GL: Use a valid internal format for CopyTexImage in BlitGL::blitColorBufferWithShader
The frontend format is not always valid to use for glCopyTexImage.
Translate it to a valid format for the current driver.
TEST=deqp/functional/gles3/framebufferblit/default_framebuffer_00.html
BUG=angleproject:4632
Change-Id: I838a1b27b528f074f440575adb88357a910f596a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2196842Reviewed-by:
Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by:
Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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