Vulkan: Optimize Attribute Change Perf (1/5)
This patch series optimizes programs that use the pattern:
for (;;) {
glVertexAttribPointer(...)
glDraw(...)
}
Change 1: Don't null out pipeline on state change.
This allows us to use the transition table for reduced CPU overhead.
Note that we don't use a transition table for compute pipelines.
In total the patch series reduces test iteration time by 25%. This is
the most significant patch, reducing test time by 20%.
Test: DrawCallPerfBenchmark.Run/vulkan_attrib_change
Bug: angleproject:5045
Bug: b/168493024
Change-Id: I3823bb7d83bc2c66357fc5eb8f5dc3e4e54f6a17
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2407340
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by:
Tim Van Patten <timvp@google.com>
Reviewed-by:
Shahbaz Youssefi <syoussefi@chromium.org>
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