Commit aed081ce by Jamie Madill

Revert "Store value types for FBO attachments."

In file included from ../../third_party/angle/src/libANGLE/Framebuffer.cpp:10: In file included from ../../third_party/angle/src/libANGLE/Framebuffer.h:13: In file included from /Applications/Xcode5.1.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk/usr/include/c++/4.2.1/vector:68: /Applications/Xcode5.1.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk/usr/include/c++/4.2.1/bits/stl_construct.h:81:38: error: call to implicitly-deleted copy constructor of 'gl::FramebufferAttachment' ::new(static_cast<void*>(__p)) _T1(__value); ^ ~~~~~~~ This reverts commit 13773b26. Change-Id: If79f2797fe46798cbe5b39d83c9bcb1a7e87026d Reviewed-on: https://chromium-review.googlesource.com/266643Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org> Tested-by: 's avatarJamie Madill <jmadill@chromium.org>
parent 34771622
......@@ -15,7 +15,6 @@
#include "common/angleutils.h"
#include "libANGLE/Constants.h"
#include "libANGLE/Error.h"
#include "libANGLE/FramebufferAttachment.h"
#include "libANGLE/RefCountObject.h"
namespace rx
......@@ -33,6 +32,7 @@ class Surface;
namespace gl
{
class FramebufferAttachment;
class Renderbuffer;
class State;
class Texture;
......@@ -43,6 +43,8 @@ struct Extensions;
struct ImageIndex;
struct Rectangle;
typedef std::vector<const FramebufferAttachment *> AttachmentList;
class Framebuffer
{
public:
......@@ -62,7 +64,7 @@ class Framebuffer
const FramebufferAttachment *getDepthStencilAttachment() const;
const std::vector<GLenum> &getDrawBufferStates() const { return mDrawBufferStates; }
const std::vector<FramebufferAttachment> &getColorAttachments() const { return mColorAttachments; }
const std::vector<FramebufferAttachment *> &getColorAttachments() const { return mColorAttachments; }
private:
friend class Framebuffer;
......@@ -71,9 +73,9 @@ class Framebuffer
FramebufferAttachment *getStencilAttachment();
FramebufferAttachment *getDepthStencilAttachment();
std::vector<FramebufferAttachment> mColorAttachments;
FramebufferAttachment mDepthAttachment;
FramebufferAttachment mStencilAttachment;
std::vector<FramebufferAttachment *> mColorAttachments;
FramebufferAttachment *mDepthAttachment;
FramebufferAttachment *mStencilAttachment;
std::vector<GLenum> mDrawBufferStates;
GLenum mReadBufferState;
......@@ -87,11 +89,9 @@ class Framebuffer
GLuint id() const { return mId; }
void setAttachment(GLenum type,
GLenum binding,
const ImageIndex &textureIndex,
FramebufferAttachmentObject *resource);
void resetAttachment(GLenum binding);
void setTextureAttachment(GLenum attachment, Texture *texture, const ImageIndex &imageIndex);
void setRenderbufferAttachment(GLenum attachment, Renderbuffer *renderbuffer);
void setNULLAttachment(GLenum attachment);
void detachTexture(GLuint texture);
void detachRenderbuffer(GLuint renderbuffer);
......@@ -109,6 +109,7 @@ class Framebuffer
GLenum getReadColorbufferType() const;
const FramebufferAttachment *getFirstColorbuffer() const;
FramebufferAttachment *getAttachment(GLenum attachment);
const FramebufferAttachment *getAttachment(GLenum attachment) const;
GLenum getDrawBufferState(unsigned int colorAttachment) const;
......@@ -143,6 +144,7 @@ class Framebuffer
GLbitfield mask, GLenum filter, const gl::Framebuffer *sourceFramebuffer);
protected:
void setAttachment(GLenum attachment, FramebufferAttachment *attachmentObj);
void detachResourceById(GLenum resourceType, GLuint resourceId);
Data mData;
......
......@@ -43,12 +43,6 @@ FramebufferAttachment::Target &FramebufferAttachment::Target::operator=(const Ta
////// FramebufferAttachment Implementation //////
FramebufferAttachment::FramebufferAttachment()
: mType(GL_NONE),
mTarget(GL_NONE, ImageIndex::MakeInvalid())
{
}
FramebufferAttachment::FramebufferAttachment(GLenum type,
GLenum binding,
const ImageIndex &textureIndex,
......@@ -59,25 +53,6 @@ FramebufferAttachment::FramebufferAttachment(GLenum type,
mResource.set(resource);
}
void FramebufferAttachment::detach()
{
mType = GL_NONE;
mResource.set(nullptr);
// not technically necessary, could omit for performance
mTarget = Target(GL_NONE, ImageIndex::MakeInvalid());
}
void FramebufferAttachment::attach(GLenum type,
GLenum binding,
const ImageIndex &textureIndex,
FramebufferAttachmentObject *resource)
{
mType = type;
mTarget = Target(binding, textureIndex);
mResource.set(resource);
}
FramebufferAttachment::~FramebufferAttachment()
{
mResource.set(nullptr);
......
