Add stubs for missing virtual method implementations.

TRAC #22056 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1410 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent 1d80eeec
...@@ -436,4 +436,18 @@ int Renderer11::getMaxSupportedSamples() const ...@@ -436,4 +436,18 @@ int Renderer11::getMaxSupportedSamples() const
return 1; return 1;
} }
bool Renderer11::copyToRenderTarget(gl::TextureStorage2D *dest, gl::TextureStorage2D *source)
{
// TODO
UNIMPLEMENTED();
return false;
}
bool Renderer11::copyToRenderTarget(gl::TextureStorageCubeMap *dest, gl::TextureStorageCubeMap *source)
{
// TODO
UNIMPLEMENTED();
return false;
}
} }
\ No newline at end of file
...@@ -83,6 +83,9 @@ class Renderer11 : public Renderer ...@@ -83,6 +83,9 @@ class Renderer11 : public Renderer
virtual GLsizei getMaxSupportedSamples() const; virtual GLsizei getMaxSupportedSamples() const;
virtual bool copyToRenderTarget(gl::TextureStorage2D *dest, gl::TextureStorage2D *source);
virtual bool copyToRenderTarget(gl::TextureStorageCubeMap *dest, gl::TextureStorageCubeMap *source);
// D3D11-renderer specific methods // D3D11-renderer specific methods
ID3D11Device *getDevice() { return mDevice; } ID3D11Device *getDevice() { return mDevice; }
ID3D11DeviceContext *getDeviceContext() { return mDeviceContext; }; ID3D11DeviceContext *getDeviceContext() { return mDeviceContext; };
......
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