Commit a8cb287c by Geoff Lang Committed by Commit Bot

Rename syncRendererState methods to syncImplementationState.

BUG=angleproject:2107 Change-Id: I45b914a6edf721c6ec53ca2bc6e139685b059d20 Reviewed-on: https://chromium-review.googlesource.com/957271 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
parent baf208a0
......@@ -1944,7 +1944,7 @@ void Context::stencilFillPath(GLuint path, GLenum fillMode, GLuint mask)
return;
// TODO(svaisanen@nvidia.com): maybe sync only state required for path rendering?
ANGLE_CONTEXT_TRY(syncRendererState());
ANGLE_CONTEXT_TRY(syncState());
mImplementation->stencilFillPath(pathObj, fillMode, mask);
}
......@@ -1956,7 +1956,7 @@ void Context::stencilStrokePath(GLuint path, GLint reference, GLuint mask)
return;
// TODO(svaisanen@nvidia.com): maybe sync only state required for path rendering?
ANGLE_CONTEXT_TRY(syncRendererState());
ANGLE_CONTEXT_TRY(syncState());
mImplementation->stencilStrokePath(pathObj, reference, mask);
}
......@@ -1968,7 +1968,7 @@ void Context::coverFillPath(GLuint path, GLenum coverMode)
return;
// TODO(svaisanen@nvidia.com): maybe sync only state required for path rendering?
ANGLE_CONTEXT_TRY(syncRendererState());
ANGLE_CONTEXT_TRY(syncState());
mImplementation->coverFillPath(pathObj, coverMode);
}
......@@ -1980,7 +1980,7 @@ void Context::coverStrokePath(GLuint path, GLenum coverMode)
return;
// TODO(svaisanen@nvidia.com): maybe sync only state required for path rendering?
ANGLE_CONTEXT_TRY(syncRendererState());
ANGLE_CONTEXT_TRY(syncState());
mImplementation->coverStrokePath(pathObj, coverMode);
}
......@@ -1992,7 +1992,7 @@ void Context::stencilThenCoverFillPath(GLuint path, GLenum fillMode, GLuint mask
return;
// TODO(svaisanen@nvidia.com): maybe sync only state required for path rendering?
ANGLE_CONTEXT_TRY(syncRendererState());
ANGLE_CONTEXT_TRY(syncState());
mImplementation->stencilThenCoverFillPath(pathObj, fillMode, mask, coverMode);
}
......@@ -2007,7 +2007,7 @@ void Context::stencilThenCoverStrokePath(GLuint path,
return;
// TODO(svaisanen@nvidia.com): maybe sync only state required for path rendering?
ANGLE_CONTEXT_TRY(syncRendererState());
ANGLE_CONTEXT_TRY(syncState());
mImplementation->stencilThenCoverStrokePath(pathObj, reference, mask, coverMode);
}
......@@ -2023,7 +2023,7 @@ void Context::coverFillPathInstanced(GLsizei numPaths,
const auto &pathObjects = GatherPaths(*mState.mPaths, numPaths, pathNameType, paths, pathBase);
// TODO(svaisanen@nvidia.com): maybe sync only state required for path rendering?
ANGLE_CONTEXT_TRY(syncRendererState());
ANGLE_CONTEXT_TRY(syncState());
mImplementation->coverFillPathInstanced(pathObjects, coverMode, transformType, transformValues);
}
......@@ -2039,7 +2039,7 @@ void Context::coverStrokePathInstanced(GLsizei numPaths,
const auto &pathObjects = GatherPaths(*mState.mPaths, numPaths, pathNameType, paths, pathBase);
// TODO(svaisanen@nvidia.com): maybe sync only state required for path rendering?
ANGLE_CONTEXT_TRY(syncRendererState());
ANGLE_CONTEXT_TRY(syncState());
mImplementation->coverStrokePathInstanced(pathObjects, coverMode, transformType,
transformValues);
......@@ -2057,7 +2057,7 @@ void Context::stencilFillPathInstanced(GLsizei numPaths,
const auto &pathObjects = GatherPaths(*mState.mPaths, numPaths, pathNameType, paths, pathBase);
// TODO(svaisanen@nvidia.com): maybe sync only state required for path rendering?
