Commit 9ccc7e58 by Jamie Madill Committed by Shannon Woods

Remove some accidentally committed compiled shaders.

TRAC #23573 Authored-by: Jamie Madill
parent f6cc8ccf
#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//
// fxc /E PS_CopyBufferDepth2D /T ps_4_0 /Fh
// compiled/copybuffer_depth2d11ps.h Passthrough2D11.hlsl
//
//
// Buffer Definitions:
//
// cbuffer Constants
// {
//
// int3 BufferExtents; // Offset: 0 Size: 12
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// BufferF texture float4 buf 0 1
// Constants cbuffer NA NA 0 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_POSITION 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_DEPTH 0 N/A oDepth DEPTH float YES
//
ps_4_0
dcl_constantbuffer cb0[1], immediateIndexed
dcl_resource_buffer (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output oDepth
dcl_temps 1
ftoi r0.xy, v1.yxyy
imad r0.x, cb0[0].x, r0.x, r0.y
ld r0.xyzw, r0.xxxx, t0.xyzw
mov oDepth, r0.x
ret
// Approximately 5 instruction slots used
#endif
const BYTE g_PS_CopyBufferDepth2D[] =
{
68, 88, 66, 67, 115, 103,
136, 24, 185, 186, 17, 34,
150, 180, 219, 51, 206, 89,
232, 101, 1, 0, 0, 0,
240, 2, 0, 0, 5, 0,
0, 0, 52, 0, 0, 0,
48, 1, 0, 0, 136, 1,
0, 0, 188, 1, 0, 0,
116, 2, 0, 0, 82, 68,
69, 70, 244, 0, 0, 0,
1, 0, 0, 0, 112, 0,
0, 0, 2, 0, 0, 0,
28, 0, 0, 0, 0, 4,
255, 255, 0, 1, 0, 0,
192, 0, 0, 0, 92, 0,
0, 0, 2, 0, 0, 0,
5, 0, 0, 0, 1, 0,
0, 0, 255, 255, 255, 255,
0, 0, 0, 0, 1, 0,
0, 0, 13, 0, 0, 0,
100, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 1, 0,
0, 0, 66, 117, 102, 102,
101, 114, 70, 0, 67, 111,
110, 115, 116, 97, 110, 116,
115, 0, 171, 171, 100, 0,
0, 0, 1, 0, 0, 0,
136, 0, 0, 0, 16, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 160, 0,
0, 0, 0, 0, 0, 0,
12, 0, 0, 0, 2, 0,
0, 0, 176, 0, 0, 0,
0, 0, 0, 0, 66, 117,
102, 102, 101, 114, 69, 120,
116, 101, 110, 116, 115, 0,
171, 171, 1, 0, 2, 0,
1, 0, 3, 0, 0, 0,
0, 0, 0, 0, 0, 0,
77, 105, 99, 114, 111, 115,
111, 102, 116, 32, 40, 82,
41, 32, 72, 76, 83, 76,
32, 83, 104, 97, 100, 101,
114, 32, 67, 111, 109, 112,
105, 108, 101, 114, 32, 57,
46, 50, 57, 46, 57, 53,
50, 46, 51, 49, 49, 49,
0, 171, 171, 171, 73, 83,
71, 78, 80, 0, 0, 0,
2, 0, 0, 0, 8, 0,
0, 0, 56, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 15, 0,
0, 0, 68, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
1, 0, 0, 0, 3, 3,
0, 0, 83, 86, 95, 80,
79, 83, 73, 84, 73, 79,
78, 0, 84, 69, 88, 67,
79, 79, 82, 68, 0, 171,
171, 171, 79, 83, 71, 78,
44, 0, 0, 0, 1, 0,
0, 0, 8, 0, 0, 0,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 255, 255,
255, 255, 1, 14, 0, 0,
83, 86, 95, 68, 69, 80,
84, 72, 0, 171, 171, 171,
83, 72, 68, 82, 176, 0,
0, 0, 64, 0, 0, 0,
44, 0, 0, 0, 89, 0,
0, 4, 70, 142, 32, 0,
0, 0, 0, 0, 1, 0,
0, 0, 88, 8, 0, 4,
0, 112, 16, 0, 0, 0,
0, 0, 85, 85, 0, 0,
98, 16, 0, 3, 50, 16,
16, 0, 1, 0, 0, 0,
101, 0, 0, 2, 1, 192,
0, 0, 104, 0, 0, 2,
1, 0, 0, 0, 27, 0,
0, 5, 50, 0, 16, 0,
0, 0, 0, 0, 22, 21,
16, 0, 1, 0, 0, 0,
35, 0, 0, 10, 18, 0,
16, 0, 0, 0, 0, 0,
10, 128, 32, 0, 0, 0,
0, 0, 0, 0, 0, 0,
10, 0, 16, 0, 0, 0,
0, 0, 26, 0, 16, 0,
0, 0, 0, 0, 45, 0,
0, 7, 242, 0, 16, 0,
0, 0, 0, 0, 6, 0,
16, 0, 0, 0, 0, 0,
70, 126, 16, 0, 0, 0,
0, 0, 54, 0, 0, 4,
1, 192, 0, 0, 10, 0,
16, 0, 0, 0, 0, 0,
62, 0, 0, 1, 83, 84,
65, 84, 116, 0, 0, 0,
5, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
2, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0
};
#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//
// fxc /E PS_CopyBufferLum2D /T ps_4_0 /Fh compiled/copybuffer_lum2d11ps.h
// Passthrough2D11.hlsl
//
//
// Buffer Definitions:
//
// cbuffer Constants
// {
//
// int3 BufferExtents; // Offset: 0 Size: 12
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// BufferF texture float4 buf 0 1
// Constants cbuffer NA NA 0 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_POSITION 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_TARGET 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_constantbuffer cb0[1], immediateIndexed
dcl_resource_buffer (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 1
ftoi r0.xy, v1.yxyy
imad r0.x, cb0[0].x, r0.x, r0.y
ld r0.xyzw, r0.xxxx, t0.xyzw
mov o0.xyz, r0.xxxx
mov o0.w, l(1.000000)
ret
// Approximately 6 instruction slots used
#endif
const BYTE g_PS_CopyBufferLum2D[] =
{
68, 88, 66, 67, 127, 115,
32, 52, 116, 109, 70, 111,
177, 133, 89, 169, 47, 56,
23, 60, 1, 0, 0, 0,
12, 3, 0, 0, 5, 0,
0, 0, 52, 0, 0, 0,
48, 1, 0, 0, 136, 1,
0, 0, 188, 1, 0, 0,
144, 2, 0, 0, 82, 68,
69, 70, 244, 0, 0, 0,
1, 0, 0, 0, 112, 0,
0, 0, 2, 0, 0, 0,
28, 0, 0, 0, 0, 4,
255, 255, 0, 1, 0, 0,
192, 0, 0, 0, 92, 0,
0, 0, 2, 0, 0, 0,
5, 0, 0, 0, 1, 0,
0, 0, 255, 255, 255, 255,
0, 0, 0, 0, 1, 0,
0, 0, 13, 0, 0, 0,
100, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 1, 0,
0, 0, 66, 117, 102, 102,
101, 114, 70, 0, 67, 111,
110, 115, 116, 97, 110, 116,
115, 0, 171, 171, 100, 0,
0, 0, 1, 0, 0, 0,
136, 0, 0, 0, 16, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 160, 0,
0, 0, 0, 0, 0, 0,
12, 0, 0, 0, 2, 0,
0, 0, 176, 0, 0, 0,
0, 0, 0, 0, 66, 117,
102, 102, 101, 114, 69, 120,
116, 101, 110, 116, 115, 0,
171, 171, 1, 0, 2, 0,
1, 0, 3, 0, 0, 0,
0, 0, 0, 0, 0, 0,
77, 105, 99, 114, 111, 115,
111, 102, 116, 32, 40, 82,
41, 32, 72, 76, 83, 76,
32, 83, 104, 97, 100, 101,
114, 32, 67, 111, 109, 112,
105, 108, 101, 114, 32, 57,
46, 50, 57, 46, 57, 53,
50, 46, 51, 49, 49, 49,
0, 171, 171, 171, 73, 83,
71, 78, 80, 0, 0, 0,
2, 0, 0, 0, 8, 0,
0, 0, 56, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 15, 0,
0, 0, 68, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
1, 0, 0, 0, 3, 3,
0, 0, 83, 86, 95, 80,
79, 83, 73, 84, 73, 79,
78, 0, 84, 69, 88, 67,
79, 79, 82, 68, 0, 171,
171, 171, 79, 83, 71, 78,
44, 0, 0, 0, 1, 0,
0, 0, 8, 0, 0, 0,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 15, 0, 0, 0,
83, 86, 95, 84, 65, 82,
71, 69, 84, 0, 171, 171,
83, 72, 68, 82, 204, 0,