......@@ -35,8 +35,6 @@ class Texture;
class FramebufferAttachment final : angle::NonCopyable
{
public:
FramebufferAttachment();
FramebufferAttachment(GLenum type,
GLenum binding,
const ImageIndex &textureIndex,
......@@ -64,12 +62,6 @@ class FramebufferAttachment final : angle::NonCopyable
ImageIndex mTextureIndex;
};
void detach();
void attach(GLenum type,
GLenum binding,
const ImageIndex &textureIndex,
FramebufferAttachmentObject *resource);
// Helper methods
GLuint getRedSize() const;
GLuint getGreenSize() const;
......@@ -97,7 +89,6 @@ class FramebufferAttachment final : angle::NonCopyable
GLenum getInternalFormat() const;
GLsizei getSamples() const;
GLenum type() const { return mType; }
bool isAttached() const { return mType != GL_NONE; }
Renderbuffer *getRenderbuffer() const;
Texture *getTexture() const;
......
......@@ -324,15 +324,15 @@ GLenum FramebufferD3D::checkStatus() const
const auto &colorAttachments = mData.getColorAttachments();
for (size_t colorAttachment = 0; colorAttachment < colorAttachments.size(); colorAttachment++)
{
const gl::FramebufferAttachment &attachment = colorAttachments[colorAttachment];
if (attachment.isAttached())
const gl::FramebufferAttachment *attachment = colorAttachments[colorAttachment];
if (attachment != nullptr)
{
for (size_t prevColorAttachment = 0; prevColorAttachment < colorAttachment; prevColorAttachment++)
{
const gl::FramebufferAttachment &prevAttachment = colorAttachments[prevColorAttachment];
if (prevAttachment.isAttached() &&
(attachment.id() == prevAttachment.id() &&
attachment.type() == prevAttachment.type()))
const gl::FramebufferAttachment *prevAttachment = colorAttachments[prevColorAttachment];
if (prevAttachment != nullptr &&
(attachment->id() == prevAttachment->id() &&
attachment->type() == prevAttachment->type()))
{
return GL_FRAMEBUFFER_UNSUPPORTED;
}
......@@ -355,16 +355,15 @@ const gl::AttachmentList &FramebufferD3D::getColorAttachmentsForRender(const Wor
const auto &colorAttachments = mData.getColorAttachments();
const auto &drawBufferStates = mData.getDrawBufferStates();
for (size_t attachmentIndex = 0; attachmentIndex < colorAttachments.size(); ++attachmentIndex)
{
GLenum drawBufferState = drawBufferStates[attachmentIndex];
const gl::FramebufferAttachment &colorAttachment = colorAttachments[attachmentIndex];
const gl::FramebufferAttachment *colorAttachment = colorAttachments[attachmentIndex];
if (colorAttachment.isAttached() && drawBufferState != GL_NONE)
if (colorAttachment != nullptr && drawBufferState != GL_NONE)
{
ASSERT(drawBufferState == GL_BACK || drawBufferState == (GL_COLOR_ATTACHMENT0_EXT + attachmentIndex));
mColorAttachmentsForRender.push_back(&colorAttachment);
mColorAttachmentsForRender.push_back(colorAttachment);
}
else if (!workarounds.mrtPerfWorkaround)
{
......
......@@ -19,9 +19,6 @@ namespace gl
{
class FramebufferAttachment;
struct PixelPackState;
typedef std::vector<const FramebufferAttachment *> AttachmentList;
}
namespace rx
......
......@@ -253,27 +253,27 @@ gl::Error Clear11::clearFramebuffer(const ClearParameters &clearParams, const gl
for (size_t colorAttachment = 0; colorAttachment < colorAttachments.size(); colorAttachment++)
{
const gl::FramebufferAttachment &attachment = colorAttachments[colorAttachment];
if (clearParams.clearColor[colorAttachment] &&
attachment.isAttached() &&
colorAttachments[colorAttachment] != nullptr &&
drawBufferStates[colorAttachment] != GL_NONE)
{
const gl::FramebufferAttachment *attachment = colorAttachments[colorAttachment];
RenderTarget11 *renderTarget = NULL;
gl::Error error = d3d11::GetAttachmentRenderTarget(&attachment, &renderTarget);
gl::Error error = d3d11::GetAttachmentRenderTarget(attachment, &renderTarget);
if (error.isError())
{
return error;
}
const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(attachment.getInternalFormat());
const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(attachment->getInternalFormat());
if (clearParams.colorClearType == GL_FLOAT &&
!(formatInfo.componentType == GL_FLOAT || formatInfo.componentType == GL_UNSIGNED_NORMALIZED || formatInfo.componentType == GL_SIGNED_NORMALIZED))
{
ERR("It is undefined behaviour to clear a render buffer which is not normalized fixed point or floating-"
"point to floating point values (color attachment %u has internal format 0x%X).", colorAttachment,
attachment.getInternalFormat());
attachment->getInternalFormat());
}
if ((formatInfo.redBits == 0 || !clearParams.colorMaskRed) &&
......
