Commit a22cd47e by Jacek Caban Committed by Jamie Madill

Fixed a typo in generatePointSpriteHLSL.

Change-Id: I104bbca6442835ab5e8e78580c6cbbb58d32a9b2 Reviewed-on: https://chromium-review.googlesource.com/227570Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org> Tested-by: 's avatarJamie Madill <jmadill@chromium.org>
parent 76acee83
...@@ -1054,7 +1054,7 @@ std::string DynamicHLSL::generatePointSpriteHLSL(int registers, rx::ShaderD3D *f ...@@ -1054,7 +1054,7 @@ std::string DynamicHLSL::generatePointSpriteHLSL(int registers, rx::ShaderD3D *f
"void main(point GS_INPUT input[1], inout TriangleStream<GS_OUTPUT> outStream)\n" "void main(point GS_INPUT input[1], inout TriangleStream<GS_OUTPUT> outStream)\n"
"{\n" "{\n"
" GS_OUTPUT output = (GS_OUTPUT)0;\n" " GS_OUTPUT output = (GS_OUTPUT)0;\n"
" output.gl_Position = input[0].gl_Position;\n"; " output.gl_Position = input[0].gl_Position;\n"
" output.gl_PointSize = input[0].gl_PointSize;\n"; " output.gl_PointSize = input[0].gl_PointSize;\n";
for (int r = 0; r < registers; r++) for (int r = 0; r < registers; r++)
......
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