Commit 9c78f592 by Jamie Madill Committed by Commit Bot

Remove a few histograms from Renderer11.

D3D11 startup time isn't something we're actively looking at right now. Bug: chromium:975166 Change-Id: I3e56d0b0e0da7eb5b10c55b8cfcc0b9769064202 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1707929Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
parent 8cb95960
...@@ -677,7 +677,6 @@ egl::Error Renderer11::initializeD3DDevice() ...@@ -677,7 +677,6 @@ egl::Error Renderer11::initializeD3DDevice()
#if !defined(ANGLE_ENABLE_WINDOWS_STORE) #if !defined(ANGLE_ENABLE_WINDOWS_STORE)
PFN_D3D11_CREATE_DEVICE D3D11CreateDevice = nullptr; PFN_D3D11_CREATE_DEVICE D3D11CreateDevice = nullptr;
{ {
SCOPED_ANGLE_HISTOGRAM_TIMER("GPU.ANGLE.Renderer11InitializeDLLsMS");
ANGLE_TRACE_EVENT0("gpu.angle", "Renderer11::initialize (Load DLLs)"); ANGLE_TRACE_EVENT0("gpu.angle", "Renderer11::initialize (Load DLLs)");
mDxgiModule = LoadLibrary(TEXT("dxgi.dll")); mDxgiModule = LoadLibrary(TEXT("dxgi.dll"));
mD3d11Module = LoadLibrary(TEXT("d3d11.dll")); mD3d11Module = LoadLibrary(TEXT("d3d11.dll"));
...@@ -725,7 +724,6 @@ egl::Error Renderer11::initializeD3DDevice() ...@@ -725,7 +724,6 @@ egl::Error Renderer11::initializeD3DDevice()
if (!mDevice || FAILED(result)) if (!mDevice || FAILED(result))
{ {
SCOPED_ANGLE_HISTOGRAM_TIMER("GPU.ANGLE.D3D11CreateDeviceMS");
ANGLE_TRACE_EVENT0("gpu.angle", "D3D11CreateDevice"); ANGLE_TRACE_EVENT0("gpu.angle", "D3D11CreateDevice");
result = callD3D11CreateDevice(D3D11CreateDevice, false); result = callD3D11CreateDevice(D3D11CreateDevice, false);
...@@ -793,7 +791,6 @@ egl::Error Renderer11::initializeD3DDevice() ...@@ -793,7 +791,6 @@ egl::Error Renderer11::initializeD3DDevice()
// to reset the scene status and ensure the default states are reset. // to reset the scene status and ensure the default states are reset.
egl::Error Renderer11::initializeDevice() egl::Error Renderer11::initializeDevice()
{ {
SCOPED_ANGLE_HISTOGRAM_TIMER("GPU.ANGLE.Renderer11InitializeDeviceMS");
ANGLE_TRACE_EVENT0("gpu.angle", "Renderer11::initializeDevice"); ANGLE_TRACE_EVENT0("gpu.angle", "Renderer11::initializeDevice");
populateRenderer11DeviceCaps(); populateRenderer11DeviceCaps();
......
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