Commit acf5d5be by Geoff Lang

Remove includes of libGLESv2/main.h.

It was mostly being included for gl::error or the debug.h include. BUG=angle:733 Change-Id: If40d511c5422ac9265fbd809f647a91bcc802d41 Reviewed-on: https://chromium-review.googlesource.com/230551Reviewed-by: 's avatarBrandon Jones <bajones@chromium.org> Tested-by: 's avatarGeoff Lang <geofflang@chromium.org>
parent 9c308c8d
...@@ -10,7 +10,6 @@ ...@@ -10,7 +10,6 @@
#include "libGLESv2/Fence.h" #include "libGLESv2/Fence.h"
#include "libGLESv2/renderer/FenceImpl.h" #include "libGLESv2/renderer/FenceImpl.h"
#include "libGLESv2/renderer/Renderer.h" #include "libGLESv2/renderer/Renderer.h"
#include "libGLESv2/main.h"
#include "common/utilities.h" #include "common/utilities.h"
#include "angle_gl.h" #include "angle_gl.h"
......
...@@ -8,7 +8,6 @@ ...@@ -8,7 +8,6 @@
// objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105. // objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105.
#include "libGLESv2/Framebuffer.h" #include "libGLESv2/Framebuffer.h"
#include "libGLESv2/main.h"
#include "libGLESv2/formatutils.h" #include "libGLESv2/formatutils.h"
#include "libGLESv2/Texture.h" #include "libGLESv2/Texture.h"
#include "libGLESv2/Context.h" #include "libGLESv2/Context.h"
......
...@@ -9,7 +9,7 @@ ...@@ -9,7 +9,7 @@
#include "libGLESv2/HandleAllocator.h" #include "libGLESv2/HandleAllocator.h"
#include "libGLESv2/main.h" #include "common/debug.h"
namespace gl namespace gl
{ {
......
...@@ -19,7 +19,6 @@ ...@@ -19,7 +19,6 @@
#include "common/utilities.h" #include "common/utilities.h"
#include "common/platform.h" #include "common/platform.h"
#include "libGLESv2/main.h"
#include "libGLESv2/Shader.h" #include "libGLESv2/Shader.h"
#include "libGLESv2/Program.h" #include "libGLESv2/Program.h"
#include "libGLESv2/renderer/ProgramImpl.h" #include "libGLESv2/renderer/ProgramImpl.h"
......
...@@ -9,7 +9,6 @@ ...@@ -9,7 +9,6 @@
// functionality. [OpenGL ES 2.0.24] section 3.7 page 63. // functionality. [OpenGL ES 2.0.24] section 3.7 page 63.
#include "libGLESv2/Texture.h" #include "libGLESv2/Texture.h"
#include "libGLESv2/main.h"
#include "libGLESv2/Context.h" #include "libGLESv2/Context.h"
#include "libGLESv2/formatutils.h" #include "libGLESv2/formatutils.h"
#include "libGLESv2/ImageIndex.h" #include "libGLESv2/ImageIndex.h"
......
...@@ -10,7 +10,6 @@ ...@@ -10,7 +10,6 @@
#include "libGLESv2/renderer/Image.h" #include "libGLESv2/renderer/Image.h"
#include "libGLESv2/Framebuffer.h" #include "libGLESv2/Framebuffer.h"
#include "libGLESv2/main.h"
namespace rx namespace rx
{ {
......
...@@ -9,7 +9,6 @@ ...@@ -9,7 +9,6 @@
#include "libGLESv2/renderer/ProgramImpl.h" #include "libGLESv2/renderer/ProgramImpl.h"
#include "common/utilities.h" #include "common/utilities.h"
#include "libGLESv2/main.h"
namespace rx namespace rx
{ {
......
...@@ -8,7 +8,6 @@ ...@@ -8,7 +8,6 @@
#include "common/utilities.h" #include "common/utilities.h"
#include "libEGL/AttributeMap.h" #include "libEGL/AttributeMap.h"
#include "libGLESv2/main.h"
#include "libGLESv2/renderer/Renderer.h" #include "libGLESv2/renderer/Renderer.h"
#include <EGL/eglext.h> #include <EGL/eglext.h>
......
...@@ -9,7 +9,6 @@ ...@@ -9,7 +9,6 @@
#include "libGLESv2/renderer/d3d/BufferD3D.h" #include "libGLESv2/renderer/d3d/BufferD3D.h"
#include "libGLESv2/renderer/d3d/VertexBuffer.h" #include "libGLESv2/renderer/d3d/VertexBuffer.h"
#include "libGLESv2/renderer/d3d/IndexBuffer.h" #include "libGLESv2/renderer/d3d/IndexBuffer.h"
#include "libGLESv2/main.h"
namespace rx namespace rx
{ {
......
