Commit a29a64a6 by Cody Northrop Committed by Angle LUCI CQ

Capture/Replay: Skip GLGetActiveUniformsiv

Test: Genshin Impact MEC Bug: b/181794064 Change-Id: Ib0edfa8d1c063d43c34a65be0144bc5efc4cf19b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2921067Reviewed-by: 's avatarTim Van Patten <timvp@google.com> Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
parent 5ee4a0cb
...@@ -3403,8 +3403,9 @@ bool SkipCall(EntryPoint entryPoint) ...@@ -3403,8 +3403,9 @@ bool SkipCall(EntryPoint entryPoint)
return true; return true;
case EntryPoint::GLGetActiveUniform: case EntryPoint::GLGetActiveUniform:
// Skip this call because: case EntryPoint::GLGetActiveUniformsiv:
// - We don't use the return values from this call. // Skip these calls because:
// - We don't use the return values.
// - Active uniform counts can vary between platforms due to cross stage optimizations // - Active uniform counts can vary between platforms due to cross stage optimizations
// and asking about uniforms above GL_ACTIVE_UNIFORMS triggers errors. // and asking about uniforms above GL_ACTIVE_UNIFORMS triggers errors.
return true; return true;
......
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