Fix memory leak in Renderer11::getD3DTextureInfo
If the device for the texture does not match mDevice, we early out of
the method without releasing textureDevice.
Fixed by adding DynamicCastComObjectToComPtr and using angle::ComPtr
Bug: angleproject:3761
Change-Id: Id4ef9231f8a91c30e326520132af693d51047c7d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1730175
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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