...@@ -6,7 +6,6 @@ ...@@ -6,7 +6,6 @@
#include "libGLESv2/renderer/d3d/HLSLCompiler.h" #include "libGLESv2/renderer/d3d/HLSLCompiler.h"
#include "libGLESv2/Program.h" #include "libGLESv2/Program.h"
#include "libGLESv2/main.h"
#include "common/features.h" #include "common/features.h"
#include "common/utilities.h" #include "common/utilities.h"
......
...@@ -12,7 +12,6 @@ ...@@ -12,7 +12,6 @@
#include "libGLESv2/renderer/d3d/IndexBuffer.h" #include "libGLESv2/renderer/d3d/IndexBuffer.h"
#include "libGLESv2/renderer/d3d/RendererD3D.h" #include "libGLESv2/renderer/d3d/RendererD3D.h"
#include "libGLESv2/Buffer.h" #include "libGLESv2/Buffer.h"
#include "libGLESv2/main.h"
#include "libGLESv2/formatutils.h" #include "libGLESv2/formatutils.h"
namespace rx namespace rx
......
...@@ -14,7 +14,6 @@ ...@@ -14,7 +14,6 @@
#include "libGLESv2/FramebufferAttachment.h" #include "libGLESv2/FramebufferAttachment.h"
#include "libGLESv2/Program.h" #include "libGLESv2/Program.h"
#include "libGLESv2/ProgramBinary.h" #include "libGLESv2/ProgramBinary.h"
#include "libGLESv2/main.h"
#include "libGLESv2/renderer/ShaderExecutable.h" #include "libGLESv2/renderer/ShaderExecutable.h"
#include "libGLESv2/renderer/d3d/DynamicHLSL.h" #include "libGLESv2/renderer/d3d/DynamicHLSL.h"
#include "libGLESv2/renderer/d3d/RendererD3D.h" #include "libGLESv2/renderer/d3d/RendererD3D.h"
......
...@@ -7,7 +7,6 @@ ...@@ -7,7 +7,6 @@
// ShaderD3D.cpp: Defines the rx::ShaderD3D class which implements rx::ShaderImpl. // ShaderD3D.cpp: Defines the rx::ShaderD3D class which implements rx::ShaderImpl.
#include "libGLESv2/Shader.h" #include "libGLESv2/Shader.h"
#include "libGLESv2/main.h"
#include "libGLESv2/renderer/d3d/RendererD3D.h" #include "libGLESv2/renderer/d3d/RendererD3D.h"
#include "libGLESv2/renderer/d3d/ShaderD3D.h" #include "libGLESv2/renderer/d3d/ShaderD3D.h"
......
...@@ -9,7 +9,6 @@ ...@@ -9,7 +9,6 @@
#include "libGLESv2/Buffer.h" #include "libGLESv2/Buffer.h"
#include "libGLESv2/Framebuffer.h" #include "libGLESv2/Framebuffer.h"
#include "libGLESv2/Texture.h" #include "libGLESv2/Texture.h"
#include "libGLESv2/main.h"
#include "libGLESv2/formatutils.h" #include "libGLESv2/formatutils.h"
#include "libGLESv2/renderer/BufferImpl.h" #include "libGLESv2/renderer/BufferImpl.h"
#include "libGLESv2/renderer/RenderTarget.h" #include "libGLESv2/renderer/RenderTarget.h"
......
...@@ -10,7 +10,6 @@ ...@@ -10,7 +10,6 @@
#include "libGLESv2/renderer/d3d/d3d11/Renderer11.h" #include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
#include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h" #include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h"
#include "libGLESv2/renderer/d3d/d3d11/formatutils11.h" #include "libGLESv2/renderer/d3d/d3d11/formatutils11.h"
#include "libGLESv2/main.h"
#include "libGLESv2/formatutils.h" #include "libGLESv2/formatutils.h"
#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthrough2d11vs.h" #include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthrough2d11vs.h"
......
...@@ -9,7 +9,6 @@ ...@@ -9,7 +9,6 @@
#include "libGLESv2/renderer/d3d/d3d11/Buffer11.h" #include "libGLESv2/renderer/d3d/d3d11/Buffer11.h"
#include "libGLESv2/renderer/d3d/d3d11/Renderer11.h" #include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
#include "libGLESv2/renderer/d3d/d3d11/formatutils11.h" #include "libGLESv2/renderer/d3d/d3d11/formatutils11.h"
#include "libGLESv2/main.h"
namespace rx namespace rx
{ {
......
...@@ -8,7 +8,6 @@ ...@@ -8,7 +8,6 @@
#include "libGLESv2/renderer/d3d/d3d11/Fence11.h" #include "libGLESv2/renderer/d3d/d3d11/Fence11.h"
#include "libGLESv2/renderer/d3d/d3d11/Renderer11.h" #include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
#include "libGLESv2/main.h"
#include "common/utilities.h" #include "common/utilities.h"
......
