change-Id: Ie39e86a2b6c6d8d05a08964b2907fb9fba5dec13
Reviewed-on: https://chromium-review.googlesource.com/265591Tested-by:
Cooper Partin <coopp@microsoft.com>
Reviewed-by:
Jamie Madill <jmadill@chromium.org>
Tested-by:
Jamie Madill <jmadill@chromium.org>
Showing
src/libANGLE/Device.cpp
0 → 100644
src/libANGLE/Device.h
0 → 100644
src/libANGLE/renderer/DeviceImpl.cpp
0 → 100644
src/libANGLE/renderer/DeviceImpl.h
0 → 100644
src/libANGLE/renderer/d3d/DeviceD3D.cpp
0 → 100644
src/libANGLE/renderer/d3d/DeviceD3D.h
0 → 100644
util/com_utils.h
0 → 100644
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