ANGLE_CONTEXT_TRY(syncRendererState());
ANGLE_CONTEXT_TRY(syncState());
mImplementation->stencilFillPathInstanced(pathObjects, fillMode, mask, transformType,
transformValues);
......@@ -2075,7 +2075,7 @@ void Context::stencilStrokePathInstanced(GLsizei numPaths,
const auto &pathObjects = GatherPaths(*mState.mPaths, numPaths, pathNameType, paths, pathBase);
// TODO(svaisanen@nvidia.com): maybe sync only state required for path rendering?
ANGLE_CONTEXT_TRY(syncRendererState());
ANGLE_CONTEXT_TRY(syncState());
mImplementation->stencilStrokePathInstanced(pathObjects, reference, mask, transformType,
transformValues);
......@@ -2094,7 +2094,7 @@ void Context::stencilThenCoverFillPathInstanced(GLsizei numPaths,
const auto &pathObjects = GatherPaths(*mState.mPaths, numPaths, pathNameType, paths, pathBase);
// TODO(svaisanen@nvidia.com): maybe sync only state required for path rendering?
ANGLE_CONTEXT_TRY(syncRendererState());
ANGLE_CONTEXT_TRY(syncState());
mImplementation->stencilThenCoverFillPathInstanced(pathObjects, coverMode, fillMode, mask,
transformType, transformValues);
......@@ -2113,7 +2113,7 @@ void Context::stencilThenCoverStrokePathInstanced(GLsizei numPaths,
const auto &pathObjects = GatherPaths(*mState.mPaths, numPaths, pathNameType, paths, pathBase);
// TODO(svaisanen@nvidia.com): maybe sync only state required for path rendering?
ANGLE_CONTEXT_TRY(syncRendererState());
ANGLE_CONTEXT_TRY(syncState());
mImplementation->stencilThenCoverStrokePathInstanced(pathObjects, coverMode, reference, mask,
transformType, transformValues);
......@@ -2913,7 +2913,7 @@ void Context::initWorkarounds()
Error Context::prepareForDraw()
{
ANGLE_TRY(syncRendererDirtyObjects());
ANGLE_TRY(syncDirtyObjects());
if (isRobustResourceInitEnabled())
{
......@@ -2921,43 +2921,42 @@ Error Context::prepareForDraw()
ANGLE_TRY(mGLState.getDrawFramebuffer()->ensureDrawAttachmentsInitialized(this));
}
ANGLE_TRY(syncRendererDirtyBits());
ANGLE_TRY(syncDirtyBits());
return NoError();
}
Error Context::prepareForClear(GLbitfield mask)
{
ANGLE_TRY(syncRendererDirtyObjects(mClearDirtyObjects));
ANGLE_TRY(syncDirtyObjects(mClearDirtyObjects));
ANGLE_TRY(mGLState.getDrawFramebuffer()->ensureClearAttachmentsInitialized(this, mask));
ANGLE_TRY(syncRendererDirtyBits(mClearDirtyBits));
ANGLE_TRY(syncDirtyBits(mClearDirtyBits));
return NoError();
}
Error Context::prepareForClearBuffer(GLenum buffer, GLint drawbuffer)
{
ANGLE_TRY(syncRendererDirtyObjects(mClearDirtyObjects));
ANGLE_TRY(syncDirtyObjects(mClearDirtyObjects));
ANGLE_TRY(mGLState.getDrawFramebuffer()->ensureClearBufferAttachmentsInitialized(this, buffer,
drawbuffer));
ANGLE_TRY(syncRendererDirtyBits(mClearDirtyBits));
ANGLE_TRY(syncDirtyBits(mClearDirtyBits));
return NoError();
}
Error Context::syncRendererState()
Error Context::syncState()
{
ANGLE_TRY(syncRendererDirtyObjects());
ANGLE_TRY(syncRendererDirtyBits());
ANGLE_TRY(syncDirtyObjects());
ANGLE_TRY(syncDirtyBits());
return NoError();
}
Error Context::syncRendererState(const State::DirtyBits &bitMask,
const State::DirtyObjects &objectMask)