...@@ -15,7 +15,6 @@ ...@@ -15,7 +15,6 @@
#include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h" #include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h"
#include "libGLESv2/Framebuffer.h" #include "libGLESv2/Framebuffer.h"
#include "libGLESv2/FramebufferAttachment.h" #include "libGLESv2/FramebufferAttachment.h"
#include "libGLESv2/main.h"
#include "common/utilities.h" #include "common/utilities.h"
......
...@@ -9,7 +9,6 @@ ...@@ -9,7 +9,6 @@
#include "libGLESv2/renderer/d3d/d3d11/Query11.h" #include "libGLESv2/renderer/d3d/d3d11/Query11.h"
#include "libGLESv2/renderer/d3d/d3d11/Renderer11.h" #include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
#include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h" #include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h"
#include "libGLESv2/main.h"
#include "common/utilities.h" #include "common/utilities.h"
#include <GLES2/gl2ext.h> #include <GLES2/gl2ext.h>
......
...@@ -12,7 +12,6 @@ ...@@ -12,7 +12,6 @@
#include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h" #include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h"
#include "libGLESv2/renderer/d3d/d3d11/SwapChain11.h" #include "libGLESv2/renderer/d3d/d3d11/SwapChain11.h"
#include "libGLESv2/renderer/d3d/d3d11/formatutils11.h" #include "libGLESv2/renderer/d3d/d3d11/formatutils11.h"
#include "libGLESv2/main.h"
namespace rx namespace rx
{ {
......
...@@ -6,7 +6,6 @@ ...@@ -6,7 +6,6 @@
// Renderer11.cpp: Implements a back-end specific class for the D3D11 renderer. // Renderer11.cpp: Implements a back-end specific class for the D3D11 renderer.
#include "libGLESv2/main.h"
#include "libGLESv2/Buffer.h" #include "libGLESv2/Buffer.h"
#include "libGLESv2/FramebufferAttachment.h" #include "libGLESv2/FramebufferAttachment.h"
#include "libGLESv2/ProgramBinary.h" #include "libGLESv2/ProgramBinary.h"
......
...@@ -20,7 +20,6 @@ ...@@ -20,7 +20,6 @@
#include "libGLESv2/renderer/d3d/d3d11/Image11.h" #include "libGLESv2/renderer/d3d/d3d11/Image11.h"
#include "libGLESv2/renderer/d3d/MemoryBuffer.h" #include "libGLESv2/renderer/d3d/MemoryBuffer.h"
#include "libGLESv2/renderer/d3d/TextureD3D.h" #include "libGLESv2/renderer/d3d/TextureD3D.h"
#include "libGLESv2/main.h"
#include "libGLESv2/ImageIndex.h" #include "libGLESv2/ImageIndex.h"
#include "common/utilities.h" #include "common/utilities.h"
......
...@@ -14,7 +14,6 @@ ...@@ -14,7 +14,6 @@
#include "libGLESv2/renderer/d3d/d3d9/Renderer9.h" #include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
#include "libGLESv2/Framebuffer.h" #include "libGLESv2/Framebuffer.h"
#include "libGLESv2/FramebufferAttachment.h" #include "libGLESv2/FramebufferAttachment.h"
#include "libGLESv2/main.h"
namespace namespace
{ {
......
...@@ -8,7 +8,6 @@ ...@@ -8,7 +8,6 @@
#include "libGLESv2/renderer/d3d/d3d9/Buffer9.h" #include "libGLESv2/renderer/d3d/d3d9/Buffer9.h"
#include "libGLESv2/renderer/d3d/d3d9/Renderer9.h" #include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
#include "libGLESv2/main.h"
namespace rx namespace rx
{ {
......
...@@ -9,7 +9,6 @@ ...@@ -9,7 +9,6 @@
#include "libGLESv2/renderer/d3d/d3d9/Fence9.h" #include "libGLESv2/renderer/d3d/d3d9/Fence9.h"
#include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h" #include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h"
#include "libGLESv2/renderer/d3d/d3d9/Renderer9.h" #include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
#include "libGLESv2/main.h"
namespace rx namespace rx
{ {
......
...@@ -13,7 +13,6 @@ ...@@ -13,7 +13,6 @@
#include "libGLESv2/renderer/d3d/d3d9/Renderer9.h" #include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
#include "libGLESv2/renderer/d3d/d3d9/RenderTarget9.h" #include "libGLESv2/renderer/d3d/d3d9/RenderTarget9.h"
#include "libGLESv2/renderer/d3d/d3d9/TextureStorage9.h" #include "libGLESv2/renderer/d3d/d3d9/TextureStorage9.h"
#include "libGLESv2/main.h"
#include "libGLESv2/Framebuffer.h" #include "libGLESv2/Framebuffer.h"
#include "libGLESv2/FramebufferAttachment.h" #include "libGLESv2/FramebufferAttachment.h"
#include "libGLESv2/Renderbuffer.h" #include "libGLESv2/Renderbuffer.h"
......
