Lazily load the HLSL compiler DLL.
If the user is loading resources straight from the disk with the
binary shader cache, they shouldn't need to load the compiler DLL
at all. Note: might be a good idea to track more statistics here.
BUG=angleproject:1014
Change-Id: Ie75dcce3eb249347c545f1bbca7d0977df7addee
Reviewed-on: https://chromium-review.googlesource.com/282554Reviewed-by:
Kenneth Russell <kbr@chromium.org>
Tested-by:
Jamie Madill <jmadill@chromium.org>
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