0, 0, 64, 0, 0, 0,
51, 0, 0, 0, 89, 0,
0, 4, 70, 142, 32, 0,
0, 0, 0, 0, 1, 0,
0, 0, 88, 8, 0, 4,
0, 112, 16, 0, 0, 0,
0, 0, 85, 85, 0, 0,
98, 16, 0, 3, 50, 16,
16, 0, 1, 0, 0, 0,
101, 0, 0, 3, 242, 32,
16, 0, 0, 0, 0, 0,
104, 0, 0, 2, 1, 0,
0, 0, 27, 0, 0, 5,
50, 0, 16, 0, 0, 0,
0, 0, 22, 21, 16, 0,
1, 0, 0, 0, 35, 0,
0, 10, 18, 0, 16, 0,
0, 0, 0, 0, 10, 128,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 10, 0,
16, 0, 0, 0, 0, 0,
26, 0, 16, 0, 0, 0,
0, 0, 45, 0, 0, 7,
242, 0, 16, 0, 0, 0,
0, 0, 6, 0, 16, 0,
0, 0, 0, 0, 70, 126,
16, 0, 0, 0, 0, 0,
54, 0, 0, 5, 114, 32,
16, 0, 0, 0, 0, 0,
6, 0, 16, 0, 0, 0,
0, 0, 54, 0, 0, 5,
130, 32, 16, 0, 0, 0,
0, 0, 1, 64, 0, 0,
0, 0, 128, 63, 62, 0,
0, 1, 83, 84, 65, 84,
116, 0, 0, 0, 6, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 2, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 2, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0
};
#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//
// fxc /E PS_CopyBufferLumAlpha2D /T ps_4_0 /Fh
// compiled/copybuffer_lumalpha2d11ps.h Passthrough2D11.hlsl
//
//
// Buffer Definitions:
//
// cbuffer Constants
// {
//
// int3 BufferExtents; // Offset: 0 Size: 12
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// BufferF texture float4 buf 0 1
// Constants cbuffer NA NA 0 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_POSITION 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_TARGET 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_constantbuffer cb0[1], immediateIndexed
dcl_resource_buffer (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 1
ftoi r0.xy, v1.yxyy
imad r0.x, cb0[0].x, r0.x, r0.y
ld r0.xyzw, r0.xxxx, t0.xyzw
mov o0.xyzw, r0.xxxw
ret
// Approximately 5 instruction slots used
#endif
const BYTE g_PS_CopyBufferLumAlpha2D[] =
{
68, 88, 66, 67, 117, 66,
243, 126, 91, 199, 213, 230,
65, 56, 125, 110, 152, 94,
205, 187, 1, 0, 0, 0,
248, 2, 0, 0, 5, 0,
0, 0, 52, 0, 0, 0,
48, 1, 0, 0, 136, 1,
0, 0, 188, 1, 0, 0,
124, 2, 0, 0, 82, 68,
69, 70, 244, 0, 0, 0,
1, 0, 0, 0, 112, 0,
0, 0, 2, 0, 0, 0,
28, 0, 0, 0, 0, 4,
255, 255, 0, 1, 0, 0,
192, 0, 0, 0, 92, 0,
0, 0, 2, 0, 0, 0,
5, 0, 0, 0, 1, 0,
0, 0, 255, 255, 255, 255,
0, 0, 0, 0, 1, 0,
0, 0, 13, 0, 0, 0,
100, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 1, 0,
0, 0, 66, 117, 102, 102,
101, 114, 70, 0, 67, 111,
110, 115, 116, 97, 110, 116,
115, 0, 171, 171, 100, 0,
0, 0, 1, 0, 0, 0,
136, 0, 0, 0, 16, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 160, 0,
0, 0, 0, 0, 0, 0,
12, 0, 0, 0, 2, 0,
0, 0, 176, 0, 0, 0,
0, 0, 0, 0, 66, 117,
102, 102, 101, 114, 69, 120,
116, 101, 110, 116, 115, 0,
171, 171, 1, 0, 2, 0,
1, 0, 3, 0, 0, 0,
0, 0, 0, 0, 0, 0,
77, 105, 99, 114, 111, 115,
111, 102, 116, 32, 40, 82,
41, 32, 72, 76, 83, 76,
32, 83, 104, 97, 100, 101,
114, 32, 67, 111, 109, 112,
105, 108, 101, 114, 32, 57,
46, 50, 57, 46, 57, 53,
50, 46, 51, 49, 49, 49,
0, 171, 171, 171, 73, 83,
71, 78, 80, 0, 0, 0,
2, 0, 0, 0, 8, 0,
0, 0, 56, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 15, 0,
0, 0, 68, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
1, 0, 0, 0, 3, 3,
0, 0, 83, 86, 95, 80,
79, 83, 73, 84, 73, 79,
78, 0, 84, 69, 88, 67,
79, 79, 82, 68, 0, 171,
171, 171, 79, 83, 71, 78,
44, 0, 0, 0, 1, 0,
0, 0, 8, 0, 0, 0,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 15, 0, 0, 0,
83, 86, 95, 84, 65, 82,
71, 69, 84, 0, 171, 171,
83, 72, 68, 82, 184, 0,
0, 0, 64, 0, 0, 0,
46, 0, 0, 0, 89, 0,
0, 4, 70, 142, 32, 0,
0, 0, 0, 0, 1, 0,
0, 0, 88, 8, 0, 4,
0, 112, 16, 0, 0, 0,
0, 0, 85, 85, 0, 0,
98, 16, 0, 3, 50, 16,
16, 0, 1, 0, 0, 0,
101, 0, 0, 3, 242, 32,
16, 0, 0, 0, 0, 0,
104, 0, 0, 2, 1, 0,
0, 0, 27, 0, 0, 5,
50, 0, 16, 0, 0, 0,
0, 0, 22, 21, 16, 0,
1, 0, 0, 0, 35, 0,
0, 10, 18, 0, 16, 0,
0, 0, 0, 0, 10, 128,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 10, 0,
16, 0, 0, 0, 0, 0,
26, 0, 16, 0, 0, 0,
0, 0, 45, 0, 0, 7,
242, 0, 16, 0, 0, 0,
0, 0, 6, 0, 16, 0,
0, 0, 0, 0, 70, 126,
16, 0, 0, 0, 0, 0,
54, 0, 0, 5, 242, 32,
16, 0, 0, 0, 0, 0,
6, 12, 16, 0, 0, 0,
0, 0, 62, 0, 0, 1,
83, 84, 65, 84, 116, 0,
0, 0, 5, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 2, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0
};
#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//
// fxc /E PS_CopyBufferR2D /T ps_4_0 /Fh compiled/copybuffer_r2d11ps.h
// Passthrough2D11.hlsl
//
//
// Buffer Definitions:
//
// cbuffer Constants
// {
//
// int3 BufferExtents; // Offset: 0 Size: 12
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// BufferF texture float4 buf 0 1
// Constants cbuffer NA NA 0 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_POSITION 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_TARGET 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_constantbuffer cb0[1], immediateIndexed
dcl_resource_buffer (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 1
ftoi r0.xy, v1.yxyy
imad r0.x, cb0[0].x, r0.x, r0.y
ld r0.xyzw, r0.xxxx, t0.xyzw
mov o0.x, r0.x
mov o0.yzw, l(0,0,0,1.000000)
ret
// Approximately 6 instruction slots used
#endif
const BYTE g_PS_CopyBufferR2D[] =
{
68, 88, 66, 67, 85, 26,
28, 80, 182, 162, 21, 100,
214, 236, 20, 250, 166, 151,
21, 212, 1, 0, 0, 0,
24, 3, 0, 0, 5, 0,
0, 0, 52, 0, 0, 0,
48, 1, 0, 0, 136, 1,
0, 0, 188, 1, 0, 0,
156, 2, 0, 0, 82, 68,
69, 70, 244, 0, 0, 0,
1, 0, 0, 0, 112, 0,
0, 0, 2, 0, 0, 0,
28, 0, 0, 0, 0, 4,
255, 255, 0, 1, 0, 0,
192, 0, 0, 0, 92, 0,
0, 0, 2, 0, 0, 0,
5, 0, 0, 0, 1, 0,
0, 0, 255, 255, 255, 255,
0, 0, 0, 0, 1, 0,
0, 0, 13, 0, 0, 0,
100, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 1, 0,
0, 0, 66, 117, 102, 102,
101, 114, 70, 0, 67, 111,
110, 115, 116, 97, 110, 116,
115, 0, 171, 171, 100, 0,
0, 0, 1, 0, 0, 0,
136, 0, 0, 0, 16, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 160, 0,
0, 0, 0, 0, 0, 0,
12, 0, 0, 0, 2, 0,
0, 0, 176, 0, 0, 0,
0, 0, 0, 0, 66, 117,
102, 102, 101, 114, 69, 120,
116, 101, 110, 116, 115, 0,
