Commit 9f70b6b2 by Jamie Madill Committed by Commit Bot

Disable slow max uniform count test on D3D11/Intel.

Bug: angleproject:5076 Change-Id: I21fc0504513e092003e19fb845d6759eba0a3866 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2420750 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: 's avatarJonah Ryan-Davis <jonahr@google.com>
parent d13c9e78
...@@ -2118,6 +2118,9 @@ TEST_P(GLSLTest, VerifyMaxVertexUniformVectorsWithSamplers) ...@@ -2118,6 +2118,9 @@ TEST_P(GLSLTest, VerifyMaxVertexUniformVectorsWithSamplers)
{ {
ANGLE_SKIP_TEST_IF(IsOpenGL() || IsOpenGLES()); ANGLE_SKIP_TEST_IF(IsOpenGL() || IsOpenGLES());
// Times out on D3D11 on test infra. http://anglebug.com/5076
ANGLE_SKIP_TEST_IF(IsD3D11() && IsIntel());
int maxUniforms = 10000; int maxUniforms = 10000;
glGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &maxUniforms); glGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &maxUniforms);
EXPECT_GL_NO_ERROR(); EXPECT_GL_NO_ERROR();
......
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