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Chen Yisong
angle
Commits
a6da33a1
Commit
a6da33a1
authored
Aug 30, 2013
by
Jamie Madill
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Plain Diff
Remove the gl::Varying class, and replace all usages with sh::Varying.
TRAC #23746 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods
parent
139b9091
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6 changed files
with
35 additions
and
55 deletions
+35
-55
ShaderVariable.cpp
src/compiler/ShaderVariable.cpp
+9
-1
ShaderVariable.h
src/compiler/ShaderVariable.h
+7
-0
ProgramBinary.cpp
src/libGLESv2/ProgramBinary.cpp
+11
-11
ProgramBinary.h
src/libGLESv2/ProgramBinary.h
+4
-5
Shader.cpp
src/libGLESv2/Shader.cpp
+2
-6
Shader.h
src/libGLESv2/Shader.h
+2
-32
No files found.
src/compiler/ShaderVariable.cpp
View file @
a6da33a1
...
...
@@ -43,10 +43,18 @@ InterfaceBlockField::InterfaceBlockField(GLenum typeIn, GLenum precisionIn, cons
Varying
::
Varying
(
GLenum
typeIn
,
GLenum
precisionIn
,
const
char
*
nameIn
,
unsigned
int
arraySizeIn
,
InterpolationType
interpolationIn
)
:
ShaderVariable
(
typeIn
,
precisionIn
,
nameIn
,
arraySizeIn
),
interpolation
(
interpolationIn
)
interpolation
(
interpolationIn
),
registerIndex
(
GL_INVALID_INDEX
),
elementIndex
(
GL_INVALID_INDEX
)
{
}
void
Varying
::
resetRegisterAssignment
()
{
registerIndex
=
GL_INVALID_INDEX
;
elementIndex
=
GL_INVALID_INDEX
;
}
BlockMemberInfo
::
BlockMemberInfo
(
int
offset
,
int
arrayStride
,
int
matrixStride
,
bool
isRowMajorMatrix
)
:
offset
(
offset
),
arrayStride
(
arrayStride
),
...
...
src/compiler/ShaderVariable.h
View file @
a6da33a1
...
...
@@ -32,6 +32,8 @@ struct ShaderVariable
unsigned
int
arraySize
;
ShaderVariable
(
GLenum
type
,
GLenum
precision
,
const
char
*
name
,
unsigned
int
arraySize
);
bool
isArray
()
const
{
return
arraySize
>
0
;
}
unsigned
int
elementCount
()
const
{
return
std
::
max
(
1u
,
arraySize
);
}
};
struct
Uniform
:
public
ShaderVariable
...
...
@@ -66,10 +68,15 @@ struct Varying : public ShaderVariable
{
InterpolationType
interpolation
;
std
::
vector
<
Varying
>
fields
;
unsigned
int
registerIndex
;
// Assigned during link
unsigned
int
elementIndex
;
// First register element for varyings, assigned during link
Varying
(
GLenum
typeIn
,
GLenum
precisionIn
,
const
char
*
nameIn
,
unsigned
int
arraySizeIn
,
InterpolationType
interpolationIn
);
bool
isStruct
()
const
{
return
!
fields
.
empty
();
}
bool
registerAssigned
()
const
{
return
registerIndex
!=
GL_INVALID_INDEX
;
}
void
resetRegisterAssignment
();
};
struct
BlockMemberInfo
...
...
src/libGLESv2/ProgramBinary.cpp
View file @
a6da33a1
...
...
@@ -926,7 +926,7 @@ bool ProgramBinary::applyUniformBuffers(const std::vector<gl::Buffer*> boundBuff
// Packs varyings into generic varying registers, using the algorithm from [OpenGL ES Shading Language 1.00 rev. 17] appendix A section 7 page 111
// Returns the number of used varying registers, or -1 if unsuccesful
int
ProgramBinary
::
packVaryings
(
InfoLog
&
infoLog
,
const
Varying
*
packing
[][
4
],
FragmentShader
*
fragmentShader
)
int
ProgramBinary
::
packVaryings
(
InfoLog
&
infoLog
,
const
sh
::
ShaderVariable
*
packing
[][
4
],
FragmentShader
*
fragmentShader
)
{
const
int
maxVaryingVectors
=
mRenderer
->
getMaxVaryingVectors
();
...
...