171, 171, 1, 0, 2, 0,
1, 0, 3, 0, 0, 0,
0, 0, 0, 0, 0, 0,
77, 105, 99, 114, 111, 115,
111, 102, 116, 32, 40, 82,
41, 32, 72, 76, 83, 76,
32, 83, 104, 97, 100, 101,
114, 32, 67, 111, 109, 112,
105, 108, 101, 114, 32, 57,
46, 50, 57, 46, 57, 53,
50, 46, 51, 49, 49, 49,
0, 171, 171, 171, 73, 83,
71, 78, 80, 0, 0, 0,
2, 0, 0, 0, 8, 0,
0, 0, 56, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 15, 0,
0, 0, 68, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
1, 0, 0, 0, 3, 3,
0, 0, 83, 86, 95, 80,
79, 83, 73, 84, 73, 79,
78, 0, 84, 69, 88, 67,
79, 79, 82, 68, 0, 171,
171, 171, 79, 83, 71, 78,
44, 0, 0, 0, 1, 0,
0, 0, 8, 0, 0, 0,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 15, 0, 0, 0,
83, 86, 95, 84, 65, 82,
71, 69, 84, 0, 171, 171,
83, 72, 68, 82, 216, 0,
0, 0, 64, 0, 0, 0,
54, 0, 0, 0, 89, 0,
0, 4, 70, 142, 32, 0,
0, 0, 0, 0, 1, 0,
0, 0, 88, 8, 0, 4,
0, 112, 16, 0, 0, 0,
0, 0, 85, 85, 0, 0,
98, 16, 0, 3, 50, 16,
16, 0, 1, 0, 0, 0,
101, 0, 0, 3, 242, 32,
16, 0, 0, 0, 0, 0,
104, 0, 0, 2, 1, 0,
0, 0, 27, 0, 0, 5,
50, 0, 16, 0, 0, 0,
0, 0, 22, 21, 16, 0,
1, 0, 0, 0, 35, 0,
0, 10, 18, 0, 16, 0,
0, 0, 0, 0, 10, 128,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 10, 0,
16, 0, 0, 0, 0, 0,
26, 0, 16, 0, 0, 0,
0, 0, 45, 0, 0, 7,
242, 0, 16, 0, 0, 0,
0, 0, 6, 0, 16, 0,
0, 0, 0, 0, 70, 126,
16, 0, 0, 0, 0, 0,
54, 0, 0, 5, 18, 32,
16, 0, 0, 0, 0, 0,
10, 0, 16, 0, 0, 0,
0, 0, 54, 0, 0, 8,
226, 32, 16, 0, 0, 0,
0, 0, 2, 64, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 128, 63, 62, 0,
0, 1, 83, 84, 65, 84,
116, 0, 0, 0, 6, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 2, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 2, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0
};
#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//
// fxc /E PS_CopyBufferR2DI /T ps_4_0 /Fh compiled/copybuffer_r2di11ps.h
// Passthrough2D11.hlsl
//
//
// Buffer Definitions:
//
// cbuffer Constants
// {
//
// int3 BufferExtents; // Offset: 0 Size: 12
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// BufferI texture sint4 buf 0 1
// Constants cbuffer NA NA 0 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_POSITION 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_TARGET 0 xyzw 0 TARGET int xyzw
//
ps_4_0
dcl_constantbuffer cb0[1], immediateIndexed
dcl_resource_buffer (sint,sint,sint,sint) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 1
ftoi r0.xy, v1.yxyy
imad r0.x, cb0[0].x, r0.x, r0.y
ld r0.xyzw, r0.xxxx, t0.xyzw
mov o0.x, r0.x
mov o0.yzw, l(0,0,0,0)
ret
// Approximately 6 instruction slots used
#endif
const BYTE g_PS_CopyBufferR2DI[] =
{
68, 88, 66, 67, 41, 193,
92, 208, 226, 8, 216, 12,
221, 51, 58, 217, 218, 231,
239, 187, 1, 0, 0, 0,
24, 3, 0, 0, 5, 0,
0, 0, 52, 0, 0, 0,
48, 1, 0, 0, 136, 1,
0, 0, 188, 1, 0, 0,
156, 2, 0, 0, 82, 68,
69, 70, 244, 0, 0, 0,
1, 0, 0, 0, 112, 0,
0, 0, 2, 0, 0, 0,
28, 0, 0, 0, 0, 4,
255, 255, 0, 1, 0, 0,
192, 0, 0, 0, 92, 0,
0, 0, 2, 0, 0, 0,
3, 0, 0, 0, 1, 0,
0, 0, 255, 255, 255, 255,
0, 0, 0, 0, 1, 0,
0, 0, 13, 0, 0, 0,
100, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 1, 0,
0, 0, 66, 117, 102, 102,
101, 114, 73, 0, 67, 111,
110, 115, 116, 97, 110, 116,
115, 0, 171, 171, 100, 0,
0, 0, 1, 0, 0, 0,
136, 0, 0, 0, 16, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 160, 0,
0, 0, 0, 0, 0, 0,
12, 0, 0, 0, 2, 0,
0, 0, 176, 0, 0, 0,
0, 0, 0, 0, 66, 117,
102, 102, 101, 114, 69, 120,
116, 101, 110, 116, 115, 0,
171, 171, 1, 0, 2, 0,
1, 0, 3, 0, 0, 0,
0, 0, 0, 0, 0, 0,
77, 105, 99, 114, 111, 115,
111, 102, 116, 32, 40, 82,
41, 32, 72, 76, 83, 76,
32, 83, 104, 97, 100, 101,
114, 32, 67, 111, 109, 112,
105, 108, 101, 114, 32, 57,
46, 50, 57, 46, 57, 53,
50, 46, 51, 49, 49, 49,
0, 171, 171, 171, 73, 83,
71, 78, 80, 0, 0, 0,
2, 0, 0, 0, 8, 0,
0, 0, 56, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 15, 0,
0, 0, 68, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
1, 0, 0, 0, 3, 3,
0, 0, 83, 86, 95, 80,
79, 83, 73, 84, 73, 79,
78, 0, 84, 69, 88, 67,
79, 79, 82, 68, 0, 171,
171, 171, 79, 83, 71, 78,
44, 0, 0, 0, 1, 0,
0, 0, 8, 0, 0, 0,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
2, 0, 0, 0, 0, 0,
0, 0, 15, 0, 0, 0,
83, 86, 95, 84, 65, 82,
71, 69, 84, 0, 171, 171,
83, 72, 68, 82, 216, 0,
0, 0, 64, 0, 0, 0,
54, 0, 0, 0, 89, 0,
0, 4, 70, 142, 32, 0,
0, 0, 0, 0, 1, 0,
0, 0, 88, 8, 0, 4,
0, 112, 16, 0, 0, 0,
0, 0, 51, 51, 0, 0,
98, 16, 0, 3, 50, 16,
16, 0, 1, 0, 0, 0,
101, 0, 0, 3, 242, 32,
16, 0, 0, 0, 0, 0,
104, 0, 0, 2, 1, 0,
0, 0, 27, 0, 0, 5,
50, 0, 16, 0, 0, 0,
0, 0, 22, 21, 16, 0,
1, 0, 0, 0, 35, 0,
0, 10, 18, 0, 16, 0,
0, 0, 0, 0, 10, 128,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 10, 0,
16, 0, 0, 0, 0, 0,
26, 0, 16, 0, 0, 0,
0, 0, 45, 0, 0, 7,
242, 0, 16, 0, 0, 0,
0, 0, 6, 0, 16, 0,
0, 0, 0, 0, 70, 126,
16, 0, 0, 0, 0, 0,
54, 0, 0, 5, 18, 32,
16, 0, 0, 0, 0, 0,
10, 0, 16, 0, 0, 0,
0, 0, 54, 0, 0, 8,
226, 32, 16, 0, 0, 0,
0, 0, 2, 64, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 62, 0,
0, 1, 83, 84, 65, 84,
116, 0, 0, 0, 6, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 2, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 2, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0
};
#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//
// fxc /E PS_CopyBufferR2DUI /T ps_4_0 /Fh compiled/copybuffer_r2dui11ps.h
// Passthrough2D11.hlsl
//
//
// Buffer Definitions:
//
// cbuffer Constants
// {
//
// int3 BufferExtents; // Offset: 0 Size: 12
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// BufferUI texture uint4 buf 0 1
// Constants cbuffer NA NA 0 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_POSITION 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_TARGET 0 xyzw 0 TARGET uint xyzw
//
ps_4_0
dcl_constantbuffer cb0[1], immediateIndexed
dcl_resource_buffer (uint,uint,uint,uint) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 1
ftoi r0.xy, v1.yxyy