......@@ -64,15 +64,12 @@ static gl::Error InvalidateAttachmentSwizzles(const gl::FramebufferAttachment *a
gl::Error Framebuffer11::invalidateSwizzles() const
{
for (const auto &colorAttachment : mData.getColorAttachments())
for (const auto *colorAttachment : mData.getColorAttachments())
{
if (colorAttachment.isAttached())
gl::Error error = InvalidateAttachmentSwizzles(colorAttachment);
if (error.isError())
{
gl::Error error = InvalidateAttachmentSwizzles(&colorAttachment);
if (error.isError())
{
return error;
}
return error;
}
}
......@@ -188,7 +185,7 @@ gl::Error Framebuffer11::blit(const gl::Rectangle &sourceArea, const gl::Rectang
const gl::FramebufferAttachment *readBuffer = sourceFramebuffer->getReadColorbuffer();
ASSERT(readBuffer);
RenderTargetD3D *readRenderTarget = nullptr;
RenderTargetD3D *readRenderTarget = NULL;
gl::Error error = GetAttachmentRenderTarget(readBuffer, &readRenderTarget);
if (error.isError())
{
......@@ -198,16 +195,15 @@ gl::Error Framebuffer11::blit(const gl::Rectangle &sourceArea, const gl::Rectang
const auto &colorAttachments = mData.getColorAttachments();
const auto &drawBufferStates = mData.getDrawBufferStates();
for (size_t colorAttachment = 0; colorAttachment < colorAttachments.size(); colorAttachment++)
{
const gl::FramebufferAttachment &drawBuffer = colorAttachments[colorAttachment];
if (drawBuffer.isAttached() &&
if (colorAttachments[colorAttachment] != nullptr &&
drawBufferStates[colorAttachment] != GL_NONE)
{
RenderTargetD3D *drawRenderTarget = nullptr;
error = GetAttachmentRenderTarget(&drawBuffer, &drawRenderTarget);
const gl::FramebufferAttachment *drawBuffer = colorAttachments[colorAttachment];
RenderTargetD3D *drawRenderTarget = NULL;
error = GetAttachmentRenderTarget(drawBuffer, &drawRenderTarget);
if (error.isError())
{
return error;
......
......@@ -636,8 +636,8 @@ bool ValidateBlitFramebufferParameters(gl::Context *context, GLint srcX0, GLint
{
if (mask & masks[i])
{
const gl::FramebufferAttachment *readBuffer = readFramebuffer->getAttachment(attachments[i]);
const gl::FramebufferAttachment *drawBuffer = drawFramebuffer->getAttachment(attachments[i]);
gl::FramebufferAttachment *readBuffer = readFramebuffer->getAttachment(attachments[i]);
gl::FramebufferAttachment *drawBuffer = drawFramebuffer->getAttachment(attachments[i]);
if (readBuffer && drawBuffer)
{
......
......@@ -1342,11 +1342,11 @@ void GL_APIENTRY FramebufferRenderbuffer(GLenum target, GLenum attachment, GLenu
if (renderbuffer != 0)
{
Renderbuffer *renderbufferObject = context->getRenderbuffer(renderbuffer);
framebuffer->setAttachment(GL_RENDERBUFFER, attachment, gl::ImageIndex::MakeInvalid(), renderbufferObject);
framebuffer->setRenderbufferAttachment(attachment, renderbufferObject);
}
else
{
framebuffer->resetAttachment(attachment);
framebuffer->setNULLAttachment(attachment);
}
}
}
......@@ -1383,11 +1383,11 @@ void GL_APIENTRY FramebufferTexture2D(GLenum target, GLenum attachment, GLenum t
index = ImageIndex::MakeCube(textarget, level);
}
framebuffer->setAttachment(GL_TEXTURE, attachment, index, textureObj);
framebuffer->setTextureAttachment(attachment, textureObj, index);
}
else
{
framebuffer->resetAttachment(attachment);
framebuffer->setNULLAttachment(attachment);
}
}
}
......
......@@ -763,11 +763,11 @@ void GL_APIENTRY FramebufferTextureLayer(GLenum target, GLenum attachment, GLuin
index = ImageIndex::Make2DArray(level, layer);
}
framebuffer->setAttachment(GL_TEXTURE, attachment, index, textureObject);
framebuffer->setTextureAttachment(attachment, textureObject, index);
}
else
{
framebuffer->resetAttachment(attachment);
framebuffer->setNULLAttachment(attachment);
}
}
}
......
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