Commit aadc8f37 by Geoff Lang Committed by Commit Bot

Implement the CPU fallback for CopyTextureCHROMIUM on OpenGL.

BUG=angleproject:1932 Change-Id: Iabc1a3e361d66313dc16bf19b392402b7836f8a5 Reviewed-on: https://chromium-review.googlesource.com/612562 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: 's avatarCorentin Wallez <cwallez@chromium.org>
parent 79f7104a
......@@ -236,6 +236,7 @@ std::string ToString(const T &value)
#define snprintf _snprintf
#endif
#define GL_BGRX8_ANGLEX 0x6ABA
#define GL_BGR565_ANGLEX 0x6ABB
#define GL_BGRA4_ANGLEX 0x6ABC
#define GL_BGR5_A1_ANGLEX 0x6ABD
......
......@@ -38,6 +38,7 @@ struct Format final : private angle::NonCopyable
GLuint stencilBits);
static const Format &Get(ID id);
static ID InternalFormatToID(GLenum internalFormat);
ID id;
......
......@@ -153,6 +153,146 @@ constexpr Format g_formatInfoTable[] = {
};
// static
Format::ID Format::InternalFormatToID(GLenum internalFormat)
{
switch (internalFormat)
{
// clang-format off
case GL_RGBA16_EXT: return Format::ID::R16G16B16A16_UNORM;
case GL_ETC1_RGB8_LOSSY_DECODE_ANGLE: return Format::ID::NONE;
case GL_RG8I: return Format::ID::R8G8_SINT;
case GL_R16F: return Format::ID::R16_FLOAT;
case GL_RGBA8I: return Format::ID::R8G8B8A8_SINT;
case GL_RG8UI: return Format::ID::R8G8_UINT;
case GL_RGBA8_SNORM: return Format::ID::R8G8B8A8_SNORM;
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR: return Format::ID::ASTC_12x10_SRGB_BLOCK;
case GL_RG8_SNORM: return Format::ID::R8G8_SNORM;
case GL_BGR565_ANGLEX: return Format::ID::B5G6R5_UNORM;
case GL_DEPTH_COMPONENT24: return Format::ID::D24_UNORM;
case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: return Format::ID::ETC2_R8G8B8A1_UNORM_BLOCK;
case GL_COMPRESSED_RGBA_ASTC_10x10_KHR: return Format::ID::ASTC_10x10_UNORM_BLOCK;
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR: return Format::ID::ASTC_8x6_SRGB_BLOCK;
case GL_RGB32UI: return Format::ID::R32G32B32_UINT;
case GL_COMPRESSED_RGBA_ASTC_6x5_KHR: return Format::ID::ASTC_6x5_UNORM_BLOCK;
case GL_ALPHA32F_EXT: return Format::ID::A32_FLOAT;
case GL_R16UI: return Format::ID::R16_UINT;
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR: return Format::ID::ASTC_5x4_SRGB_BLOCK;
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR: return Format::ID::ASTC_5x5_SRGB_BLOCK;
case GL_COMPRESSED_R11_EAC: return Format::ID::EAC_R11_UNORM_BLOCK;
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR: return Format::ID::ASTC_10x10_SRGB_BLOCK;
case GL_RGBA32UI: return Format::ID::R32G32B32A32_UINT;
case GL_R8_SNORM: return Format::ID::R8_SNORM;
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: return Format::ID::BC1_RGBA_UNORM_SRGB_BLOCK;
case GL_LUMINANCE32F_EXT: return Format::ID::L32_FLOAT;
case GL_RG16_EXT: return Format::ID::R16G16_UNORM;
case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: return Format::ID::ETC2_R8G8B8A1_SRGB_BLOCK;
case GL_SRGB8: return Format::ID::R8G8B8_UNORM_SRGB;
case GL_LUMINANCE8_ALPHA8_EXT: return Format::ID::L8A8_UNORM;
case GL_BGRX8_ANGLEX: return Format::ID::B8G8R8X8_UNORM;
case GL_RGB16_SNORM_EXT: return Format::ID::R16G16B16_SNORM;
case GL_RGBA8UI: return Format::ID::R8G8B8A8_UINT;