imad r0.x, cb0[0].x, r0.x, r0.y
ld r0.xyzw, r0.xxxx, t0.xyzw
mov o0.x, r0.x
mov o0.yzw, l(0,0,0,0)
ret
// Approximately 6 instruction slots used
#endif
const BYTE g_PS_CopyBufferR2DUI[] =
{
68, 88, 66, 67, 185, 149,
8, 15, 22, 78, 178, 84,
120, 6, 164, 20, 59, 255,
9, 197, 1, 0, 0, 0,
24, 3, 0, 0, 5, 0,
0, 0, 52, 0, 0, 0,
48, 1, 0, 0, 136, 1,
0, 0, 188, 1, 0, 0,
156, 2, 0, 0, 82, 68,
69, 70, 244, 0, 0, 0,
1, 0, 0, 0, 112, 0,
0, 0, 2, 0, 0, 0,
28, 0, 0, 0, 0, 4,
255, 255, 0, 1, 0, 0,
192, 0, 0, 0, 92, 0,
0, 0, 2, 0, 0, 0,
4, 0, 0, 0, 1, 0,
0, 0, 255, 255, 255, 255,
0, 0, 0, 0, 1, 0,
0, 0, 13, 0, 0, 0,
101, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 1, 0,
0, 0, 66, 117, 102, 102,
101, 114, 85, 73, 0, 67,
111, 110, 115, 116, 97, 110,
116, 115, 0, 171, 101, 0,
0, 0, 1, 0, 0, 0,
136, 0, 0, 0, 16, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 160, 0,
0, 0, 0, 0, 0, 0,
12, 0, 0, 0, 2, 0,
0, 0, 176, 0, 0, 0,
0, 0, 0, 0, 66, 117,
102, 102, 101, 114, 69, 120,
116, 101, 110, 116, 115, 0,
171, 171, 1, 0, 2, 0,
1, 0, 3, 0, 0, 0,
0, 0, 0, 0, 0, 0,
77, 105, 99, 114, 111, 115,
111, 102, 116, 32, 40, 82,
41, 32, 72, 76, 83, 76,
32, 83, 104, 97, 100, 101,
114, 32, 67, 111, 109, 112,
105, 108, 101, 114, 32, 57,
46, 50, 57, 46, 57, 53,
50, 46, 51, 49, 49, 49,
0, 171, 171, 171, 73, 83,
71, 78, 80, 0, 0, 0,
2, 0, 0, 0, 8, 0,
0, 0, 56, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 15, 0,
0, 0, 68, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
1, 0, 0, 0, 3, 3,
0, 0, 83, 86, 95, 80,
79, 83, 73, 84, 73, 79,
78, 0, 84, 69, 88, 67,
79, 79, 82, 68, 0, 171,
171, 171, 79, 83, 71, 78,
44, 0, 0, 0, 1, 0,
0, 0, 8, 0, 0, 0,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 15, 0, 0, 0,
83, 86, 95, 84, 65, 82,
71, 69, 84, 0, 171, 171,
83, 72, 68, 82, 216, 0,
0, 0, 64, 0, 0, 0,
54, 0, 0, 0, 89, 0,
0, 4, 70, 142, 32, 0,
0, 0, 0, 0, 1, 0,
0, 0, 88, 8, 0, 4,
0, 112, 16, 0, 0, 0,
0, 0, 68, 68, 0, 0,
98, 16, 0, 3, 50, 16,
16, 0, 1, 0, 0, 0,
101, 0, 0, 3, 242, 32,
16, 0, 0, 0, 0, 0,
104, 0, 0, 2, 1, 0,
0, 0, 27, 0, 0, 5,
50, 0, 16, 0, 0, 0,
0, 0, 22, 21, 16, 0,
1, 0, 0, 0, 35, 0,
0, 10, 18, 0, 16, 0,
0, 0, 0, 0, 10, 128,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 10, 0,
16, 0, 0, 0, 0, 0,
26, 0, 16, 0, 0, 0,
0, 0, 45, 0, 0, 7,
242, 0, 16, 0, 0, 0,
0, 0, 6, 0, 16, 0,
0, 0, 0, 0, 70, 126,
16, 0, 0, 0, 0, 0,
54, 0, 0, 5, 18, 32,
16, 0, 0, 0, 0, 0,
10, 0, 16, 0, 0, 0,
0, 0, 54, 0, 0, 8,
226, 32, 16, 0, 0, 0,
0, 0, 2, 64, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 62, 0,
0, 1, 83, 84, 65, 84,
116, 0, 0, 0, 6, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 2, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 2, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0
};
#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//
// fxc /E PS_CopyBufferRG2D /T ps_4_0 /Fh compiled/copybuffer_rg2d11ps.h
// Passthrough2D11.hlsl
//
//
// Buffer Definitions:
//
// cbuffer Constants
// {
//
// int3 BufferExtents; // Offset: 0 Size: 12
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// BufferF texture float4 buf 0 1
// Constants cbuffer NA NA 0 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_POSITION 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_TARGET 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_constantbuffer cb0[1], immediateIndexed
dcl_resource_buffer (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 1
ftoi r0.xy, v1.yxyy
imad r0.x, cb0[0].x, r0.x, r0.y
ld r0.xyzw, r0.xxxx, t0.xyzw
mov o0.xy, r0.xyxx
mov o0.zw, l(0,0,0,1.000000)
ret
// Approximately 6 instruction slots used
#endif
const BYTE g_PS_CopyBufferRG2D[] =
{
68, 88, 66, 67, 153, 115,
176, 15, 110, 43, 229, 120,
52, 235, 52, 168, 237, 112,
250, 9, 1, 0, 0, 0,
24, 3, 0, 0, 5, 0,
0, 0, 52, 0, 0, 0,
48, 1, 0, 0, 136, 1,
0, 0, 188, 1, 0, 0,
156, 2, 0, 0, 82, 68,
69, 70, 244, 0, 0, 0,
1, 0, 0, 0, 112, 0,
0, 0, 2, 0, 0, 0,
28, 0, 0, 0, 0, 4,
255, 255, 0, 1, 0, 0,
192, 0, 0, 0, 92, 0,
0, 0, 2, 0, 0, 0,
5, 0, 0, 0, 1, 0,
0, 0, 255, 255, 255, 255,
0, 0, 0, 0, 1, 0,
0, 0, 13, 0, 0, 0,
100, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 1, 0,
0, 0, 66, 117, 102, 102,
101, 114, 70, 0, 67, 111,
110, 115, 116, 97, 110, 116,
115, 0, 171, 171, 100, 0,
0, 0, 1, 0, 0, 0,
136, 0, 0, 0, 16, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 160, 0,
0, 0, 0, 0, 0, 0,
12, 0, 0, 0, 2, 0,
0, 0, 176, 0, 0, 0,
0, 0, 0, 0, 66, 117,
102, 102, 101, 114, 69, 120,
116, 101, 110, 116, 115, 0,
171, 171, 1, 0, 2, 0,
1, 0, 3, 0, 0, 0,
0, 0, 0, 0, 0, 0,
77, 105, 99, 114, 111, 115,
111, 102, 116, 32, 40, 82,
41, 32, 72, 76, 83, 76,
32, 83, 104, 97, 100, 101,
114, 32, 67, 111, 109, 112,
105, 108, 101, 114, 32, 57,
46, 50, 57, 46, 57, 53,
50, 46, 51, 49, 49, 49,
0, 171, 171, 171, 73, 83,
71, 78, 80, 0, 0, 0,
2, 0, 0, 0, 8, 0,
0, 0, 56, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 15, 0,
0, 0, 68, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
1, 0, 0, 0, 3, 3,
0, 0, 83, 86, 95, 80,
79, 83, 73, 84, 73, 79,
78, 0, 84, 69, 88, 67,
79, 79, 82, 68, 0, 171,
171, 171, 79, 83, 71, 78,
44, 0, 0, 0, 1, 0,
0, 0, 8, 0, 0, 0,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 15, 0, 0, 0,
83, 86, 95, 84, 65, 82,
71, 69, 84, 0, 171, 171,
83, 72, 68, 82, 216, 0,
0, 0, 64, 0, 0, 0,
54, 0, 0, 0, 89, 0,
0, 4, 70, 142, 32, 0,
0, 0, 0, 0, 1, 0,
0, 0, 88, 8, 0, 4,
0, 112, 16, 0, 0, 0,
0, 0, 85, 85, 0, 0,
98, 16, 0, 3, 50, 16,
16, 0, 1, 0, 0, 0,
101, 0, 0, 3, 242, 32,
16, 0, 0, 0, 0, 0,
104, 0, 0, 2, 1, 0,
0, 0, 27, 0, 0, 5,
50, 0, 16, 0, 0, 0,
0, 0, 22, 21, 16, 0,
1, 0, 0, 0, 35, 0,
0, 10, 18, 0, 16, 0,
0, 0, 0, 0, 10, 128,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 10, 0,
16, 0, 0, 0, 0, 0,
26, 0, 16, 0, 0, 0,
0, 0, 45, 0, 0, 7,
242, 0, 16, 0, 0, 0,
0, 0, 6, 0, 16, 0,
0, 0, 0, 0, 70, 126,
16, 0, 0, 0, 0, 0,
54, 0, 0, 5, 50, 32,
16, 0, 0, 0, 0, 0,
70, 0, 16, 0, 0, 0,
0, 0, 54, 0, 0, 8,
194, 32, 16, 0, 0, 0,
