Vulkan: Add A few other *-None-04584 VVL error to skip list
If app uses textureLoad to fetch a texture level and mean time renders
to the same texture but with different level, this will generate vulkan
validation errors. Previously we are only skipping
VUID-vkCmdDraw-None-04584, but it is necessary to skip all other-04584
VVL error that stem from other draw calls as well. Aztec ruins can run
into VUID-vkCmdDrawIndexed-None-04584 on QComm GPU, for example.
Bug: b/175584609
Change-Id: I2da6945415975350e36f533f007ae1e2a5feddfd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2780563Reviewed-by:
Jamie Madill <jmadill@chromium.org>
Reviewed-by:
Tim Van Patten <timvp@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
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