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Chen Yisong
angle
Commits
a2d4e55d
Commit
a2d4e55d
authored
Oct 10, 2013
by
Jamie Madill
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Add support for pixel unpack buffers to TexImage3D.
TRAC #23846 Signed-off-by: Shannon Woods Signed-off-by: Geoff Lang
parent
065e1a32
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4 changed files
with
48 additions
and
1 deletion
+48
-1
Texture.cpp
src/libGLESv2/Texture.cpp
+41
-1
Texture.h
src/libGLESv2/Texture.h
+1
-0
TextureStorage.cpp
src/libGLESv2/renderer/TextureStorage.cpp
+5
-0
TextureStorage.h
src/libGLESv2/renderer/TextureStorage.h
+1
-0
No files found.
src/libGLESv2/Texture.cpp
View file @
a2d4e55d
...
@@ -1723,7 +1723,28 @@ void Texture3D::setImage(GLint level, GLsizei width, GLsizei height, GLsizei dep
...
@@ -1723,7 +1723,28 @@ void Texture3D::setImage(GLint level, GLsizei width, GLsizei height, GLsizei dep
:
GetSizedInternalFormat
(
format
,
type
,
clientVersion
);
:
GetSizedInternalFormat
(
format
,
type
,
clientVersion
);
redefineImage
(
level
,
sizedInternalFormat
,
width
,
height
,
depth
);
redefineImage
(
level
,
sizedInternalFormat
,
width
,
height
,
depth
);
Texture
::
setImage
(
unpack
,
type
,
pixels
,
mImageArray
[
level
]);
bool
fastUnpacked
=
false
;
// Attempt a fast gpu copy of the pixel data to the surface if the app bound an unpack buffer
if
(
isFastUnpackable
(
unpack
,
sizedInternalFormat
))
{
// Will try to create RT storage if it does not exist
rx
::
RenderTarget
*
destRenderTarget
=
getRenderTarget
(
level
);
Box
destArea
(
0
,
0
,
0
,
getWidth
(
level
),
getHeight
(
level
),
getDepth
(
level
));
if
(
destRenderTarget
&&
fastUnpackPixels
(
unpack
,
pixels
,
destArea
,
sizedInternalFormat
,
type
,
destRenderTarget
))
{
// Ensure we don't overwrite our newly initialized data
mImageArray
[
level
]
->
markClean
();
fastUnpacked
=
true
;
}
}
if
(
!
fastUnpacked
)
{
Texture
::
setImage
(
unpack
,
type
,
pixels
,
mImageArray
[
level
]);
}
}
}
void
Texture3D
::
setCompressedImage
(
GLint
level
,
GLenum
format
,
GLsizei
width
,
GLsizei
height
,
GLsizei
depth
,
GLsizei
imageSize
,
const
void
*
pixels
)
void
Texture3D
::
setCompressedImage
(
GLint
level
,
GLenum
format
,
GLsizei
width
,
GLsizei
height
,
GLsizei
depth
,
GLsizei
imageSize
,
const
void
*
pixels
)
...
@@ -2058,6 +2079,25 @@ void Texture3D::convertToRenderTarget()
...
@@ -2058,6 +2079,25 @@ void Texture3D::convertToRenderTarget()
mDirtyImages
=
true
;
mDirtyImages
=
true
;
}
}
rx
::
RenderTarget
*
Texture3D
::
getRenderTarget
(
GLint
level
)
{
// ensure the underlying texture is created
if
(
getStorage
(
true
)
==
NULL
)
{
return
NULL
;
}
updateTexture
();
// ensure this is NOT a depth texture
if
(
isDepth
(
level
))
{
return
NULL
;
}
return
mTexStorage
->
getRenderTarget
(
level
);
}
rx
::
RenderTarget
*
Texture3D
::
getRenderTarget
(
GLint
level
,
GLint
layer
)
rx
::
RenderTarget
*
Texture3D
::
getRenderTarget
(
GLint
level
,
GLint
layer
)
{
{
// ensure the underlying texture is created
// ensure the underlying texture is created
...
...
src/libGLESv2/Texture.h
View file @
a2d4e55d
...
@@ -313,6 +313,7 @@ class Texture3D : public Texture
...
@@ -313,6 +313,7 @@ class Texture3D : public Texture
protected
:
protected
:
friend
class
RenderbufferTexture3DLayer
;
friend
class
RenderbufferTexture3DLayer
;
rx
::
RenderTarget
*
getRenderTarget
(
GLint
level
);
rx
::
RenderTarget
*
getRenderTarget
(
GLint
level
,
GLint
layer
);
rx
::
RenderTarget
*
getRenderTarget
(
GLint
level
,
GLint
layer
);
rx
::
RenderTarget
*
getDepthStencil
(
GLint
level
,
GLint
layer
);
rx
::
RenderTarget
*
getDepthStencil
(
GLint
level
,
GLint
layer
);
virtual
int
levelCount
();
virtual
int
levelCount
();
...
...
src/libGLESv2/renderer/TextureStorage.cpp
View file @
a2d4e55d
...
@@ -146,6 +146,11 @@ void TextureStorageInterface3D::generateMipmap(int level)
...
@@ -146,6 +146,11 @@ void TextureStorageInterface3D::generateMipmap(int level)
mInstance
->
generateMipmap
(
level
);
mInstance
->
generateMipmap
(
level
);
}
}
RenderTarget
*
TextureStorageInterface3D
::
getRenderTarget
(
GLint
level
)
const
{
return
mInstance
->
getRenderTarget
(
level
);
}
RenderTarget
*
TextureStorageInterface3D
::
getRenderTarget
(
GLint
level
,
GLint
layer
)
const
RenderTarget
*
TextureStorageInterface3D
::
getRenderTarget
(
GLint
level
,
GLint
layer
)
const
{
{
return
mInstance
->
getRenderTargetLayer
(
level
,
layer
);
return
mInstance
->
getRenderTargetLayer
(
level
,
layer
);
...
...
src/libGLESv2/renderer/TextureStorage.h
View file @
a2d4e55d
...
@@ -111,6 +111,7 @@ class TextureStorageInterface3D : public TextureStorageInterface
...
@@ -111,6 +111,7 @@ class TextureStorageInterface3D : public TextureStorageInterface
virtual
~
TextureStorageInterface3D
();
virtual
~
TextureStorageInterface3D
();
void
generateMipmap
(
int
level
);
void
generateMipmap
(
int
level
);
RenderTarget
*
getRenderTarget
(
GLint
level
)
const
;
RenderTarget
*
getRenderTarget
(
GLint
level
,
GLint
layer
)
const
;
RenderTarget
*
getRenderTarget
(
GLint
level
,
GLint
layer
)
const
;
virtual
unsigned
int
getRenderTargetSerial
(
GLint
level
,
GLint
layer
)
const
;
virtual
unsigned
int
getRenderTargetSerial
(
GLint
level
,
GLint
layer
)
const
;
...
...
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