Vulkan: Call onColorDraw in resolveColorWithSubpass
We are currently calling onImageRenderPassWrite() on the read render
target within resolveColorWithSubpass(). We need to instead call
onColorDraw() on the draw render target, since that's what's actually
being written.
Bug: b/159903491
Test: CQ
Change-Id: I577381d91228e132950455d2e872fbb9b066d0c8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2458850Reviewed-by:
Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by:
Charlie Lao <cclao@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
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