ANGLE | Don't perform any filtering when swapping

TRAC #11513 Author: Nicolas Capens Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@50 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent d70aa339
......@@ -109,7 +109,7 @@ void Surface::swap()
IDirect3DSurface9 *textureSurface;
texture->GetSurfaceLevel(0, &textureSurface);
device->StretchRect(mRenderTarget, NULL, textureSurface, NULL, D3DTEXF_POINT);
device->StretchRect(mRenderTarget, NULL, textureSurface, NULL, D3DTEXF_NONE);
// Disable all pipeline operations
device->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment