Re-resubmit "Compile the D3D11 VS and PS on separate threads at GL link time"
The latest version of this change disables multithreaded D3D shader
compilation with any C++ compiler other than VC (e.g. Clang).
Change-Id: If3ef5fd650055ae66397ea2c9121bfcf1792892a
Reviewed-on: https://chromium-review.googlesource.com/250328Tested-by:
Austin Kinross <aukinros@microsoft.com>
Reviewed-by:
Geoff Lang <geofflang@chromium.org>
Reviewed-by:
Cooper Partin <coopp@microsoft.com>
Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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