case GL_BGRA4_ANGLEX: return Format::ID::B4G4R4A4_UNORM;
case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: return Format::ID::ETC2_R8G8B8A8_SRGB_BLOCK;
case GL_LUMINANCE8_EXT: return Format::ID::L8_UNORM;
case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: return Format::ID::BC3_RGBA_UNORM_BLOCK;
case GL_R16I: return Format::ID::R16_SINT;
case GL_RGB5_A1: return Format::ID::R5G5B5A1_UNORM;
case GL_RGB16UI: return Format::ID::R16G16B16_UINT;
case GL_COMPRESSED_RGBA_ASTC_4x4_KHR: return Format::ID::ASTC_4x4_UNORM_BLOCK;
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: return Format::ID::BC2_RGBA_UNORM_SRGB_BLOCK;
case GL_R16_SNORM_EXT: return Format::ID::R16_SNORM;
case GL_COMPRESSED_RGB8_ETC2: return Format::ID::ETC2_R8G8B8_UNORM_BLOCK;
case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: return Format::ID::BC1_RGB_UNORM_SRGB_BLOCK;
case GL_RGBA32F: return Format::ID::R32G32B32A32_FLOAT;
case GL_RGBA32I: return Format::ID::R32G32B32A32_SINT;
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: return Format::ID::BC3_RGBA_UNORM_SRGB_BLOCK;
case GL_COMPRESSED_RGBA_ASTC_8x5_KHR: return Format::ID::ASTC_8x5_UNORM_BLOCK;
case GL_RG8: return Format::ID::R8G8_UNORM;
case GL_COMPRESSED_RGBA_ASTC_8x8_KHR: return Format::ID::ASTC_8x8_UNORM_BLOCK;
case GL_RGB10_A2: return Format::ID::R10G10B10A2_UNORM;
case GL_COMPRESSED_SIGNED_RG11_EAC: return Format::ID::EAC_R11G11_SNORM_BLOCK;
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR: return Format::ID::ASTC_6x6_SRGB_BLOCK;
case GL_DEPTH_COMPONENT16: return Format::ID::D16_UNORM;
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR: return Format::ID::ASTC_10x5_SRGB_BLOCK;
case GL_RGB32I: return Format::ID::R32G32B32_SINT;
case GL_R8: return Format::ID::R8_UNORM;
case GL_RGB32F: return Format::ID::R32G32B32_FLOAT;
case GL_R16_EXT: return Format::ID::R16_UNORM;
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR: return Format::ID::ASTC_8x8_SRGB_BLOCK;
case GL_COMPRESSED_RGBA_ASTC_10x5_KHR: return Format::ID::ASTC_10x5_UNORM_BLOCK;
case GL_R11F_G11F_B10F: return Format::ID::R11G11B10_FLOAT;
case GL_RGB8: return Format::ID::R8G8B8_UNORM;
case GL_COMPRESSED_RGBA_ASTC_5x5_KHR: return Format::ID::ASTC_5x5_UNORM_BLOCK;
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR: return Format::ID::ASTC_8x5_SRGB_BLOCK;
case GL_RGBA16I: return Format::ID::R16G16B16A16_SINT;
case GL_R8I: return Format::ID::R8_SINT;
case GL_RGB8_SNORM: return Format::ID::R8G8B8_SNORM;
case GL_RG32F: return Format::ID::R32G32_FLOAT;
case GL_DEPTH_COMPONENT32F: return Format::ID::D32_FLOAT;
case GL_RG32I: return Format::ID::R32G32_SINT;
case GL_ALPHA8_EXT: return Format::ID::A8_UNORM;
case GL_RGB16_EXT: return Format::ID::R16G16B16_UNORM;
case GL_BGRA8_EXT: return Format::ID::B8G8R8A8_UNORM;
case GL_RG32UI: return Format::ID::R32G32_UINT;
case GL_RGBA16UI: return Format::ID::R16G16B16A16_UINT;
case GL_COMPRESSED_RGBA8_ETC2_EAC: return Format::ID::ETC2_R8G8B8A8_UNORM_BLOCK;
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return Format::ID::BC1_RGBA_UNORM_BLOCK;
case GL_COMPRESSED_RGBA_ASTC_10x6_KHR: return Format::ID::ASTC_10x6_UNORM_BLOCK;
case GL_COMPRESSED_SRGB8_ETC2: return Format::ID::ETC2_R8G8B8_SRGB_BLOCK;
