Commit 9a79ee78 by Charlie Lao Committed by Commit Bot

Vulkan: Add A few other *-None-04584 VVL error to skip list

If app uses textureLoad to fetch a texture level and mean time renders to the same texture but with different level, this will generate vulkan validation errors. Previously we are only skipping VUID-vkCmdDraw-None-04584, but it is necessary to skip all other-04584 VVL error that stem from other draw calls as well. Aztec ruins can run into VUID-vkCmdDrawIndexed-None-04584 on QComm GPU, for example. Bug: b/175584609 Change-Id: I2da6945415975350e36f533f007ae1e2a5feddfd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2780563Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org> Reviewed-by: 's avatarTim Van Patten <timvp@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
parent ac8e1196
...@@ -175,6 +175,11 @@ constexpr const char *kSkippedMessages[] = { ...@@ -175,6 +175,11 @@ constexpr const char *kSkippedMessages[] = {
"VUID-vkCmdBindDescriptorSets-pDescriptorSets-01979", "VUID-vkCmdBindDescriptorSets-pDescriptorSets-01979",
// https://issuetracker.google.com/175584609 // https://issuetracker.google.com/175584609
"VUID-vkCmdDraw-None-04584", "VUID-vkCmdDraw-None-04584",
"VUID-vkCmdDrawIndexed-None-04584",
"VUID-vkCmdDrawIndirect-None-04584",
"VUID-vkCmdDrawIndirectCount-None-04584",
"VUID-vkCmdDrawIndexedIndirect-None-04584",
"VUID-vkCmdDrawIndexedIndirectCount-None-04584",
}; };
// Suppress validation errors that are known // Suppress validation errors that are known
......
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