@@ -934,7 +934,7 @@ int ProgramBinary::packVaryings(InfoLog &infoLog, const Varying *packing[][4], F
for
(
unsigned
int
varyingIndex
=
0
;
varyingIndex
<
fragmentShader
->
mVaryings
.
size
();
varyingIndex
++
)
{
Varying
*
varying
=
&
fragmentShader
->
mVaryings
[
varyingIndex
];
sh
::
Varying
*
varying
=
&
fragmentShader
->
mVaryings
[
varyingIndex
];
GLenum
transposedType
=
TransposeMatrixType
(
varying
->
type
);
int
n
=
VariableRowCount
(
transposedType
)
*
varying
->
elementCount
();
int
m
=
VariableColumnCount
(
transposedType
);
...
...
@@ -1103,7 +1103,7 @@ void ProgramBinary::defineOutputVariables(FragmentShader *fragmentShader)
}
}
bool
ProgramBinary
::
linkVaryings
(
InfoLog
&
infoLog
,
int
registers
,
const
Varying
*
packing
[][
4
],
bool
ProgramBinary
::
linkVaryings
(
InfoLog
&
infoLog
,
int
registers
,
const
sh
::
ShaderVariable
*
packing
[][
4
],
std
::
string
&
pixelHLSL
,
std
::
string
&
vertexHLSL
,
FragmentShader
*
fragmentShader
,
VertexShader
*
vertexShader
)
{
...
...
@@ -1144,12 +1144,12 @@ bool ProgramBinary::linkVaryings(InfoLog &infoLog, int registers, const Varying
for
(
unsigned
int
fragVaryingIndex
=
0
;
fragVaryingIndex
<
fragmentShader
->
mVaryings
.
size
();
fragVaryingIndex
++
)
{
Varying
*
input
=
&
fragmentShader
->
mVaryings
[
fragVaryingIndex
];
sh
::
Varying
*
input
=
&
fragmentShader
->
mVaryings
[
fragVaryingIndex
];
bool
matched
=
false
;
for
(
unsigned
int
vertVaryingIndex
=
0
;
vertVaryingIndex
<
vertexShader
->
mVaryings
.
size
();
vertVaryingIndex
++
)
{
Varying
*
output
=
&
vertexShader
->
mVaryings
[
vertVaryingIndex
];
sh
::
Varying
*
output
=
&
vertexShader
->
mVaryings
[
vertVaryingIndex
];
if
(
output
->
name
==
input
->
name
)
{
if
(
output
->
type
!=
input
->
type
||
output
->
arraySize
!=
input
->
arraySize
||
output
->
interpolation
!=
input
->
interpolation
)
...
...
@@ -1301,7 +1301,7 @@ bool ProgramBinary::linkVaryings(InfoLog &infoLog, int registers, const Varying
for
(
unsigned
int
vertVaryingIndex
=
0
;
vertVaryingIndex
<
vertexShader
->
mVaryings
.
size
();
vertVaryingIndex
++
)
{
Varying
*
varying
=
&
vertexShader
->
mVaryings
[
vertVaryingIndex
];
sh
::
Varying
*
varying
=
&
vertexShader
->
mVaryings
[
vertVaryingIndex
];
if
(
varying
->
registerAssigned
())
{
for
(
unsigned
int
elementIndex
=
0
;
elementIndex
<
varying
->
elementCount
();
elementIndex
++
)
...
...
@@ -1500,7 +1500,7 @@ bool ProgramBinary::linkVaryings(InfoLog &infoLog, int registers, const Varying
for
(
unsigned
int
varyingIndex
=
0
;
varyingIndex
<
fragmentShader
->
mVaryings
.
size
();
varyingIndex
++
)
{
Varying
*
varying
=
&
fragmentShader
->
mVaryings
[
varyingIndex
];
sh
::
Varying
*
varying
=
&
fragmentShader
->
mVaryings
[
varyingIndex
];
if
(
varying
->
registerAssigned
())
{
for
(
unsigned
int
elementIndex
=
0
;
elementIndex
<
varying
->
elementCount
();
elementIndex
++
)
...
...
@@ -1581,7 +1581,7 @@ std::string ProgramBinary::generateVaryingHLSL(FragmentShader *fragmentShader, c
for
(
unsigned
int
varyingIndex
=
0
;
varyingIndex
<
fragmentShader
->
mVaryings
.
size
();
varyingIndex
++
)
{
Varying
*
varying
=
&
fragmentShader
->
mVaryings
[
varyingIndex
];
sh
::
Varying
*
varying
=
&
fragmentShader
->
mVaryings
[
varyingIndex
];
if
(
varying
->
registerAssigned
())
{
for
(
unsigned
int
elementIndex
=
0
;
elementIndex
<
varying
->
elementCount
();
elementIndex
++
)
...
