D3D11: Fix memory allocation in markLevelDirty.
This would drastically slow down some framebuffer updates.
BUG=angleproject:1155
Change-Id: Ibff428c49bd5127a101bce46cc1df355f4542ccf
Reviewed-on: https://chromium-review.googlesource.com/649986
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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