case GL_DEPTH32F_STENCIL8: return Format::ID::D32_FLOAT_S8X24_UINT;
case GL_COMPRESSED_RGBA_ASTC_6x6_KHR: return Format::ID::ASTC_6x6_UNORM_BLOCK;
case GL_R32UI: return Format::ID::R32_UINT;
case GL_BGR5_A1_ANGLEX: return Format::ID::B5G5R5A1_UNORM;
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR: return Format::ID::ASTC_12x12_SRGB_BLOCK;
case GL_COMPRESSED_RG11_EAC: return Format::ID::EAC_R11G11_UNORM_BLOCK;
case GL_SRGB8_ALPHA8: return Format::ID::R8G8B8A8_UNORM_SRGB;
case GL_LUMINANCE_ALPHA16F_EXT: return Format::ID::L16A16_FLOAT;
case GL_RGBA: return Format::ID::R8G8B8A8_UNORM;
case GL_ETC1_RGB8_OES: return Format::ID::NONE;
case GL_DEPTH24_STENCIL8: return Format::ID::D24_UNORM_S8_UINT;
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR: return Format::ID::ASTC_4x4_SRGB_BLOCK;
case GL_RGB16I: return Format::ID::R16G16B16_SINT;
case GL_R8UI: return Format::ID::R8_UINT;
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR: return Format::ID::ASTC_10x6_SRGB_BLOCK;
case GL_RGBA16F: return Format::ID::R16G16B16A16_FLOAT;
case GL_COMPRESSED_SIGNED_R11_EAC: return Format::ID::EAC_R11_SNORM_BLOCK;
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: return Format::ID::BC1_RGB_UNORM_BLOCK;
case GL_RGB8I: return Format::ID::R8G8B8_SINT;
case GL_COMPRESSED_RGBA_ASTC_8x6_KHR: return Format::ID::ASTC_8x6_UNORM_BLOCK;
case GL_STENCIL_INDEX8: return Format::ID::S8_UINT;
case GL_LUMINANCE_ALPHA32F_EXT: return Format::ID::L32A32_FLOAT;
case GL_ALPHA16F_EXT: return Format::ID::A16_FLOAT;
case GL_RGB8UI: return Format::ID::R8G8B8_UINT;
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR: return Format::ID::ASTC_10x8_SRGB_BLOCK;
case GL_COMPRESSED_RGBA_ASTC_12x10_KHR: return Format::ID::ASTC_12x10_UNORM_BLOCK;
case GL_RGB9_E5: return Format::ID::R9G9B9E5_SHAREDEXP;
case GL_RGBA16_SNORM_EXT: return Format::ID::R16G16B16A16_SNORM;
case GL_R32I: return Format::ID::R32_SINT;
case GL_DEPTH_COMPONENT32_OES: return Format::ID::D32_UNORM;
case GL_R32F: return Format::ID::R32_FLOAT;
case GL_NONE: return Format::ID::NONE;
case GL_RG16F: return Format::ID::R16G16_FLOAT;
case GL_RGB: return Format::ID::R8G8B8_UNORM;
case GL_RGB565: return Format::ID::R5G6B5_UNORM;
case GL_LUMINANCE16F_EXT: return Format::ID::L16_FLOAT;
case GL_RG16UI: return Format::ID::R16G16_UINT;
case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: return Format::ID::BC2_RGBA_UNORM_BLOCK;
case GL_RG16I: return Format::ID::R16G16_SINT;
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR: return Format::ID::ASTC_6x5_SRGB_BLOCK;
case GL_RG16_SNORM_EXT: return Format::ID::R16G16_SNORM;
case GL_COMPRESSED_RGBA_ASTC_12x12_KHR: return Format::ID::ASTC_12x12_UNORM_BLOCK;
case GL_COMPRESSED_RGBA_ASTC_5x4_KHR: return Format::ID::ASTC_5x4_UNORM_BLOCK;
case GL_COMPRESSED_RGBA_ASTC_10x8_KHR: return Format::ID::ASTC_10x8_UNORM_BLOCK;
case GL_RGBA4: return Format::ID::R4G4B4A4_UNORM;
case GL_RGBA8: return Format::ID::R8G8B8A8_UNORM;
case GL_RGB16F: return Format::ID::R16G16B16_FLOAT;
case GL_RGB10_A2UI: return Format::ID::R10G10B10A2_UINT;
default: return Format::ID::NONE;
// clang-format on
}
}
// static
const Format &Format::Get(ID id)
{
return g_formatInfoTable[static_cast<size_t>(id)];
......