0, 0, 2, 64, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 128, 63, 62, 0,
0, 1, 83, 84, 65, 84,
116, 0, 0, 0, 6, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 2, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 2, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0
};
#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//
// fxc /E PS_CopyBufferRG2DI /T ps_4_0 /Fh compiled/copybuffer_rg2di11ps.h
// Passthrough2D11.hlsl
//
//
// Buffer Definitions:
//
// cbuffer Constants
// {
//
// int3 BufferExtents; // Offset: 0 Size: 12
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// BufferI texture sint4 buf 0 1
// Constants cbuffer NA NA 0 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_POSITION 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_TARGET 0 xyzw 0 TARGET int xyzw
//
ps_4_0
dcl_constantbuffer cb0[1], immediateIndexed
dcl_resource_buffer (sint,sint,sint,sint) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 1
ftoi r0.xy, v1.yxyy
imad r0.x, cb0[0].x, r0.x, r0.y
ld r0.xyzw, r0.xxxx, t0.xyzw
mov o0.xy, r0.xyxx
mov o0.zw, l(0,0,0,0)
ret
// Approximately 6 instruction slots used
#endif
const BYTE g_PS_CopyBufferRG2DI[] =
{
68, 88, 66, 67, 10, 235,
230, 9, 31, 2, 226, 124,
159, 101, 155, 100, 190, 179,
123, 76, 1, 0, 0, 0,
24, 3, 0, 0, 5, 0,
0, 0, 52, 0, 0, 0,
48, 1, 0, 0, 136, 1,
0, 0, 188, 1, 0, 0,
156, 2, 0, 0, 82, 68,
69, 70, 244, 0, 0, 0,
1, 0, 0, 0, 112, 0,
0, 0, 2, 0, 0, 0,
28, 0, 0, 0, 0, 4,
255, 255, 0, 1, 0, 0,
192, 0, 0, 0, 92, 0,
0, 0, 2, 0, 0, 0,
3, 0, 0, 0, 1, 0,
0, 0, 255, 255, 255, 255,
0, 0, 0, 0, 1, 0,
0, 0, 13, 0, 0, 0,
100, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 1, 0,
0, 0, 66, 117, 102, 102,
101, 114, 73, 0, 67, 111,
110, 115, 116, 97, 110, 116,
115, 0, 171, 171, 100, 0,
0, 0, 1, 0, 0, 0,
136, 0, 0, 0, 16, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 160, 0,
0, 0, 0, 0, 0, 0,
12, 0, 0, 0, 2, 0,
0, 0, 176, 0, 0, 0,
0, 0, 0, 0, 66, 117,
102, 102, 101, 114, 69, 120,
116, 101, 110, 116, 115, 0,
171, 171, 1, 0, 2, 0,
1, 0, 3, 0, 0, 0,
0, 0, 0, 0, 0, 0,
77, 105, 99, 114, 111, 115,
111, 102, 116, 32, 40, 82,
41, 32, 72, 76, 83, 76,
32, 83, 104, 97, 100, 101,
114, 32, 67, 111, 109, 112,
105, 108, 101, 114, 32, 57,
46, 50, 57, 46, 57, 53,
50, 46, 51, 49, 49, 49,
0, 171, 171, 171, 73, 83,
71, 78, 80, 0, 0, 0,
2, 0, 0, 0, 8, 0,
0, 0, 56, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 15, 0,
0, 0, 68, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
1, 0, 0, 0, 3, 3,
0, 0, 83, 86, 95, 80,
79, 83, 73, 84, 73, 79,
78, 0, 84, 69, 88, 67,
79, 79, 82, 68, 0, 171,
171, 171, 79, 83, 71, 78,
44, 0, 0, 0, 1, 0,
0, 0, 8, 0, 0, 0,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
2, 0, 0, 0, 0, 0,
0, 0, 15, 0, 0, 0,
83, 86, 95, 84, 65, 82,
71, 69, 84, 0, 171, 171,
83, 72, 68, 82, 216, 0,
0, 0, 64, 0, 0, 0,
54, 0, 0, 0, 89, 0,
0, 4, 70, 142, 32, 0,
0, 0, 0, 0, 1, 0,
0, 0, 88, 8, 0, 4,
0, 112, 16, 0, 0, 0,
0, 0, 51, 51, 0, 0,
98, 16, 0, 3, 50, 16,
16, 0, 1, 0, 0, 0,
101, 0, 0, 3, 242, 32,
16, 0, 0, 0, 0, 0,
104, 0, 0, 2, 1, 0,
0, 0, 27, 0, 0, 5,
50, 0, 16, 0, 0, 0,
0, 0, 22, 21, 16, 0,
1, 0, 0, 0, 35, 0,
0, 10, 18, 0, 16, 0,
0, 0, 0, 0, 10, 128,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 10, 0,
16, 0, 0, 0, 0, 0,
26, 0, 16, 0, 0, 0,
0, 0, 45, 0, 0, 7,
242, 0, 16, 0, 0, 0,
0, 0, 6, 0, 16, 0,
0, 0, 0, 0, 70, 126,
16, 0, 0, 0, 0, 0,
54, 0, 0, 5, 50, 32,
16, 0, 0, 0, 0, 0,
70, 0, 16, 0, 0, 0,
0, 0, 54, 0, 0, 8,
194, 32, 16, 0, 0, 0,
0, 0, 2, 64, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 62, 0,
0, 1, 83, 84, 65, 84,
116, 0, 0, 0, 6, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 2, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 2, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0
};
#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//
// fxc /E PS_CopyBufferRGB2D /T ps_4_0 /Fh compiled/copybuffer_rgb2d11ps.h
// Passthrough2D11.hlsl
//
//
// Buffer Definitions:
//
// cbuffer Constants
// {
//
// int3 BufferExtents; // Offset: 0 Size: 12
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// BufferF texture float4 buf 0 1
// Constants cbuffer NA NA 0 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_POSITION 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_TARGET 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_constantbuffer cb0[1], immediateIndexed
dcl_resource_buffer (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 1
ftoi r0.xy, v1.yxyy
imad r0.x, cb0[0].x, r0.x, r0.y
ld r0.xyzw, r0.xxxx, t0.xyzw
mov o0.xyz, r0.xyzx
mov o0.w, l(1.000000)
ret
// Approximately 6 instruction slots used
#endif
const BYTE g_PS_CopyBufferRGB2D[] =
{
68, 88, 66, 67, 192, 105,
244, 102, 83, 154, 246, 80,
77, 151, 50, 243, 25, 216,
129, 243, 1, 0, 0, 0,
12, 3, 0, 0, 5, 0,
0, 0, 52, 0, 0, 0,
48, 1, 0, 0, 136, 1,
0, 0, 188, 1, 0, 0,
144, 2, 0, 0, 82, 68,
69, 70, 244, 0, 0, 0,
1, 0, 0, 0, 112, 0,
0, 0, 2, 0, 0, 0,
28, 0, 0, 0, 0, 4,
255, 255, 0, 1, 0, 0,
192, 0, 0, 0, 92, 0,
0, 0, 2, 0, 0, 0,
5, 0, 0, 0, 1, 0,
0, 0, 255, 255, 255, 255,
0, 0, 0, 0, 1, 0,
0, 0, 13, 0, 0, 0,
100, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 1, 0,
0, 0, 66, 117, 102, 102,
101, 114, 70, 0, 67, 111,
110, 115, 116, 97, 110, 116,
115, 0, 171, 171, 100, 0,
0, 0, 1, 0, 0, 0,
136, 0, 0, 0, 16, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 160, 0,
0, 0, 0, 0, 0, 0,
12, 0, 0, 0, 2, 0,
0, 0, 176, 0, 0, 0,
0, 0, 0, 0, 66, 117,
102, 102, 101, 114, 69, 120,
116, 101, 110, 116, 115, 0,
171, 171, 1, 0, 2, 0,
1, 0, 3, 0, 0, 0,
0, 0, 0, 0, 0, 0,
77, 105, 99, 114, 111, 115,
111, 102, 116, 32, 40, 82,
41, 32, 72, 76, 83, 76,
32, 83, 104, 97, 100, 101,
114, 32, 67, 111, 109, 112,
105, 108, 101, 114, 32, 57,
46, 50, 57, 46, 57, 53,
50, 46, 51, 49, 49, 49,
0, 171, 171, 171, 73, 83,
71, 78, 80, 0, 0, 0,
2, 0, 0, 0, 8, 0,
0, 0, 56, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 15, 0,
0, 0, 68, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