...
@@ -2004,7 +2004,7 @@ bool ProgramBinary::link(InfoLog &infoLog, const AttributeBindings &attributeBin
std
::
string
vertexHLSL
=
vertexShader
->
getHLSL
();
// Map the varyings to the register file
const
Varying
*
packing
[
IMPLEMENTATION_MAX_VARYING_VECTORS
][
4
]
=
{
NULL
};
const
sh
::
ShaderVariable
*
packing
[
IMPLEMENTATION_MAX_VARYING_VECTORS
][
4
]
=
{
NULL
};
int
registers
=
packVaryings
(
infoLog
,
packing
,
fragmentShader
);
if
(
registers
<
0
)
...
...
@@ -2691,14 +2691,14 @@ bool ProgramBinary::assignUniformBlockRegister(InfoLog &infoLog, UniformBlock *u
return
true
;
}
std
::
string
ProgramBinary
::
generateGeometryShaderHLSL
(
int
registers
,
const
Varying
*
packing
[][
4
],
FragmentShader
*
fragmentShader
,
VertexShader
*
vertexShader
)
const
std
::
string
ProgramBinary
::
generateGeometryShaderHLSL
(
int
registers
,
const
sh
::
ShaderVariable
*
packing
[][
4
],
FragmentShader
*
fragmentShader
,
VertexShader
*
vertexShader
)
const
{
// for now we only handle point sprite emulation
ASSERT
(
usesPointSpriteEmulation
());
return
generatePointSpriteHLSL
(
registers
,
packing
,
fragmentShader
,
vertexShader
);
}
std
::
string
ProgramBinary
::
generatePointSpriteHLSL
(
int
registers
,
const
Varying
*
packing
[][
4
],
FragmentShader
*
fragmentShader
,
VertexShader
*
vertexShader
)
const
std
::
string
ProgramBinary
::
generatePointSpriteHLSL
(
int
registers
,
const
sh
::
ShaderVariable
*
packing
[][
4
],
FragmentShader
*
fragmentShader
,
VertexShader
*
vertexShader
)
const
{
ASSERT
(
registers
>=
0
);
ASSERT
(
vertexShader
->
mUsesPointSize
);
...
...
src/libGLESv2/ProgramBinary.h
View file @
a6da33a1
...
...
@@ -39,7 +39,6 @@ class FragmentShader;
class
VertexShader
;
class
InfoLog
;
class
AttributeBindings
;
struct
Varying
;
class
Buffer
;
// Struct used for correlating uniforms/elements of uniform arrays to handles
...
...
@@ -148,8 +147,8 @@ class ProgramBinary : public RefCountObject
private
:
DISALLOW_COPY_AND_ASSIGN
(
ProgramBinary
);
int
packVaryings
(
InfoLog
&
infoLog
,
const
Varying
*
packing
[][
4
],
FragmentShader
*
fragmentShader
);
bool
linkVaryings
(
InfoLog
&
infoLog
,
int
registers
,
const
Varying
*
packing
[][
4
],
int
packVaryings
(
InfoLog
&
infoLog
,
const
sh
::
ShaderVariable
*
packing
[][
4
],
FragmentShader
*
fragmentShader
);
bool
linkVaryings
(
InfoLog
&
infoLog
,
int
registers
,
const
sh
::
ShaderVariable
*
packing
[][
4
],
std
::
string
&
pixelHLSL
,
std
::
string
&
vertexHLSL
,
FragmentShader
*
fragmentShader
,
VertexShader
*
vertexShader
);
std
::
string
generateVaryingHLSL
(
FragmentShader
*
fragmentShader
,
const
std
::
string
&
varyingSemantic
)
const
;
...
...
