Add more D3D11 buffer usages.
Works around performance regressions when index and vertex buffer bind flags are used on the same buffer.
Change-Id: I28bc0d3147c6bd70cec507f20e41d97ec4cc45a5
Reviewed-on: https://chromium-review.googlesource.com/181911Tested-by:
Geoff Lang <geofflang@chromium.org>
Reviewed-by:
Jamie Madill <jmadill@chromium.org>
Reviewed-by:
Shannon Woods <shannonwoods@chromium.org>
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