1, 0, 0, 0, 3, 3,
0, 0, 83, 86, 95, 80,
79, 83, 73, 84, 73, 79,
78, 0, 84, 69, 88, 67,
79, 79, 82, 68, 0, 171,
171, 171, 79, 83, 71, 78,
44, 0, 0, 0, 1, 0,
0, 0, 8, 0, 0, 0,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 15, 0, 0, 0,
83, 86, 95, 84, 65, 82,
71, 69, 84, 0, 171, 171,
83, 72, 68, 82, 204, 0,
0, 0, 64, 0, 0, 0,
51, 0, 0, 0, 89, 0,
0, 4, 70, 142, 32, 0,
0, 0, 0, 0, 1, 0,
0, 0, 88, 8, 0, 4,
0, 112, 16, 0, 0, 0,
0, 0, 85, 85, 0, 0,
98, 16, 0, 3, 50, 16,
16, 0, 1, 0, 0, 0,
101, 0, 0, 3, 242, 32,
16, 0, 0, 0, 0, 0,
104, 0, 0, 2, 1, 0,
0, 0, 27, 0, 0, 5,
50, 0, 16, 0, 0, 0,
0, 0, 22, 21, 16, 0,
1, 0, 0, 0, 35, 0,
0, 10, 18, 0, 16, 0,
0, 0, 0, 0, 10, 128,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 10, 0,
16, 0, 0, 0, 0, 0,
26, 0, 16, 0, 0, 0,
0, 0, 45, 0, 0, 7,
242, 0, 16, 0, 0, 0,
0, 0, 6, 0, 16, 0,
0, 0, 0, 0, 70, 126,
16, 0, 0, 0, 0, 0,
54, 0, 0, 5, 114, 32,
16, 0, 0, 0, 0, 0,
70, 2, 16, 0, 0, 0,
0, 0, 54, 0, 0, 5,
130, 32, 16, 0, 0, 0,
0, 0, 1, 64, 0, 0,
0, 0, 128, 63, 62, 0,
0, 1, 83, 84, 65, 84,
116, 0, 0, 0, 6, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 2, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 2, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0
};
#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//
// fxc /E PS_CopyBufferRGB2DI /T ps_4_0 /Fh compiled/copybuffer_rgb2di11ps.h
// Passthrough2D11.hlsl
//
//
// Buffer Definitions:
//
// cbuffer Constants
// {
//
// int3 BufferExtents; // Offset: 0 Size: 12
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// BufferI texture sint4 buf 0 1
// Constants cbuffer NA NA 0 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_POSITION 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_TARGET 0 xyzw 0 TARGET int xyzw
//
ps_4_0
dcl_constantbuffer cb0[1], immediateIndexed
dcl_resource_buffer (sint,sint,sint,sint) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 1
ftoi r0.xy, v1.yxyy
imad r0.x, cb0[0].x, r0.x, r0.y
ld r0.xyzw, r0.xxxx, t0.xyzw
mov o0.xyz, r0.xyzx
mov o0.w, l(0)
ret
// Approximately 6 instruction slots used
#endif
const BYTE g_PS_CopyBufferRGB2DI[] =
{
68, 88, 66, 67, 206, 43,
138, 238, 99, 98, 39, 120,
197, 0, 24, 77, 123, 202,
127, 42, 1, 0, 0, 0,
12, 3, 0, 0, 5, 0,
0, 0, 52, 0, 0, 0,
48, 1, 0, 0, 136, 1,
0, 0, 188, 1, 0, 0,
144, 2, 0, 0, 82, 68,
69, 70, 244, 0, 0, 0,
1, 0, 0, 0, 112, 0,
0, 0, 2, 0, 0, 0,
28, 0, 0, 0, 0, 4,
255, 255, 0, 1, 0, 0,
192, 0, 0, 0, 92, 0,
0, 0, 2, 0, 0, 0,
3, 0, 0, 0, 1, 0,
0, 0, 255, 255, 255, 255,
0, 0, 0, 0, 1, 0,
0, 0, 13, 0, 0, 0,
100, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 1, 0,
0, 0, 66, 117, 102, 102,
101, 114, 73, 0, 67, 111,
110, 115, 116, 97, 110, 116,
115, 0, 171, 171, 100, 0,
0, 0, 1, 0, 0, 0,
136, 0, 0, 0, 16, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 160, 0,
0, 0, 0, 0, 0, 0,
12, 0, 0, 0, 2, 0,
0, 0, 176, 0, 0, 0,
0, 0, 0, 0, 66, 117,
102, 102, 101, 114, 69, 120,
116, 101, 110, 116, 115, 0,
171, 171, 1, 0, 2, 0,
1, 0, 3, 0, 0, 0,
0, 0, 0, 0, 0, 0,
77, 105, 99, 114, 111, 115,
111, 102, 116, 32, 40, 82,
41, 32, 72, 76, 83, 76,
32, 83, 104, 97, 100, 101,
114, 32, 67, 111, 109, 112,
105, 108, 101, 114, 32, 57,
46, 50, 57, 46, 57, 53,
50, 46, 51, 49, 49, 49,
0, 171, 171, 171, 73, 83,
71, 78, 80, 0, 0, 0,
2, 0, 0, 0, 8, 0,
0, 0, 56, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 15, 0,
0, 0, 68, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
1, 0, 0, 0, 3, 3,
0, 0, 83, 86, 95, 80,
79, 83, 73, 84, 73, 79,
78, 0, 84, 69, 88, 67,
79, 79, 82, 68, 0, 171,
171, 171, 79, 83, 71, 78,
44, 0, 0, 0, 1, 0,
0, 0, 8, 0, 0, 0,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
2, 0, 0, 0, 0, 0,
0, 0, 15, 0, 0, 0,
83, 86, 95, 84, 65, 82,
71, 69, 84, 0, 171, 171,
83, 72, 68, 82, 204, 0,
0, 0, 64, 0, 0, 0,
51, 0, 0, 0, 89, 0,
0, 4, 70, 142, 32, 0,
0, 0, 0, 0, 1, 0,
0, 0, 88, 8, 0, 4,
0, 112, 16, 0, 0, 0,
0, 0, 51, 51, 0, 0,
98, 16, 0, 3, 50, 16,
16, 0, 1, 0, 0, 0,
101, 0, 0, 3, 242, 32,
16, 0, 0, 0, 0, 0,
104, 0, 0, 2, 1, 0,
0, 0, 27, 0, 0, 5,
50, 0, 16, 0, 0, 0,
0, 0, 22, 21, 16, 0,
1, 0, 0, 0, 35, 0,
0, 10, 18, 0, 16, 0,
0, 0, 0, 0, 10, 128,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 10, 0,
16, 0, 0, 0, 0, 0,
26, 0, 16, 0, 0, 0,
0, 0, 45, 0, 0, 7,
242, 0, 16, 0, 0, 0,
0, 0, 6, 0, 16, 0,
0, 0, 0, 0, 70, 126,
16, 0, 0, 0, 0, 0,
54, 0, 0, 5, 114, 32,
16, 0, 0, 0, 0, 0,
70, 2, 16, 0, 0, 0,
0, 0, 54, 0, 0, 5,
130, 32, 16, 0, 0, 0,
0, 0, 1, 64, 0, 0,
0, 0, 0, 0, 62, 0,
0, 1, 83, 84, 65, 84,
116, 0, 0, 0, 6, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 2, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 2, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0
};
#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//
// fxc /E PS_CopyBufferRGB2DUI /T ps_4_0 /Fh
// compiled/copybuffer_rgb2dui11ps.h Passthrough2D11.hlsl
//
//
// Buffer Definitions:
//
// cbuffer Constants
// {
//
// int3 BufferExtents; // Offset: 0 Size: 12
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// BufferUI texture uint4 buf 0 1
// Constants cbuffer NA NA 0 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_POSITION 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_TARGET 0 xyzw 0 TARGET uint xyzw
//
ps_4_0
dcl_constantbuffer cb0[1], immediateIndexed
dcl_resource_buffer (uint,uint,uint,uint) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 1
ftoi r0.xy, v1.yxyy
imad r0.x, cb0[0].x, r0.x, r0.y
ld r0.xyzw, r0.xxxx, t0.xyzw
mov o0.xyz, r0.xyzx
mov o0.w, l(0)
ret
// Approximately 6 instruction slots used
#endif
const BYTE g_PS_CopyBufferRGB2DUI[] =
{
68, 88, 66, 67, 168, 222,
232, 190, 142, 54, 38, 12,
85, 234, 50, 100, 54, 117,
247, 219, 1, 0, 0, 0,
12, 3, 0, 0, 5, 0,
0, 0, 52, 0, 0, 0,
48, 1, 0, 0, 136, 1,
0, 0, 188, 1, 0, 0,
144, 2, 0, 0, 82, 68,
69, 70, 244, 0, 0, 0,
1, 0, 0, 0, 112, 0,
0, 0, 2, 0, 0, 0,
28, 0, 0, 0, 0, 4,
255, 255, 0, 1, 0, 0,
192, 0, 0, 0, 92, 0,
0, 0, 2, 0, 0, 0,
