Fix support for arrays of sampler uniforms.

TRAC #14840 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@510 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent eea70793
......@@ -203,7 +203,7 @@ GLint Program::getSamplerMapping(unsigned int samplerIndex)
logicalTextureUnit = mSamplers[samplerIndex].logicalTextureUnit;
}
if (logicalTextureUnit < MAX_TEXTURE_IMAGE_UNITS)
if (logicalTextureUnit >= 0 && logicalTextureUnit < MAX_TEXTURE_IMAGE_UNITS)
{
return logicalTextureUnit;
}
......@@ -2226,14 +2226,14 @@ bool Program::applyUniform1iv(GLint location, GLsizei count, const GLint *v)
{
unsigned int firstIndex = mConstantTablePS->GetSamplerIndex(constantPS);
for (unsigned int samplerIndex = firstIndex; samplerIndex < firstIndex + count; samplerIndex++)
for (int i = 0; i < count; i++)
{
GLint mappedSampler = v[0];
unsigned int samplerIndex = firstIndex + i;
if (samplerIndex >= 0 && samplerIndex < MAX_TEXTURE_IMAGE_UNITS)
if (samplerIndex < MAX_TEXTURE_IMAGE_UNITS)
{
ASSERT(mSamplers[samplerIndex].active);
mSamplers[samplerIndex].logicalTextureUnit = mappedSampler;
mSamplers[samplerIndex].logicalTextureUnit = v[i];
mSamplers[samplerIndex].dirty = true;
}
}
......
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