@@ -173,8 +172,8 @@ class ProgramBinary : public RefCountObject
bool
assignUniformBlockRegister
(
InfoLog
&
infoLog
,
UniformBlock
*
uniformBlock
,
GLenum
shader
,
unsigned
int
registerIndex
);
void
defineOutputVariables
(
FragmentShader
*
fragmentShader
);
std
::
string
generateGeometryShaderHLSL
(
int
registers
,
const
Varying
*
packing
[][
4
],
FragmentShader
*
fragmentShader
,
VertexShader
*
vertexShader
)
const
;
std
::
string
generatePointSpriteHLSL
(
int
registers
,
const
Varying
*
packing
[][
4
],
FragmentShader
*
fragmentShader
,
VertexShader
*
vertexShader
)
const
;
std
::
string
generateGeometryShaderHLSL
(
int
registers
,
const
sh
::
ShaderVariable
*
packing
[][
4
],
FragmentShader
*
fragmentShader
,
VertexShader
*
vertexShader
)
const
;
std
::
string
generatePointSpriteHLSL
(
int
registers
,
const
sh
::
ShaderVariable
*
packing
[][
4
],
FragmentShader
*
fragmentShader
,
VertexShader
*
vertexShader
)
const
;
template
<
typename
T
>
bool
setUniform
(
GLint
location
,
GLsizei
count
,
const
T
*
v
,
GLenum
targetUniformType
);
...
...
src/libGLESv2/Shader.cpp
View file @
a6da33a1
...
...
@@ -221,11 +221,7 @@ void Shader::parseVaryings(void *compiler)
{
std
::
vector
<
sh
::
Varying
>
*
activeVaryings
;
ShGetInfoPointer
(
compiler
,
SH_ACTIVE_VARYINGS_ARRAY
,
reinterpret_cast
<
void
**>
(
&
activeVaryings
));
for
(
unsigned
int
varyingIndex
=
0
;
varyingIndex
<
activeVaryings
->
size
();
varyingIndex
++
)
{
mVaryings
.
push_back
(
Varying
((
*
activeVaryings
)[
varyingIndex
]));
}
mVaryings
=
*
activeVaryings
;
mUsesMultipleRenderTargets
=
mHlsl
.
find
(
"GL_USES_MRT"
)
!=
std
::
string
::
npos
;
mUsesFragColor
=
mHlsl
.
find
(
"GL_USES_FRAG_COLOR"
)
!=
std
::
string
::
npos
;
...
...
@@ -414,7 +410,7 @@ static const GLenum varyingPriorityList[] =
};
// true if varying x has a higher priority in packing than y
bool
Shader
::
compareVarying
(
const
Varying
&
x
,
const
Varying
&
y
)
bool
Shader
::
compareVarying
(
const
sh
::
ShaderVariable
&
x
,
const
sh
::
ShaderVariable
&
y
)
{
if
(
x
.
type
==
y
.
type
)
{
...
...
src/libGLESv2/Shader.h
View file @
a6da33a1
...
...
@@ -31,36 +31,6 @@ namespace gl
{
class
ResourceManager
;
struct
Varying
{
Varying
(
const
sh
::
Varying
&
shaderVar
)
:
interpolation
(
shaderVar
.
interpolation
),
type
(
shaderVar
.
type
),
name
(
shaderVar
.
name
),
arraySize
(
shaderVar
.
arraySize
),
registerIndex
(
GL_INVALID_INDEX
),
elementIndex
(
GL_INVALID_INDEX
)
{}
sh
::
InterpolationType
interpolation
;
GLenum
type
;
std
::
string
name
;
unsigned
int
arraySize
;
bool
isArray
()
const
{
return
arraySize
>
0
;
}
unsigned
int
elementCount
()
const
{
return
std
::
max
(
1u
,
arraySize
);
}
bool
registerAssigned
()
const
{
return
registerIndex
!=
GL_INVALID_INDEX
;
}
void
resetRegisterAssignment
()
{
registerIndex
=
GL_INVALID_INDEX
;
elementIndex
=
GL_INVALID_INDEX
;
}
unsigned
int
registerIndex
;
// First varying register, assigned during link
unsigned
int
elementIndex
;
// First register element, assigned during link
};
class
Shader
{
friend
class
ProgramBinary
;
...
...
@@ -106,11 +76,11 @@ class Shader
void
getSourceImpl
(
const
std
::
string
&
source
,
GLsizei
bufSize
,
GLsizei
*
length
,
char
*
buffer
)
const
;
static
bool
compareVarying
(
const
Varying
&
x
,
const
Varying
&
y
);
static
bool
compareVarying
(
const
sh
::
ShaderVariable
&
x
,
const
sh
::
ShaderVariable
&
y
);
const
rx
::
Renderer
*
const
mRenderer
;
std
::
vector
<
Varying
>
mVaryings
;
std
::
vector
<
sh
::
Varying
>
mVaryings
;
bool
mUsesMultipleRenderTargets
;
bool
mUsesFragColor
;
...
...
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