4, 0, 0, 0, 1, 0,
0, 0, 255, 255, 255, 255,
0, 0, 0, 0, 1, 0,
0, 0, 13, 0, 0, 0,
101, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 1, 0,
0, 0, 66, 117, 102, 102,
101, 114, 85, 73, 0, 67,
111, 110, 115, 116, 97, 110,
116, 115, 0, 171, 101, 0,
0, 0, 1, 0, 0, 0,
136, 0, 0, 0, 16, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 160, 0,
0, 0, 0, 0, 0, 0,
12, 0, 0, 0, 2, 0,
0, 0, 176, 0, 0, 0,
0, 0, 0, 0, 66, 117,
102, 102, 101, 114, 69, 120,
116, 101, 110, 116, 115, 0,
171, 171, 1, 0, 2, 0,
1, 0, 3, 0, 0, 0,
0, 0, 0, 0, 0, 0,
77, 105, 99, 114, 111, 115,
111, 102, 116, 32, 40, 82,
41, 32, 72, 76, 83, 76,
32, 83, 104, 97, 100, 101,
114, 32, 67, 111, 109, 112,
105, 108, 101, 114, 32, 57,
46, 50, 57, 46, 57, 53,
50, 46, 51, 49, 49, 49,
0, 171, 171, 171, 73, 83,
71, 78, 80, 0, 0, 0,
2, 0, 0, 0, 8, 0,
0, 0, 56, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 15, 0,
0, 0, 68, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
1, 0, 0, 0, 3, 3,
0, 0, 83, 86, 95, 80,
79, 83, 73, 84, 73, 79,
78, 0, 84, 69, 88, 67,
79, 79, 82, 68, 0, 171,
171, 171, 79, 83, 71, 78,
44, 0, 0, 0, 1, 0,
0, 0, 8, 0, 0, 0,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 15, 0, 0, 0,
83, 86, 95, 84, 65, 82,
71, 69, 84, 0, 171, 171,
83, 72, 68, 82, 204, 0,
0, 0, 64, 0, 0, 0,
51, 0, 0, 0, 89, 0,
0, 4, 70, 142, 32, 0,
0, 0, 0, 0, 1, 0,
0, 0, 88, 8, 0, 4,
0, 112, 16, 0, 0, 0,
0, 0, 68, 68, 0, 0,
98, 16, 0, 3, 50, 16,
16, 0, 1, 0, 0, 0,
101, 0, 0, 3, 242, 32,
16, 0, 0, 0, 0, 0,
104, 0, 0, 2, 1, 0,
0, 0, 27, 0, 0, 5,
50, 0, 16, 0, 0, 0,
0, 0, 22, 21, 16, 0,
1, 0, 0, 0, 35, 0,
0, 10, 18, 0, 16, 0,
0, 0, 0, 0, 10, 128,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 10, 0,
16, 0, 0, 0, 0, 0,
26, 0, 16, 0, 0, 0,
0, 0, 45, 0, 0, 7,
242, 0, 16, 0, 0, 0,
0, 0, 6, 0, 16, 0,
0, 0, 0, 0, 70, 126,
16, 0, 0, 0, 0, 0,
54, 0, 0, 5, 114, 32,
16, 0, 0, 0, 0, 0,
70, 2, 16, 0, 0, 0,
0, 0, 54, 0, 0, 5,
130, 32, 16, 0, 0, 0,
0, 0, 1, 64, 0, 0,
0, 0, 0, 0, 62, 0,
0, 1, 83, 84, 65, 84,
116, 0, 0, 0, 6, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 2, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 2, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0
};
#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//
// fxc /E PS_CopyBufferRGBA2D /T ps_4_0 /Fh compiled/copybuffer_rgba2d11ps.h
// Passthrough2D11.hlsl
//
//
// Buffer Definitions:
//
// cbuffer Constants
// {
//
// int3 BufferExtents; // Offset: 0 Size: 12
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// BufferF texture float4 buf 0 1
// Constants cbuffer NA NA 0 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_POSITION 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_TARGET 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_constantbuffer cb0[1], immediateIndexed
dcl_resource_buffer (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 1
ftoi r0.xy, v1.yxyy
imad r0.x, cb0[0].x, r0.x, r0.y
ld o0.xyzw, r0.xxxx, t0.xyzw
ret
// Approximately 4 instruction slots used
#endif
const BYTE g_PS_CopyBufferRGBA2D[] =
{
68, 88, 66, 67, 50, 59,
94, 206, 144, 222, 59, 232,
252, 153, 192, 183, 57, 29,
119, 119, 1, 0, 0, 0,
228, 2, 0, 0, 5, 0,
0, 0, 52, 0, 0, 0,
48, 1, 0, 0, 136, 1,
0, 0, 188, 1, 0, 0,
104, 2, 0, 0, 82, 68,
69, 70, 244, 0, 0, 0,
1, 0, 0, 0, 112, 0,
0, 0, 2, 0, 0, 0,
28, 0, 0, 0, 0, 4,
255, 255, 0, 1, 0, 0,
192, 0, 0, 0, 92, 0,
0, 0, 2, 0, 0, 0,
5, 0, 0, 0, 1, 0,
0, 0, 255, 255, 255, 255,
0, 0, 0, 0, 1, 0,
0, 0, 13, 0, 0, 0,
100, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 1, 0,
0, 0, 66, 117, 102, 102,
101, 114, 70, 0, 67, 111,
110, 115, 116, 97, 110, 116,
115, 0, 171, 171, 100, 0,
0, 0, 1, 0, 0, 0,
136, 0, 0, 0, 16, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 160, 0,
0, 0, 0, 0, 0, 0,
12, 0, 0, 0, 2, 0,
0, 0, 176, 0, 0, 0,
0, 0, 0, 0, 66, 117,
102, 102, 101, 114, 69, 120,
116, 101, 110, 116, 115, 0,
171, 171, 1, 0, 2, 0,
1, 0, 3, 0, 0, 0,
0, 0, 0, 0, 0, 0,
77, 105, 99, 114, 111, 115,
111, 102, 116, 32, 40, 82,
41, 32, 72, 76, 83, 76,
32, 83, 104, 97, 100, 101,
114, 32, 67, 111, 109, 112,
105, 108, 101, 114, 32, 57,
46, 50, 57, 46, 57, 53,
50, 46, 51, 49, 49, 49,
0, 171, 171, 171, 73, 83,
71, 78, 80, 0, 0, 0,
2, 0, 0, 0, 8, 0,
0, 0, 56, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 15, 0,
0, 0, 68, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
1, 0, 0, 0, 3, 3,
0, 0, 83, 86, 95, 80,
79, 83, 73, 84, 73, 79,
78, 0, 84, 69, 88, 67,
79, 79, 82, 68, 0, 171,
171, 171, 79, 83, 71, 78,
44, 0, 0, 0, 1, 0,
0, 0, 8, 0, 0, 0,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 15, 0, 0, 0,
83, 86, 95, 84, 65, 82,
71, 69, 84, 0, 171, 171,
83, 72, 68, 82, 164, 0,
0, 0, 64, 0, 0, 0,
41, 0, 0, 0, 89, 0,
0, 4, 70, 142, 32, 0,
0, 0, 0, 0, 1, 0,
0, 0, 88, 8, 0, 4,
0, 112, 16, 0, 0, 0,
0, 0, 85, 85, 0, 0,
98, 16, 0, 3, 50, 16,
16, 0, 1, 0, 0, 0,
101, 0, 0, 3, 242, 32,
16, 0, 0, 0, 0, 0,
104, 0, 0, 2, 1, 0,
0, 0, 27, 0, 0, 5,
50, 0, 16, 0, 0, 0,
0, 0, 22, 21, 16, 0,
1, 0, 0, 0, 35, 0,
0, 10, 18, 0, 16, 0,
0, 0, 0, 0, 10, 128,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 10, 0,
16, 0, 0, 0, 0, 0,
26, 0, 16, 0, 0, 0,
0, 0, 45, 0, 0, 7,
242, 32, 16, 0, 0, 0,
0, 0, 6, 0, 16, 0,
0, 0, 0, 0, 70, 126,
16, 0, 0, 0, 0, 0,
62, 0, 0, 1, 83, 84,
65, 84, 116, 0, 0, 0,
4, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
2, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0
};
#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//
// fxc /E PS_CopyBufferRGBA2DI /T ps_4_0 /Fh
// compiled/copybuffer_rgba2di11ps.h Passthrough2D11.hlsl
//
//
// Buffer Definitions:
//
// cbuffer Constants
// {
//
// int3 BufferExtents; // Offset: 0 Size: 12
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// BufferI texture sint4 buf 0 1
// Constants cbuffer NA NA 0 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_POSITION 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_TARGET 0 xyzw 0 TARGET int xyzw
//
ps_4_0