......@@ -66,6 +66,17 @@ constexpr Format g_formatInfoTable[] = {{
}};
// static
Format::ID Format::InternalFormatToID(GLenum internalFormat)
{{
switch (internalFormat)
{{
// clang-format off
{angle_format_switch}
// clang-format on
}}
}}
// static
const Format &Format::Get(ID id)
{{
return g_formatInfoTable[static_cast<size_t>(id)];
......@@ -216,6 +227,14 @@ def gen_enum_string(all_angle):
enum_data += ',\n ' + format_id
return enum_data
def gen_map_switch_string(gl_to_angle):
switch_data = '';
for gl_format in gl_to_angle:
angle_format = gl_to_angle[gl_format]
switch_data += " case " + gl_format + ": return Format::ID::" + angle_format + ";\n"
switch_data += " default: return Format::ID::NONE;"
return switch_data;
gl_to_angle = angle_format.load_forward_table('angle_format_map.json')
angle_to_gl = angle_format.load_inverse_table('angle_format_map.json')
data_source_name = 'angle_format_data.json'
......@@ -224,10 +243,12 @@ all_angle = angle_to_gl.keys()
angle_format_cases = parse_angle_format_table(
all_angle, json_data, angle_to_gl)
switch_data = gen_map_switch_string(gl_to_angle)
output_cpp = template_autogen_inl.format(
script_name = sys.argv[0],
copyright_year = date.today().year,
angle_format_info_cases = angle_format_cases,
angle_format_switch = switch_data,
data_source_name = data_source_name)
with open('Format_table_autogen.cpp', 'wt') as out_file:
out_file.write(output_cpp)
......
......@@ -9,14 +9,18 @@
#include "libANGLE/renderer/gl/BlitGL.h"
#include "common/vector_utils.h"
#include "libANGLE/formatutils.h"
#include "image_util/copyimage.h"
#include "libANGLE/Context.h"
#include "libANGLE/Framebuffer.h"
#include "libANGLE/renderer/gl/formatutilsgl.h"
#include "libANGLE/formatutils.h"
#include "libANGLE/renderer/Format.h"
#include "libANGLE/renderer/gl/FramebufferGL.h"
#include "libANGLE/renderer/gl/FunctionsGL.h"
#include "libANGLE/renderer/gl/TextureGL.h"
#include "libANGLE/renderer/gl/StateManagerGL.h"
#include "libANGLE/renderer/gl/TextureGL.h"
#include "libANGLE/renderer/gl/WorkaroundsGL.h"
#include "libANGLE/renderer/gl/formatutilsgl.h"
#include "libANGLE/renderer/renderer_utils.h"
using angle::Vector2;
......@@ -521,6 +525,78 @@ gl::Error BlitGL::copySubTexture(const gl::Context *context,
return gl::NoError();
}
gl::Error BlitGL::copySubTextureCPUReadback(const gl::Context *context,
TextureGL *source,
size_t sourceLevel,
GLenum sourceComponentType,
TextureGL *dest,
GLenum destTarget,
size_t destLevel,
GLenum destFormat,
GLenum destType,
const gl::Rectangle &sourceArea,
const gl::Offset &destOffset,
bool unpackFlipY,
bool unpackPremultiplyAlpha,
bool unpackUnmultiplyAlpha)
{
ASSERT(source->getTarget() == GL_TEXTURE_2D);
const auto &destInternalFormatInfo = gl::GetInternalFormatInfo(destFormat, destType);
// Create a buffer for holding the source and destination memory
const size_t sourcePixelSize = 4;
size_t sourceBufferSize = sourceArea.width * sourceArea.height * sourcePixelSize;
size_t destBufferSize =
sourceArea.width * sourceArea.height * destInternalFormatInfo.pixelBytes;
angle::MemoryBuffer *buffer = nullptr;
ANGLE_TRY(context->getScratchBuffer(sourceBufferSize + destBufferSize, &buffer));
uint8_t *sourceMemory = buffer->data();
uint8_t *destMemory = buffer->data() + sourceBufferSize;
mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mScratchFBO);
mFunctions->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, source->getTarget(),
source->getTextureID(), static_cast<GLint>(sourceLevel));
GLenum readPixelsFormat = GL_NONE;
ColorReadFunction readFunction = nullptr;
if (sourceComponentType == GL_UNSIGNED_INT)
{
readPixelsFormat = GL_RGBA_INTEGER;
readFunction = angle::ReadColor<angle::R8G8B8A8, GLuint>;
}
else
{
ASSERT(sourceComponentType != GL_INT);
readPixelsFormat = GL_RGBA;
readFunction = angle::ReadColor<angle::R8G8B8A8, GLfloat>;
}
