In TextureD3D_2D, don't call Image::redefine directly.
Call the TextureD3D_2D::redefine member which will not make unnecessary
modifications to the image and lets the member serve as a callback for
redefined images.
BUG=angleproject:970
Change-Id: I280c18b993ef4dfac2efe1b28bf28c34aa4b6bcc
Reviewed-on: https://chromium-review.googlesource.com/293222Reviewed-by:
Jamie Madill <jmadill@chromium.org>
Reviewed-by:
Corentin Wallez <cwallez@chromium.org>
Tested-by:
Geoff Lang <geofflang@chromium.org>
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