Vulkan: setAllDefaultUniformsDirty after createPipelineLayout
The default uniform descriptor set is reset while recreating the
pipeline layout during handling of immutable samplers and then is
never re-allocated and bound before the next draw.
The call stack to allocate the program uniforms descriptor set:
ProgramExecutableVk::allocUniformAndXfbDescriptorSet
ProgramVk::updateUniforms
ContextVk::setupDraw
ContextVk::drawArrays
Context::drawArrays
Unfortunately, this occurs before the pipeline layout is reset (and the
descriptor sets are reset) due to the presence of an immutable sampler:
ProgramExecutableVk::reset <<---- mDescriptorSets.fill(VK_NULL_HANDLE);
ProgramExecutableVk::createPipelineLayout
ContextVk::updateActiveTextures
ContextVk::invalidateCurrentTextures
ContextVk::syncState
Context::syncDirtyBits
Context::prepareForDraw
Context::drawArrays
This CL calls setAllDefaultUniformsDirty() for the Program/PPO to ensure
the default uniforms descriptor sets are re-allocated and re-bound
before the next draw command.
Bug: b/178424566
Bug: angleproject:5624
Test: CtsCameraTestCases
Change-Id: If54a9f2cc09809a5103bc3eac641c77f56362229
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2677385Reviewed-by:
Jamie Madill <jmadill@chromium.org>
Reviewed-by:
Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
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