...@@ -9,7 +9,6 @@ ...@@ -9,7 +9,6 @@
#include "libGLESv2/renderer/d3d/d3d9/Query9.h" #include "libGLESv2/renderer/d3d/d3d9/Query9.h"
#include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h" #include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h"
#include "libGLESv2/renderer/d3d/d3d9/Renderer9.h" #include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
#include "libGLESv2/main.h"
#include <GLES2/gl2ext.h> #include <GLES2/gl2ext.h>
......
...@@ -12,7 +12,6 @@ ...@@ -12,7 +12,6 @@
#include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h" #include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h"
#include "libGLESv2/renderer/d3d/d3d9/SwapChain9.h" #include "libGLESv2/renderer/d3d/d3d9/SwapChain9.h"
#include "libGLESv2/renderer/d3d/d3d9/formatutils9.h" #include "libGLESv2/renderer/d3d/d3d9/formatutils9.h"
#include "libGLESv2/main.h"
namespace rx namespace rx
{ {
......
...@@ -28,7 +28,6 @@ ...@@ -28,7 +28,6 @@
#include "libGLESv2/renderer/d3d/TransformFeedbackD3D.h" #include "libGLESv2/renderer/d3d/TransformFeedbackD3D.h"
#include "libGLESv2/renderer/d3d/RenderbufferD3D.h" #include "libGLESv2/renderer/d3d/RenderbufferD3D.h"
#include "libGLESv2/renderer/d3d/FramebufferD3D.h" #include "libGLESv2/renderer/d3d/FramebufferD3D.h"
#include "libGLESv2/main.h"
#include "libGLESv2/Buffer.h" #include "libGLESv2/Buffer.h"
#include "libGLESv2/Texture.h" #include "libGLESv2/Texture.h"
#include "libGLESv2/Framebuffer.h" #include "libGLESv2/Framebuffer.h"
......
...@@ -16,7 +16,6 @@ ...@@ -16,7 +16,6 @@
#include "libGLESv2/renderer/d3d/d3d9/formatutils9.h" #include "libGLESv2/renderer/d3d/d3d9/formatutils9.h"
#include "libGLESv2/renderer/d3d/TextureD3D.h" #include "libGLESv2/renderer/d3d/TextureD3D.h"
#include "libGLESv2/Texture.h" #include "libGLESv2/Texture.h"
#include "libGLESv2/main.h"
namespace rx namespace rx
{ {
......
...@@ -14,7 +14,6 @@ ...@@ -14,7 +14,6 @@
#include "libGLESv2/Framebuffer.h" #include "libGLESv2/Framebuffer.h"
#include "libGLESv2/FramebufferAttachment.h" #include "libGLESv2/FramebufferAttachment.h"
#include "libGLESv2/formatutils.h" #include "libGLESv2/formatutils.h"
#include "libGLESv2/main.h"
#include "libGLESv2/Query.h" #include "libGLESv2/Query.h"
#include "libGLESv2/ProgramBinary.h" #include "libGLESv2/ProgramBinary.h"
#include "libGLESv2/TransformFeedback.h" #include "libGLESv2/TransformFeedback.h"
......
...@@ -13,7 +13,6 @@ ...@@ -13,7 +13,6 @@
#include "libGLESv2/Framebuffer.h" #include "libGLESv2/Framebuffer.h"
#include "libGLESv2/Renderbuffer.h" #include "libGLESv2/Renderbuffer.h"
#include "libGLESv2/formatutils.h" #include "libGLESv2/formatutils.h"
#include "libGLESv2/main.h"
#include "libGLESv2/FramebufferAttachment.h" #include "libGLESv2/FramebufferAttachment.h"
#include "common/mathutil.h" #include "common/mathutil.h"
......
...@@ -13,7 +13,6 @@ ...@@ -13,7 +13,6 @@
#include "libGLESv2/Framebuffer.h" #include "libGLESv2/Framebuffer.h"
#include "libGLESv2/Renderbuffer.h" #include "libGLESv2/Renderbuffer.h"
#include "libGLESv2/formatutils.h" #include "libGLESv2/formatutils.h"
#include "libGLESv2/main.h"
#include "libGLESv2/FramebufferAttachment.h" #include "libGLESv2/FramebufferAttachment.h"
#include "common/mathutil.h" #include "common/mathutil.h"
......
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