Commit 9dfa628d by Jamie Madill Committed by Commit Bot

Add RequestExtension to static link.

This probably was left out accidentally. Also this fixes the return type of the prototype in the extension header (should be void, not boolean). BUG=angleproject:1523 Change-Id: I7bf0b36b05a4cba4cb6fb2411fc53103dda54bfe Reviewed-on: https://chromium-review.googlesource.com/657898Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org> Reviewed-by: 's avatarYuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
parent da8e257c
...@@ -21,9 +21,9 @@ ...@@ -21,9 +21,9 @@
#define GL_ANGLE_request_extension 1 #define GL_ANGLE_request_extension 1
#define GL_REQUESTABLE_EXTENSIONS_ANGLE 0x93A8 #define GL_REQUESTABLE_EXTENSIONS_ANGLE 0x93A8
#define GL_NUM_REQUESTABLE_EXTENSIONS_ANGLE 0x93A8 #define GL_NUM_REQUESTABLE_EXTENSIONS_ANGLE 0x93A8
typedef GLboolean(GL_APIENTRYP PFNGLREQUESTEXTENSIONANGLEPROC) (const GLchar *name); typedef void (GL_APIENTRYP PFNGLREQUESTEXTENSIONANGLEPROC) (const GLchar *name);
#ifdef GL_GLEXT_PROTOTYPES #ifdef GL_GLEXT_PROTOTYPES
GL_APICALL GLboolean GL_APIENTRY glRequestExtensionANGLE (const GLchar *name); GL_APICALL void GL_APIENTRY glRequestExtensionANGLE (const GLchar *name);
#endif #endif
#endif /* GL_ANGLE_webgl_compatibility */ #endif /* GL_ANGLE_webgl_compatibility */
......
...@@ -2567,4 +2567,9 @@ void GL_APIENTRY glFramebufferTextureMultiviewSideBySideANGLE(GLenum target, ...@@ -2567,4 +2567,9 @@ void GL_APIENTRY glFramebufferTextureMultiviewSideBySideANGLE(GLenum target,
viewportOffsets); viewportOffsets);
} }
void GL_APIENTRY glRequestExtensionANGLE(const GLchar *name)
{
gl::RequestExtensionANGLE(name);
}
} // extern "C" } // extern "C"
...@@ -233,6 +233,7 @@ EXPORTS ...@@ -233,6 +233,7 @@ EXPORTS
glFramebufferTextureMultiviewLayeredANGLE @413 glFramebufferTextureMultiviewLayeredANGLE @413
glFramebufferTextureMultiviewSideBySideANGLE @414 glFramebufferTextureMultiviewSideBySideANGLE @414
glRequestExtensionANGLE @415
; GLES 3.0 Functions ; GLES 3.0 Functions
glReadBuffer @180 glReadBuffer @180
......
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