mStateManager->setPixelUnpackState(gl::PixelUnpackState(1, 0));
mFunctions->readPixels(sourceArea.x, sourceArea.y, sourceArea.width, sourceArea.height,
readPixelsFormat, GL_UNSIGNED_BYTE, sourceMemory);
angle::Format::ID destFormatID =
angle::Format::InternalFormatToID(destInternalFormatInfo.sizedInternalFormat);
const auto &destFormatInfo = angle::Format::Get(destFormatID);
CopyImageCHROMIUM(
sourceMemory, sourceArea.width * sourcePixelSize, sourcePixelSize, readFunction, destMemory,
sourceArea.width * destInternalFormatInfo.pixelBytes, destInternalFormatInfo.pixelBytes,
destFormatInfo.colorWriteFunction, destInternalFormatInfo.format,
destInternalFormatInfo.componentType, sourceArea.width, sourceArea.height, unpackFlipY,
unpackPremultiplyAlpha, unpackUnmultiplyAlpha);
mStateManager->setPixelPackState(gl::PixelPackState(1, false));
nativegl::TexSubImageFormat texSubImageFormat =
nativegl::GetTexSubImageFormat(mFunctions, mWorkarounds, destFormat, destType);
mFunctions->texSubImage2D(destTarget, static_cast<GLint>(destLevel), destOffset.x, destOffset.y,
sourceArea.width, sourceArea.height, texSubImageFormat.format,
texSubImageFormat.type, destMemory);
return gl::NoError();
}
gl::Error BlitGL::copyTexSubImage(TextureGL *source,
size_t sourceLevel,
TextureGL *dest,
......
......@@ -81,6 +81,21 @@ class BlitGL : angle::NonCopyable
bool unpackPremultiplyAlpha,
bool unpackUnmultiplyAlpha);
gl::Error copySubTextureCPUReadback(const gl::Context *context,
TextureGL *source,
size_t sourceLevel,
GLenum sourceComponentType,
TextureGL *dest,
GLenum destTarget,
size_t destLevel,
GLenum destFormat,
GLenum destType,
const gl::Rectangle &sourceArea,
const gl::Offset &destOffset,
bool unpackFlipY,
bool unpackPremultiplyAlpha,
bool unpackUnmultiplyAlpha);
gl::Error copyTexSubImage(TextureGL *source,
size_t sourceLevel,
TextureGL *dest,
......
......@@ -767,10 +767,13 @@ gl::Error TextureGL::copySubTextureHelper(const gl::Context *context,
(sourceFormat == GL_RGBA && destFormat == GL_RGB);
GLenum sourceComponentType = sourceImageDesc.format.info->componentType;
GLenum destComponentType = gl::GetInternalFormatInfo(destFormat, destType).componentType;
const auto &destInternalFormatInfo = gl::GetInternalFormatInfo(destFormat, destType);
GLenum destComponentType = destInternalFormatInfo.componentType;
bool destSRGB = destInternalFormatInfo.colorEncoding == GL_SRGB;
if (source->getTarget() == GL_TEXTURE_2D && !unpackFlipY &&
unpackPremultiplyAlpha == unpackUnmultiplyAlpha && !needsLumaWorkaround &&
sourceFormatContainSupersetOfDestFormat && sourceComponentType == destComponentType)
sourceFormatContainSupersetOfDestFormat && sourceComponentType == destComponentType &&
!destSRGB)
{
return mBlitter->copyTexSubImage(sourceGL, sourceLevel, this, target, level, sourceArea,
destOffset);
......@@ -778,7 +781,8 @@ gl::Error TextureGL::copySubTextureHelper(const gl::Context *context,
// Check if the destination is renderable and copy on the GPU
const LevelInfoGL &destLevelInfo = getLevelInfo(target, level);
if (nativegl::SupportsNativeRendering(mFunctions, target, destLevelInfo.nativeInternalFormat))
if (!destSRGB &&
nativegl::SupportsNativeRendering(mFunctions, target, destLevelInfo.nativeInternalFormat))
{
return mBlitter->copySubTexture(context, sourceGL, sourceLevel, sourceComponentType, this,
target, level, destComponentType, sourceImageDesc.size,
......@@ -788,9 +792,10 @@ gl::Error TextureGL::copySubTextureHelper(const gl::Context *context,
}
// Fall back to CPU-readback
UNIMPLEMENTED();
return gl::NoError();
return mBlitter->copySubTextureCPUReadback(context, sourceGL, sourceLevel, sourceComponentType,
this, target, level, destFormat, destType,
sourceArea, destOffset, unpackFlipY,
unpackPremultiplyAlpha, unpackUnmultiplyAlpha);
}
gl::Error TextureGL::setStorage(const gl::Context *context,
......
