Vulkan: fix depth/stencil-only blit
The draw-call path was outputting color unconditionally even though only
depth/stencil was written by the shader, causing flakiness.
Bug: angleproject:3200
Change-Id: I1b28e37160153863e7e6c2875c3002abf4ec176b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1682729Reviewed-by:
Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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