Correct GLES depth 32 format.
GL_OES_depth32 is required for DEPTH_COMPONENT32_OES render buffers.
This stops Mesa from complaining when using GLES in the back end.
BUG=angleproject:1301
Change-Id: I8c6ce6a5ce0cb5bf26157e3bb414f391a41d15c4
Reviewed-on: https://chromium-review.googlesource.com/331359Reviewed-by:
Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
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