dcl_constantbuffer cb0[1], immediateIndexed
dcl_resource_buffer (sint,sint,sint,sint) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 1
ftoi r0.xy, v1.yxyy
imad r0.x, cb0[0].x, r0.x, r0.y
ld o0.xyzw, r0.xxxx, t0.xyzw
ret
// Approximately 4 instruction slots used
#endif
const BYTE g_PS_CopyBufferRGBA2DI[] =
{
68, 88, 66, 67, 86, 237,
245, 235, 229, 135, 199, 231,
236, 9, 140, 76, 236, 73,
67, 227, 1, 0, 0, 0,
228, 2, 0, 0, 5, 0,
0, 0, 52, 0, 0, 0,
48, 1, 0, 0, 136, 1,
0, 0, 188, 1, 0, 0,
104, 2, 0, 0, 82, 68,
69, 70, 244, 0, 0, 0,
1, 0, 0, 0, 112, 0,
0, 0, 2, 0, 0, 0,
28, 0, 0, 0, 0, 4,
255, 255, 0, 1, 0, 0,
192, 0, 0, 0, 92, 0,
0, 0, 2, 0, 0, 0,
3, 0, 0, 0, 1, 0,
0, 0, 255, 255, 255, 255,
0, 0, 0, 0, 1, 0,
0, 0, 13, 0, 0, 0,
100, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 1, 0,
0, 0, 66, 117, 102, 102,
101, 114, 73, 0, 67, 111,
110, 115, 116, 97, 110, 116,
115, 0, 171, 171, 100, 0,
0, 0, 1, 0, 0, 0,
136, 0, 0, 0, 16, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 160, 0,
0, 0, 0, 0, 0, 0,
12, 0, 0, 0, 2, 0,
0, 0, 176, 0, 0, 0,
0, 0, 0, 0, 66, 117,
102, 102, 101, 114, 69, 120,
116, 101, 110, 116, 115, 0,
171, 171, 1, 0, 2, 0,
1, 0, 3, 0, 0, 0,
0, 0, 0, 0, 0, 0,
77, 105, 99, 114, 111, 115,
111, 102, 116, 32, 40, 82,
41, 32, 72, 76, 83, 76,
32, 83, 104, 97, 100, 101,
114, 32, 67, 111, 109, 112,
105, 108, 101, 114, 32, 57,
46, 50, 57, 46, 57, 53,
50, 46, 51, 49, 49, 49,
0, 171, 171, 171, 73, 83,
71, 78, 80, 0, 0, 0,
2, 0, 0, 0, 8, 0,
0, 0, 56, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 15, 0,
0, 0, 68, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
1, 0, 0, 0, 3, 3,
0, 0, 83, 86, 95, 80,
79, 83, 73, 84, 73, 79,
78, 0, 84, 69, 88, 67,
79, 79, 82, 68, 0, 171,
171, 171, 79, 83, 71, 78,
44, 0, 0, 0, 1, 0,
0, 0, 8, 0, 0, 0,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
2, 0, 0, 0, 0, 0,
0, 0, 15, 0, 0, 0,
83, 86, 95, 84, 65, 82,
71, 69, 84, 0, 171, 171,
83, 72, 68, 82, 164, 0,
0, 0, 64, 0, 0, 0,
41, 0, 0, 0, 89, 0,
0, 4, 70, 142, 32, 0,
0, 0, 0, 0, 1, 0,
0, 0, 88, 8, 0, 4,
0, 112, 16, 0, 0, 0,
0, 0, 51, 51, 0, 0,
98, 16, 0, 3, 50, 16,
16, 0, 1, 0, 0, 0,
101, 0, 0, 3, 242, 32,
16, 0, 0, 0, 0, 0,
104, 0, 0, 2, 1, 0,
0, 0, 27, 0, 0, 5,
50, 0, 16, 0, 0, 0,
0, 0, 22, 21, 16, 0,
1, 0, 0, 0, 35, 0,
0, 10, 18, 0, 16, 0,
0, 0, 0, 0, 10, 128,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 10, 0,
16, 0, 0, 0, 0, 0,
26, 0, 16, 0, 0, 0,
0, 0, 45, 0, 0, 7,
242, 32, 16, 0, 0, 0,
0, 0, 6, 0, 16, 0,
0, 0, 0, 0, 70, 126,
16, 0, 0, 0, 0, 0,
62, 0, 0, 1, 83, 84,
65, 84, 116, 0, 0, 0,
4, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
2, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0
};
#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//
// fxc /E PS_CopyBufferRGBA2DUI /T ps_4_0 /Fh
// compiled/copybuffer_rgba2dui11ps.h Passthrough2D11.hlsl
//
//
// Buffer Definitions:
//
// cbuffer Constants
// {
//
// int3 BufferExtents; // Offset: 0 Size: 12
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// BufferUI texture uint4 buf 0 1
// Constants cbuffer NA NA 0 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_POSITION 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_TARGET 0 xyzw 0 TARGET uint xyzw
//
ps_4_0
dcl_constantbuffer cb0[1], immediateIndexed
dcl_resource_buffer (uint,uint,uint,uint) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 1
ftoi r0.xy, v1.yxyy
imad r0.x, cb0[0].x, r0.x, r0.y
ld o0.xyzw, r0.xxxx, t0.xyzw
ret
// Approximately 4 instruction slots used
#endif
const BYTE g_PS_CopyBufferRGBA2DUI[] =
{
68, 88, 66, 67, 27, 126,
240, 230, 21, 152, 190, 68,
244, 60, 142, 31, 255, 246,
111, 187, 1, 0, 0, 0,
228, 2, 0, 0, 5, 0,
0, 0, 52, 0, 0, 0,
48, 1, 0, 0, 136, 1,
0, 0, 188, 1, 0, 0,
104, 2, 0, 0, 82, 68,
69, 70, 244, 0, 0, 0,
1, 0, 0, 0, 112, 0,
0, 0, 2, 0, 0, 0,
28, 0, 0, 0, 0, 4,
255, 255, 0, 1, 0, 0,
192, 0, 0, 0, 92, 0,
0, 0, 2, 0, 0, 0,
4, 0, 0, 0, 1, 0,
0, 0, 255, 255, 255, 255,
0, 0, 0, 0, 1, 0,
0, 0, 13, 0, 0, 0,
101, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 1, 0,
0, 0, 66, 117, 102, 102,
101, 114, 85, 73, 0, 67,
111, 110, 115, 116, 97, 110,
116, 115, 0, 171, 101, 0,
0, 0, 1, 0, 0, 0,
136, 0, 0, 0, 16, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 160, 0,
0, 0, 0, 0, 0, 0,
12, 0, 0, 0, 2, 0,
0, 0, 176, 0, 0, 0,
0, 0, 0, 0, 66, 117,
102, 102, 101, 114, 69, 120,
116, 101, 110, 116, 115, 0,
171, 171, 1, 0, 2, 0,
1, 0, 3, 0, 0, 0,
0, 0, 0, 0, 0, 0,
77, 105, 99, 114, 111, 115,
111, 102, 116, 32, 40, 82,
41, 32, 72, 76, 83, 76,
32, 83, 104, 97, 100, 101,
114, 32, 67, 111, 109, 112,
105, 108, 101, 114, 32, 57,
46, 50, 57, 46, 57, 53,
50, 46, 51, 49, 49, 49,
0, 171, 171, 171, 73, 83,
71, 78, 80, 0, 0, 0,
2, 0, 0, 0, 8, 0,
0, 0, 56, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 15, 0,
0, 0, 68, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
1, 0, 0, 0, 3, 3,
0, 0, 83, 86, 95, 80,
79, 83, 73, 84, 73, 79,
78, 0, 84, 69, 88, 67,
79, 79, 82, 68, 0, 171,
171, 171, 79, 83, 71, 78,
44, 0, 0, 0, 1, 0,
0, 0, 8, 0, 0, 0,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 15, 0, 0, 0,
83, 86, 95, 84, 65, 82,
71, 69, 84, 0, 171, 171,
83, 72, 68, 82, 164, 0,
0, 0, 64, 0, 0, 0,
41, 0, 0, 0, 89, 0,
0, 4, 70, 142, 32, 0,
0, 0, 0, 0, 1, 0,
0, 0, 88, 8, 0, 4,
0, 112, 16, 0, 0, 0,
0, 0, 68, 68, 0, 0,
98, 16, 0, 3, 50, 16,
16, 0, 1, 0, 0, 0,
101, 0, 0, 3, 242, 32,
16, 0, 0, 0, 0, 0,
104, 0, 0, 2, 1, 0,
0, 0, 27, 0, 0, 5,
50, 0, 16, 0, 0, 0,
0, 0, 22, 21, 16, 0,
1, 0, 0, 0, 35, 0,
0, 10, 18, 0, 16, 0,
0, 0, 0, 0, 10, 128,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 10, 0,
16, 0, 0, 0, 0, 0,
26, 0, 16, 0, 0, 0,
0, 0, 45, 0, 0, 7,
242, 32, 16, 0, 0, 0,
0, 0, 6, 0, 16, 0,
0, 0, 0, 0, 70, 126,
16, 0, 0, 0, 0, 0,
62, 0, 0, 1, 83, 84,
65, 84, 116, 0, 0, 0,
4, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
2, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0
};
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