Error Context::syncState(const State::DirtyBits &bitMask, const State::DirtyObjects &objectMask)
{
ANGLE_TRY(syncRendererDirtyObjects(objectMask));
ANGLE_TRY(syncRendererDirtyBits(bitMask));
ANGLE_TRY(syncDirtyObjects(objectMask));
ANGLE_TRY(syncDirtyBits(bitMask));
return NoError();
}
Error Context::syncRendererDirtyBits()
Error Context::syncDirtyBits()
{
const State::DirtyBits &dirtyBits = mGLState.getDirtyBits();
mImplementation->syncState(this, dirtyBits);
......@@ -2965,7 +2964,7 @@ Error Context::syncRendererDirtyBits()
return NoError();
}
Error Context::syncRendererDirtyBits(const State::DirtyBits &bitMask)
Error Context::syncDirtyBits(const State::DirtyBits &bitMask)
{
const State::DirtyBits &dirtyBits = (mGLState.getDirtyBits() & bitMask);
mImplementation->syncState(this, dirtyBits);
......@@ -2973,12 +2972,12 @@ Error Context::syncRendererDirtyBits(const State::DirtyBits &bitMask)
return NoError();
}
Error Context::syncRendererDirtyObjects()
Error Context::syncDirtyObjects()
{
return mGLState.syncDirtyObjects(this);
}
Error Context::syncRendererDirtyObjects(const State::DirtyObjects &objectMask)
Error Context::syncDirtyObjects(const State::DirtyObjects &objectMask)
{
return mGLState.syncDirtyObjects(this, objectMask);
}
......@@ -3678,17 +3677,17 @@ void Context::flushMappedBufferRange(BufferBinding /*target*/,
Error Context::syncStateForReadPixels()
{
return syncRendererState(mReadPixelsDirtyBits, mReadPixelsDirtyObjects);
return syncState(mReadPixelsDirtyBits, mReadPixelsDirtyObjects);
}
Error Context::syncStateForTexImage()
{
return syncRendererState(mTexImageDirtyBits, mTexImageDirtyObjects);
return syncState(mTexImageDirtyBits, mTexImageDirtyObjects);
}
Error Context::syncStateForBlit()
{
return syncRendererState(mBlitDirtyBits, mBlitDirtyObjects);
return syncState(mBlitDirtyBits, mBlitDirtyObjects);
}
void Context::activeShaderProgram(GLuint pipeline, GLuint program)
......@@ -4355,7 +4354,7 @@ Error Context::getZeroFilledBuffer(size_t requstedSizeBytes,
Error Context::prepareForDispatch()
{
ANGLE_TRY(syncRendererState(mComputeDirtyBits, mComputeDirtyObjects));
ANGLE_TRY(syncState(mComputeDirtyBits, mComputeDirtyObjects));
if (isRobustResourceInitEnabled())
{
......
......@@ -1208,12 +1208,12 @@ class Context final : angle::NonCopyable
Error prepareForDraw();
Error prepareForClear(GLbitfield mask);
Error prepareForClearBuffer(GLenum buffer, GLint drawbuffer);
Error syncRendererState();
Error syncRendererState(const State::DirtyBits &bitMask, const State::DirtyObjects &objectMask);
Error syncRendererDirtyBits();
Error syncRendererDirtyBits(const State::DirtyBits &bitMask);
Error syncRendererDirtyObjects();
Error syncRendererDirtyObjects(const State::DirtyObjects &objectMask);
Error syncState();
Error syncState(const State::DirtyBits &bitMask, const State::DirtyObjects &objectMask);
Error syncDirtyBits();
Error syncDirtyBits(const State::DirtyBits &bitMask);
Error syncDirtyObjects();
Error syncDirtyObjects(const State::DirtyObjects &objectMask);
Error syncStateForReadPixels();
Error syncStateForTexImage();
Error syncStateForBlit();
......
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