Commit ab851162 by James Darpinian Committed by Commit Bot

Enable regenerateStructNames workaround on iOS

In https://bugs.webkit.org/show_bug.cgi?id=207858, the WebGL conformance test conformance/glsl/misc/shader-struct-scope.html was failing. The workaround that fixes this test was enabled only on desktop GL, but it's necessary for iOS as well. Bug: angleproject:4642 Change-Id: I29b96f16dd0608bb9597a4a9903e375a64dadf3d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2207636Reviewed-by: 's avatarKenneth Russell <kbr@chromium.org> Reviewed-by: 's avatarJonah Ryan-Davis <jonahr@google.com> Commit-Queue: James Darpinian <jdarpinian@chromium.org>
parent 4f343f3e
...@@ -1690,8 +1690,7 @@ void InitializeFeatures(const FunctionsGL *functions, angle::FeaturesGL *feature ...@@ -1690,8 +1690,7 @@ void InitializeFeatures(const FunctionsGL *functions, angle::FeaturesGL *feature
IsApple() || IsAndroid() || IsWindows()); IsApple() || IsAndroid() || IsWindows());
// Ported from gpu_driver_bug_list.json (#89) // Ported from gpu_driver_bug_list.json (#89)
ANGLE_FEATURE_CONDITION(features, regenerateStructNames, ANGLE_FEATURE_CONDITION(features, regenerateStructNames, IsApple());
IsApple() && functions->standard == STANDARD_GL_DESKTOP);
// Ported from gpu_driver_bug_list.json (#184) // Ported from gpu_driver_bug_list.json (#184)
ANGLE_FEATURE_CONDITION(features, preAddTexelFetchOffsets, IsApple() && isIntel); ANGLE_FEATURE_CONDITION(features, preAddTexelFetchOffsets, IsApple() && isIntel);
......
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