......@@ -1099,21 +1099,13 @@ TEST_P(CopyTextureTestES3, ES3UnormFormats)
GL_UNSIGNED_BYTE, false, true, false, GLColor(0, 0, 0, 128));
// New sRGB dest formats
if (IsOpenGLES() || IsOpenGL())
{
std::cout << "Skipping GL_SRGB and GL_SRGB_ALPHA because it is not implemented yet."
<< std::endl;
}
else
{
testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128), GL_SRGB,
GL_UNSIGNED_BYTE, false, false, false, GLColor(55, 13, 4, 255));
testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128), GL_SRGB,
GL_UNSIGNED_BYTE, false, true, false, GLColor(13, 4, 1, 255));
testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128),
GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE, false, false, false,
GLColor(55, 13, 4, 128));
}
testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128), GL_SRGB,
GL_UNSIGNED_BYTE, false, false, false, GLColor(55, 13, 4, 255));
testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128), GL_SRGB,
GL_UNSIGNED_BYTE, false, true, false, GLColor(13, 4, 1, 255));
testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128),
GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE, false, false, false,
GLColor(55, 13, 4, 128));
}
// Test the newly added ES3 float formats
......@@ -1234,22 +1226,12 @@ TEST_P(CopyTextureTestES3, ES3FloatFormats)
GL_R11F_G11F_B10F, GL_FLOAT, false, false, true,
GLColor32F(1.0f, 0.5f, 0.25f, 1.0f));
if (IsOpenGL() || IsOpenGLES())
{
std::cout << "Skipping GL_RGB9_E5 because it is not implemented yet." << std::endl;
}
else
{
testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128),
GL_RGB9_E5, GL_FLOAT, false, false, false,
GLColor32F(0.5f, 0.25f, 0.125f, 1.0f));
testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128),
GL_RGB9_E5, GL_FLOAT, false, true, false,
GLColor32F(0.25f, 0.125f, 0.0625f, 1.0f));
testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128),
GL_RGB9_E5, GL_FLOAT, false, false, true,
GLColor32F(1.0f, 0.5f, 0.25f, 1.0f));
}
testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128), GL_RGB9_E5,
GL_FLOAT, false, false, false, GLColor32F(0.5f, 0.25f, 0.125f, 1.0f));
testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128), GL_RGB9_E5,
GL_FLOAT, false, true, false, GLColor32F(0.25f, 0.125f, 0.0625f, 1.0f));
testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128), GL_RGB9_E5,
GL_FLOAT, false, false, true, GLColor32F(1.0f, 0.5f, 0.25f, 1.0f));
}
// Test the newly added ES3 unsigned integer formats
......@@ -1343,22 +1325,12 @@ TEST_P(CopyTextureTestES3, ES3UintFormats)
testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128), GL_RGBA8UI,
GL_UNSIGNED_BYTE, false, false, true, GLColor32U(255, 128, 64, 128));
if (IsOpenGL() || IsOpenGLES())
{
std::cout << "Skipping GL_RGB8UI because it is not implemented yet." << std::endl;
}
else
{
testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128),
GL_RGB8UI, GL_UNSIGNED_BYTE, false, false, false,
GLColor32U(128, 64, 32, 1));
testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128),
GL_RGB8UI, GL_UNSIGNED_BYTE, false, true, false,
GLColor32U(64, 32, 16, 1));
testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128),
GL_RGB8UI, GL_UNSIGNED_BYTE, false, false, true,
GLColor32U(255, 128, 64, 1));
}
testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128), GL_RGB8UI,
GL_UNSIGNED_BYTE, false, false, false, GLColor32U(128, 64, 32, 1));
testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128), GL_RGB8UI,
GL_UNSIGNED_BYTE, false, true, false, GLColor32U(64, 32, 16, 1));
testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128), GL_RGB8UI,
GL_UNSIGNED_BYTE, false, false, true, GLColor32U(255, 128, 64, 1));
testCopyCombination(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, GLColor(128, 64, 32, 128), GL_RG8UI,
GL_UNSIGNED_BYTE, false, false, false, GLColor32U(128, 64, 0, 1));
......
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