Add missing break statements to Context::getBooleanv

Trac #14114 Reported in Bug=69 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@467 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent f5855c5e
...@@ -1136,15 +1136,15 @@ bool Context::getBooleanv(GLenum pname, GLboolean *params) ...@@ -1136,15 +1136,15 @@ bool Context::getBooleanv(GLenum pname, GLboolean *params)
params[2] = mState.colorMaskBlue; params[2] = mState.colorMaskBlue;
params[3] = mState.colorMaskAlpha; params[3] = mState.colorMaskAlpha;
break; break;
case GL_CULL_FACE: *params = mState.cullFace; case GL_CULL_FACE: *params = mState.cullFace; break;
case GL_POLYGON_OFFSET_FILL: *params = mState.polygonOffsetFill; case GL_POLYGON_OFFSET_FILL: *params = mState.polygonOffsetFill; break;
case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.sampleAlphaToCoverage; case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.sampleAlphaToCoverage; break;
case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break;
case GL_SCISSOR_TEST: *params = mState.scissorTest; case GL_SCISSOR_TEST: *params = mState.scissorTest; break;
case GL_STENCIL_TEST: *params = mState.stencilTest; case GL_STENCIL_TEST: *params = mState.stencilTest; break;
case GL_DEPTH_TEST: *params = mState.depthTest; case GL_DEPTH_TEST: *params = mState.depthTest; break;
case GL_BLEND: *params = mState.blend; case GL_BLEND: *params = mState.blend; break;
case GL_DITHER: *params = mState.dither; case GL_DITHER: *params = mState.dither; break;
default: default:
return false; return false;
} }
...@@ -1217,9 +1217,9 @@ bool Context::getIntegerv(GLenum pname, GLint *params) ...@@ -1217,9 +1217,9 @@ bool Context::getIntegerv(GLenum pname, GLint *params)
case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break; case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break;
case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break; case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break;
case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = mState.elementArrayBuffer.id(); break; case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = mState.elementArrayBuffer.id(); break;
//case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break; case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break;
case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break; case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break;
case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break; case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break;
case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break; case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break;
case GL_PACK_ALIGNMENT: *params = mState.packAlignment; break; case GL_PACK_ALIGNMENT: *params = mState.packAlignment; break;
......
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