Don't create SRVs for multisampled depth stencil textures in FL10.0.
Renderer11::createRenderTarget already fixed this issue but it also is
exposed in SwapChain11::resetOffscreenDepthBuffer now that multisampled
surfaces are supported in ANGLE.
BUG=angleproject:2136
Change-Id: I978666ebc1bb3db14ddf69954d7eb750391bf7a8
Reviewed-on: https://chromium-review.googlesource.com/653779
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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