Enable TexSubImage workaround on D3D11.
This workaround uses UpdateResource instead of staging buffers for
texture data updates. It improves performance for highly dynamic
textures, especially in some benchmarks, eg the turbulenz particle
demo.
Re-land, with fix to the issue with glGenerateMipmaps.
BUG=angle:729
BUG=365078
Change-Id: I4c9398e0645176c296bf95e35eab97a44eae4319
Reviewed-on: https://chromium-review.googlesource.com/221493Reviewed-by:
Geoff Lang <geofflang@chromium.org>
Tested-by:
Jamie Madill <jmadill@chromium.org>
Showing
Please
register
or
sign in
to comment